Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
This commit is contained in:
@@ -96,11 +96,15 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
|
||||
_lighting =(_stateset->getMode(GL_LIGHTING)&osg::StateAttribute::ON);
|
||||
|
||||
unsigned int mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
|
||||
_texture = (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode) ||
|
||||
(_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
|
||||
|
||||
_texture = (_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
|
||||
(_stateset->getTextureMode(0,GL_TEXTURE_3D)&mode) ||
|
||||
(_stateset->getTextureMode(0,GL_TEXTURE_RECTANGLE)&mode) ||
|
||||
(_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode);
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
_texture |= (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (ea.getHandled()) return false;
|
||||
@@ -183,11 +187,13 @@ void StateSetManipulator::setTextureEnabled(bool newtexture)
|
||||
if ( _texture ) mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
|
||||
for( unsigned int ii=0; ii<_maxNumOfTextureUnits; ii++ )
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_1D, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_2D, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_3D, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_CUBE_MAP, mode);
|
||||
#endif
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_2D, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_3D, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode );
|
||||
_stateset->setTextureMode( ii, GL_TEXTURE_CUBE_MAP, mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user