From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14882 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -71,12 +71,12 @@ GLBufferObject::GLBufferObject(unsigned int contextID, BufferObject* bufferObjec
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_extensions->glGenBuffers(1, &_glObjectID);
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}
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// OSG_NOTICE<<"Constucting BufferObject "<<this<<std::endl;
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// OSG_NOTICE<<"Constructing BufferObject "<<this<<std::endl;
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}
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GLBufferObject::~GLBufferObject()
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{
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//OSG_NOTICE<<"Destucting BufferObject "<<this<<std::endl;
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//OSG_NOTICE<<"Destructing BufferObject "<<this<<std::endl;
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}
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void GLBufferObject::setBufferObject(BufferObject* bufferObject)
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@@ -529,7 +529,7 @@ void GLBufferObjectSet::flushDeletedGLBufferObjects(double /*currentTime*/, doub
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unsigned int sizeRequired = _parent->getCurrGLBufferObjectPoolSize() - _parent->getMaxGLBufferObjectPoolSize();
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unsigned int maxNumObjectsToDelete = static_cast<unsigned int>(ceil(double(sizeRequired) / double(_profile._size)));
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OSG_INFO<<"_parent->getCurrGLBufferObjectPoolSize()="<<_parent->getCurrGLBufferObjectPoolSize() <<" _parent->getMaxGLBufferObjectPoolSize()="<< _parent->getMaxGLBufferObjectPoolSize()<<std::endl;
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OSG_INFO<<"Looking to reclaim "<<sizeRequired<<", going to look to remove "<<maxNumObjectsToDelete<<" from "<<_orphanedGLBufferObjects.size()<<" orhpans"<<std::endl;
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OSG_INFO<<"Looking to reclaim "<<sizeRequired<<", going to look to remove "<<maxNumObjectsToDelete<<" from "<<_orphanedGLBufferObjects.size()<<" orphans"<<std::endl;
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ElapsedTime timer;
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@@ -553,7 +553,7 @@ void GLBufferObjectSet::flushDeletedGLBufferObjects(double /*currentTime*/, doub
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_parent->setCurrGLBufferObjectPoolSize( _parent->getCurrGLBufferObjectPoolSize() - numDeleted*_profile._size );
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// update the number of active and orphaned TextureOjects
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// update the number of active and orphaned TextureObjects
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_parent->getNumberOrphanedGLBufferObjects() -= numDeleted;
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_parent->getNumberDeleted() += numDeleted;
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@@ -295,7 +295,7 @@ unsigned int GraphicsContext::createNewContextID()
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OSG_INFO<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
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OSG_INFO<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
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// update the the maximum number of graphics contexts,
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// update the maximum number of graphics contexts,
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// to ensure that texture objects and display buffers are configured to the correct size.
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
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@@ -586,7 +586,7 @@ void GraphicsContext::close(bool callCloseImplementation)
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// now discard any deleted deleted OpenGL objects that the are still hanging around - such as due to
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// the the flushDelete*() methods not being invoked, such as when using GraphicContextEmbedded where makeCurrent
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// the flushDelete*() methods not being invoked, such as when using GraphicContextEmbedded where makeCurrent
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// does not work.
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if ( !sharedContextExists && _state.valid())
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{
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@@ -183,7 +183,7 @@ bool osg::initNotifyLevel()
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return true;
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}
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// Use a proxy to force the initialization of the the NotifySingleton during static initialization
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// Use a proxy to force the initialization of the NotifySingleton during static initialization
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OSG_INIT_SINGLETON_PROXY(NotifySingletonProxy, osg::initNotifyLevel())
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void osg::setNotifyLevel(osg::NotifySeverity severity)
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@@ -339,7 +339,7 @@ int OperationThread::cancel()
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if (_currentOperation.valid()) _currentOperation->release();
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}
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// then wait for the the thread to stop running.
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// then wait for the thread to stop running.
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while(isRunning())
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{
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@@ -579,7 +579,7 @@ void Texture::TextureObjectSet::discardAllDeletedTextureObjects()
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// update the TextureObjectManager's running total of current pool size
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_parent->getCurrTexturePoolSize() -= numDiscarded*_profile._size;
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// update the number of active and orphaned TextureOjects
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// update the number of active and orphaned TextureObjects
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_parent->getNumberOrphanedTextureObjects() -= numDiscarded;
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_parent->getNumberDeleted() += numDiscarded;
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@@ -623,7 +623,7 @@ void Texture::TextureObjectSet::flushDeletedTextureObjects(double /*currentTime*
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_orphanedTextureObjects.size();
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OSG_INFO<<"_parent->getCurrTexturePoolSize()="<<_parent->getCurrTexturePoolSize() <<" _parent->getMaxTexturePoolSize()="<< _parent->getMaxTexturePoolSize()<<std::endl;
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OSG_INFO<<"Looking to reclaim "<<sizeRequired<<", going to look to remove "<<maxNumObjectsToDelete<<" from "<<_orphanedTextureObjects.size()<<" orhpans"<<std::endl;
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OSG_INFO<<"Looking to reclaim "<<sizeRequired<<", going to look to remove "<<maxNumObjectsToDelete<<" from "<<_orphanedTextureObjects.size()<<" orphans"<<std::endl;
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ElapsedTime timer;
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@@ -650,7 +650,7 @@ void Texture::TextureObjectSet::flushDeletedTextureObjects(double /*currentTime*
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_parent->getCurrTexturePoolSize() -= numDeleted*_profile._size;
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// update the number of active and orphaned TextureOjects
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// update the number of active and orphaned TextureObjects
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_parent->getNumberOrphanedTextureObjects() -= numDeleted;
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_parent->getNumberDeleted() += numDeleted;
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@@ -691,7 +691,7 @@ osg::ref_ptr<Texture::TextureObject> Texture::TextureObjectSet::takeFromOrphans(
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// assign to new texture
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to->setTexture(texture);
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// update the number of active and orphaned TextureOjects
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// update the number of active and orphaned TextureObjects
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_parent->getNumberOrphanedTextureObjects() -= 1;
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_parent->getNumberActiveTextureObjects() += 1;
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@@ -2,7 +2,7 @@
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//
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//////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 Tanguy Fautr<EFBFBD>.
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// Copyright (C) 2002 Tanguy Fautr.
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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@@ -20,7 +20,7 @@
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Tanguy Fautr<EFBFBD>
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// Tanguy Fautr
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// softdev@telenet.be
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//
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//////////////////////////////////////////////////////////////////////
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@@ -197,7 +197,7 @@ inline void dxtc_pixels::BVF_Color_H2(void * const pBlock) const {
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inline void dxtc_pixels::BVF_Color_H4(void * const pBlock) const {
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// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
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// Swap the first row of pixels with the last one, then the 2 middle row of pixels
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dxtc_int8 * pP = ((dxtc_int8 *) pBlock) + 4;
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std::swap(pP[0], pP[3]);
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@@ -232,7 +232,7 @@ inline void dxtc_pixels::BVF_Alpha_DXT3_H2(void * const pBlock) const {
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inline void dxtc_pixels::BVF_Alpha_DXT3_H4(void * const pBlock) const {
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// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
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// Swap the first row of pixels with the last one, then the 2 middle row of pixels
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dxtc_int16 * pP = (dxtc_int16 * ) pBlock;
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std::swap(pP[0], pP[3]);
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@@ -268,7 +268,7 @@ inline void dxtc_pixels::BVF_Alpha_DXT5_H2(void * const pBlock) const {
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inline void dxtc_pixels::BVF_Alpha_DXT5_H4(void * const pBlock) const {
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// Swap the the first row of pixels with the last one, then the 2 middle row of pixels (tricky again)
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// Swap the first row of pixels with the last one, then the 2 middle row of pixels (tricky again)
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dxtc_int64 * pB = (dxtc_int64 * ) pBlock;
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dxtc_int64 TmpQWord = (pB[0] & HEX_0x000000000000FFFF);
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@@ -1094,7 +1094,7 @@ bool osgDB::containsCurrentWorkingDirectoryReference(const FilePathList& paths)
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FSRef f;
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OSErr errCode;
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// Start with the the Bundle PlugIns directory.
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// Start with the Bundle PlugIns directory.
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// Get the main bundle first. No need to retain or release it since
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// we are not keeping a reference
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@@ -157,7 +157,7 @@ int ImagePager::ImageThread::cancel()
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// release the frameBlock and _databasePagerThreadBlock in case its holding up thread cancellation.
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// _databasePagerThreadBlock->release();
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// then wait for the the thread to stop running.
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// then wait for the thread to stop running.
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join();
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// _startThreadCalled = false;
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@@ -41,7 +41,7 @@ void StateSetManipulator::setStateSet(StateSet *stateset)
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// specify that this stateset is dynamic so it prevents
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// the draw and update phase from overlapping - good for
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// stability but breaks all the performance advantage of
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// DrawThreadPerContex.
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// DrawThreadPerContext.
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_stateset->setDataVariance(osg::Object::DYNAMIC);
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#endif
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}
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@@ -1418,7 +1418,7 @@ ReaderWriter3DS::StateSetInfo ReaderWriter3DS::ReaderObject::createStateSet(Lib3
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// Set back face culling state if single sided material applied.
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// This seems like a reasonable assumption given that the backface cull option
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// doesn't appear to be encoded directly in the 3DS format, and also because
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// it mirrors the effect of code in 3DS writer which uses the the face culling
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// it mirrors the effect of code in 3DS writer which uses the face culling
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// attribute to determine the state of the 'two_sided' 3DS material being written.
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if (!mat->two_sided)
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{
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@@ -1005,7 +1005,7 @@ class SurfaceBin : public PrimitiveBin {
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shadeModel->setMode(osg::ShadeModel::FLAT);
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stateSet->setAttribute(shadeModel);
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// Set up the arrays, allways store texture coords, may be we need them later ...
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// Set up the arrays, always store texture coords, may be we need them later ...
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osg::Geometry* geometry = new osg::Geometry;
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_geode->addDrawable(geometry);
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geometry->setDataVariance(osg::Object::STATIC);
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@@ -1021,7 +1021,7 @@ class SurfaceBin : public PrimitiveBin {
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geometry->setTexCoordArray(0, texcoordArray);
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}
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// At first handle the the polygons to tessellate, fix them and append the other polygons later
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// At first handle the polygons to tessellate, fix them and append the other polygons later
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if (!_toTessellatePolygons.empty())
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{
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for (unsigned i = 0; i < _toTessellatePolygons.size(); ++i)
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@@ -258,7 +258,7 @@ class RenderSurface : public osg::Referenced
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*/
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static void shareAllGLContexts(bool);
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/** Returns true or false indicating the the state flag for sharing contexts
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/** Returns true or false indicating the state flag for sharing contexts
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* between RenderSurfaces
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*/
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static bool allGLContextsAreShared();
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@@ -3131,7 +3131,7 @@ unzFile unzOpenInternal(LUFILE *fin)
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uLong number_disk=0; // number of the current dist, used for spanning ZIP, unsupported, always 0
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if (err==UNZ_OK && unzlocal_getShort(fin,&number_disk)!=UNZ_OK) err=UNZ_ERRNO;
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// number of the disk with the start of the central directory
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uLong number_disk_with_CD=0; // number the the disk with central dir, used for spaning ZIP, unsupported, always 0
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uLong number_disk_with_CD=0; // number the disk with central dir, used for spaning ZIP, unsupported, always 0
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if (err==UNZ_OK && unzlocal_getShort(fin,&number_disk_with_CD)!=UNZ_OK) err=UNZ_ERRNO;
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// total number of entries in the central dir on this disk
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if (err==UNZ_OK && unzlocal_getShort(fin,&us.gi.number_entry)!=UNZ_OK) err=UNZ_ERRNO;
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@@ -228,7 +228,7 @@ void Timeout::traverse(osg::NodeVisitor& nv)
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cv->setCurrentRenderBin(previousRenderBin);
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// and the render to texture stage to the current stages
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// dependancy list.
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// dependency list.
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cv->getCurrentRenderBin()->getStage()->addPostRenderStage(rs.get(),0);
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}
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}
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@@ -1596,7 +1596,7 @@ void CullVisitor::apply(osg::Camera& camera)
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rtts->reset();
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}
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// set up clera masks/values
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// set up clear masks/values
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rtts->setClearDepth(camera.getClearDepth());
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rtts->setClearAccum(camera.getClearAccum());
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rtts->setClearStencil(camera.getClearStencil());
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@@ -1664,7 +1664,7 @@ void CullVisitor::apply(osg::Camera& camera)
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// and the render to texture stage to the current stages
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// dependancy list.
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// dependency list.
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switch(camera.getRenderOrder())
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{
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case osg::Camera::PRE_RENDER:
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@@ -205,7 +205,7 @@ void IntersectVisitor::reset()
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{
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_intersectStateStack.clear();
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// create a empty IntersectState on the the intersectStateStack.
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// create a empty IntersectState on the intersectStateStack.
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_intersectStateStack.push_back(new IntersectState);
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_segHitList.clear();
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@@ -54,7 +54,7 @@ static RenderBinPrototypeList* renderBinPrototypeList()
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return s_renderBinPrototypeList.get();
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}
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// Use a proxy to force the initialization of the the RenderBinPrototypeListSingleton during static initialization
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// Use a proxy to force the initialization of the RenderBinPrototypeListSingleton during static initialization
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OSG_INIT_SINGLETON_PROXY(RenderBinSingletonProxy, renderBinPrototypeList())
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@@ -998,7 +998,7 @@ void SceneView::draw()
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flushDeletedGLObjects(availableTime);
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}
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// assume the the draw which is about to happen could generate GL objects that need flushing in the next frame.
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// assume the draw which is about to happen could generate GL objects that need flushing in the next frame.
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_requiresFlush = _automaticFlush;
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RenderLeaf* previous = NULL;
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