From Jaromir Vitek, "In attachment are another fixes for using packed depth+stencil (PDS).
* When used PDS RenderStage::runCameraSetUp sets flag that FBO has already stencil,depth buffer attached. Prevents adding next depth buffer. * Sets correct traits for p-buffer if used PDS and something goes wrong with FBO setup or p-buffer is used directly. * Adds warning to camera if user add depth/stencil already attached through PDS. * Sets blitMask when use blit to resolve buffer. There is also new example with using multisampled FBO."
This commit is contained in:
@@ -255,6 +255,37 @@ void Camera::getViewMatrixAsLookAt(Vec3f& eye,Vec3f& center,Vec3f& up,float look
|
||||
|
||||
void Camera::attach(BufferComponent buffer, GLenum internalFormat)
|
||||
{
|
||||
switch(buffer)
|
||||
{
|
||||
case DEPTH_BUFFER:
|
||||
if(_bufferAttachmentMap.find(PACKED_DEPTH_STENCIL_BUFFER) != _bufferAttachmentMap.end())
|
||||
{
|
||||
notify(WARN)
|
||||
<< "Camera: DEPTH_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
|
||||
case STENCIL_BUFFER:
|
||||
if(_bufferAttachmentMap.find(PACKED_DEPTH_STENCIL_BUFFER) != _bufferAttachmentMap.end())
|
||||
{
|
||||
notify(WARN)
|
||||
<< "Camera: STENCIL_BUFFER already attached as PACKED_DEPTH_STENCIL_BUFFER !"
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
|
||||
case PACKED_DEPTH_STENCIL_BUFFER:
|
||||
if(_bufferAttachmentMap.find(DEPTH_BUFFER) != _bufferAttachmentMap.end())
|
||||
{
|
||||
notify(WARN) << "Camera: DEPTH_BUFFER already attached !" << std::endl;
|
||||
}
|
||||
if(_bufferAttachmentMap.find(STENCIL_BUFFER) != _bufferAttachmentMap.end())
|
||||
{
|
||||
notify(WARN) << "Camera: STENCIL_BUFFER already attached !" << std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
_bufferAttachmentMap[buffer]._internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
|
||||
@@ -388,6 +388,9 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
|
||||
case Camera::STENCIL_BUFFER:
|
||||
internalFormat = GL_STENCIL_INDEX8_EXT;
|
||||
break;
|
||||
case Camera::PACKED_DEPTH_STENCIL_BUFFER:
|
||||
internalFormat = GL_DEPTH_STENCIL_EXT;
|
||||
break;
|
||||
default:
|
||||
internalFormat = GL_RGBA;
|
||||
break;
|
||||
@@ -401,7 +404,13 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
|
||||
|
||||
if (buffer==osg::Camera::DEPTH_BUFFER) depthAttached = true;
|
||||
else if (buffer==osg::Camera::STENCIL_BUFFER) stencilAttached = true;
|
||||
else if (buffer==osg::Camera::PACKED_DEPTH_STENCIL_BUFFER)
|
||||
{
|
||||
depthAttached = true;
|
||||
stencilAttached = true;
|
||||
}
|
||||
else if (buffer>=osg::Camera::COLOR_BUFFER) colorAttached = true;
|
||||
|
||||
}
|
||||
|
||||
if (!depthAttached)
|
||||
@@ -559,6 +568,13 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
|
||||
stencilAttached = true;
|
||||
break;
|
||||
}
|
||||
case(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER):
|
||||
{
|
||||
traits->depth = 24;
|
||||
depthAttached = true;
|
||||
traits->stencil = 8;
|
||||
stencilAttached = true;
|
||||
}
|
||||
case(osg::Camera::COLOR_BUFFER):
|
||||
{
|
||||
if (attachment._internalFormat!=GL_NONE)
|
||||
@@ -862,6 +878,8 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
|
||||
case Camera::STENCIL_BUFFER:
|
||||
blitMask |= GL_STENCIL_BUFFER_BIT;
|
||||
break;
|
||||
case Camera::PACKED_DEPTH_STENCIL_BUFFER:
|
||||
blitMask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
default:
|
||||
blitMask |= GL_COLOR_BUFFER_BIT;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user