Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.

This commit is contained in:
Robert Osfield
2009-10-28 20:31:57 +00:00
parent 7e7135be59
commit d17d7159a1
37 changed files with 318 additions and 146 deletions

View File

@@ -96,11 +96,15 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
_lighting =(_stateset->getMode(GL_LIGHTING)&osg::StateAttribute::ON);
unsigned int mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
_texture = (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode) ||
(_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
_texture = (_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
(_stateset->getTextureMode(0,GL_TEXTURE_3D)&mode) ||
(_stateset->getTextureMode(0,GL_TEXTURE_RECTANGLE)&mode) ||
(_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
_texture |= (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode);
#endif
}
if (ea.getHandled()) return false;
@@ -183,11 +187,13 @@ void StateSetManipulator::setTextureEnabled(bool newtexture)
if ( _texture ) mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
for( unsigned int ii=0; ii<_maxNumOfTextureUnits; ii++ )
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
_stateset->setTextureMode( ii, GL_TEXTURE_1D, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_2D, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_3D, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_CUBE_MAP, mode);
#endif
_stateset->setTextureMode( ii, GL_TEXTURE_2D, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_3D, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode );
_stateset->setTextureMode( ii, GL_TEXTURE_CUBE_MAP, mode);
}
}