From Jaromir Vitek, "In attachment are another fixes for using packed depth+stencil (PDS).
* When used PDS RenderStage::runCameraSetUp sets flag that FBO has already stencil,depth buffer attached. Prevents adding next depth buffer. * Sets correct traits for p-buffer if used PDS and something goes wrong with FBO setup or p-buffer is used directly. * Adds warning to camera if user add depth/stencil already attached through PDS. * Sets blitMask when use blit to resolve buffer. There is also new example with using multisampled FBO."
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@@ -25,7 +25,7 @@
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#define GL_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX_EXT 0x8D45
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// #define GL_STENCIL_INDEX_EXT 0x8D45 // removed in rev. #114 of the spec
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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