From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14882 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-06-01 13:11:49 +00:00
parent e0028bef6e
commit d14a602a59
42 changed files with 67 additions and 67 deletions

View File

@@ -615,7 +615,7 @@ int main( int argc, char **argv )
osg::notify(osg::INFO)<<"Time to do cluster sync "<<osg::Timer::instance()->delta_m(startTick,endTick)<<std::endl;
// update the scene by traversing it with the the update visitor which will
// update the scene by traversing it with the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
viewer.updateTraversal();

View File

@@ -20,7 +20,7 @@
/*!
The DePee class is main class for setting up and managing depth peeling.
A DePee object can be seen as a virtual node, that has one parent and one child. The rendering of every child and subchil of this child is managed by the the DePee node. Besides that, it handles a head up display.
A DePee object can be seen as a virtual node, that has one parent and one child. The rendering of every child and subchil of this child is managed by the DePee node. Besides that, it handles a head up display.
*/
class DePee : public osg::Referenced
{

View File

@@ -401,7 +401,7 @@ int main( int argc, char **argv )
// we must assign callback as both an update and cull callback, as update callback to do the update of
// the the osgFX::MultiTextureControl node a thread safe way, and as a cull callback to gather the camera
// the osgFX::MultiTextureControl node a thread safe way, and as a cull callback to gather the camera
// position information.
ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
terrain->setUpdateCallback(elbc);

View File

@@ -316,7 +316,7 @@ public:
{
// insert particle effects alongside the hit node, therefore able to track that nodes movement,
// however, this does require us to insert the ParticleSystem itself into the root of the scene graph
// separately from the the main particle effects group which contains the emitters and programs.
// separately from the main particle effects group which contains the emitters and programs.
// the follow code block implements this, note the path for handling particle effects which arn't attached to
// moving models is easy - just a single line of code!

View File

@@ -47,7 +47,7 @@ int main( int argc, char **argv )
if (!loadedModel)
{
osg::notify(osg::NOTICE)<<"Please specifiy a model filename on the command line."<<std::endl;
osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl;
return 1;
}

View File

@@ -546,7 +546,7 @@ public:
originalImage->getPixelFormat(),originalImage->getDataType(), // same pixel foramt and data type
originalImage->data(originalImage->s()/4,originalImage->t()/4), // offset teh start point to 1/4 into the image
osg::Image::NO_DELETE, // don't attempt to delete the image data, leave this to the originalImage
originalImage->getPacking(), // use the the same packing
originalImage->getPacking(), // use the same packing
originalImage->s()); // use the width of the original image as the row width

View File

@@ -307,7 +307,7 @@ class TestGraph
This was written to aid the auto-registration of tests at specific points in
the test tree, where the tests' AutoRegistrationAgents may be distributed across
several files, and cannot be guaranteed to run in a given order. E.g. You cannot
register a test "root.osg.MyTest" unless you know that the the suite "root.osg"
register a test "root.osg.MyTest" unless you know that the suite "root.osg"
already exists.
@@ -481,9 +481,9 @@ public:
TestRunner( TestContext& ctx );
/**
Tests may be specified by partial names. E.g. specifiying "root"
Tests may be specified by partial names. E.g. specifying "root"
will run all tests below root, i.e. all tests.
Specifiying "root.osg" will run all tests below \em root.osg.
Specifying "root.osg" will run all tests below \em root.osg.
Specifying "root.osg.de" will run all tests (and suites) below
\em root.osg with names beginning with the \em de.
*/

View File

@@ -1224,7 +1224,7 @@ int main( int argc, char **argv )
// set the scene to render
viewer.setSceneData(loadedModel.get());
// the the viewers main frame loop
// the viewers main frame loop
viewer.run();
}