Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
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@@ -12,7 +12,9 @@
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*/
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#include <osgText/Text3D>
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#include <osg/Vec3d>
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#include <osg/io_utils>
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namespace osgText
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{
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@@ -525,8 +527,10 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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renderInfo.getState()->disableAllVertexArrays();
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glPushAttrib(GL_TRANSFORM_BIT);
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glEnable(GL_RESCALE_NORMAL);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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glPushAttrib(GL_TRANSFORM_BIT);
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glEnable(GL_RESCALE_NORMAL);
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#endif
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switch(_renderMode)
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{
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@@ -535,7 +539,9 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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default: renderPerGlyph(*renderInfo.getState()); break;
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}
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glPopAttrib();
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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glPopAttrib();
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#endif
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}
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if (_drawMode & BOUNDINGBOX)
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@@ -615,10 +621,10 @@ void Text3D::renderPerGlyph(osg::State & state) const
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for (it = itLine->begin(); it!=end; ++it)
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{
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glPushMatrix();
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glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
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osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
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matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix.get());
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// ** apply the vertex array
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state.setVertexPointer(it->_glyph->getVertexArray());
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@@ -648,8 +654,6 @@ void Text3D::renderPerGlyph(osg::State & state) const
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{
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(*itr)->draw(state, false);
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}
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glPopMatrix();
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}
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}
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}
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@@ -666,8 +670,10 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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{
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glPushMatrix();
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glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
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osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
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matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix.get());
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state.setVertexPointer(it->_glyph->getVertexArray());
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// ** render the front face of the glyph
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@@ -676,7 +682,6 @@ void Text3D::renderPerFace(osg::State & state) const
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{
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(*itr)->draw(state, false);
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}
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glPopMatrix();
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}
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}
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@@ -688,8 +693,10 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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{
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glPushMatrix();
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glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
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osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
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matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix.get());
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state.setVertexPointer(it->_glyph->getVertexArray());
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state.setNormalPointer(it->_glyph->getNormalArray());
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@@ -698,13 +705,12 @@ void Text3D::renderPerFace(osg::State & state) const
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{
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(*itr)->draw(state, false);
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}
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glPopMatrix();
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}
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}
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// ** render all back face of the text
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glNormal3f(0.0f,0.0f,-1.0f);
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state.Normal(0.0f,0.0f,-1.0f);
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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@@ -712,8 +718,10 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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{
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glPushMatrix();
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glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
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osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
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matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix.get());
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state.setVertexPointer(it->_glyph->getVertexArray());
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// ** render the back face of the glyph
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@@ -722,7 +730,6 @@ void Text3D::renderPerFace(osg::State & state) const
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{
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(*itr)->draw(state, false);
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}
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glPopMatrix();
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}
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}
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}
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