From Paul Martz,"Several misc changes, but the major fixes include:
* Support for Vec4ubArray for color data * Support for material transparency Thanks to Neil Hughes, Jason Daly, yourself, and others for testing and reporting issues."
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@@ -55,7 +55,6 @@ public:
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void writeString( const std::string& val, int size, char fill='\0' );
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void writeID( const std::string& val );
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void writeColor32( const osg::Vec4f& val );
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void writeVec2f( const osg::Vec2f& val );
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void writeVec3f( const osg::Vec3f& val );
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void writeVec4f( const osg::Vec4f& val );
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