Replaced .osg with .osgt file usage
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@@ -1440,7 +1440,7 @@ int main( int argc, char **argv )
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rootNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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//osgDB::writeNodeFile(*rootNode,"test.osg");
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//osgDB::writeNodeFile(*rootNode,"test.osgt");
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// for some reason osgcatch is hanging on exit inside the new TextureObject clean up code when the it's
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// run as multi-threaded view, switching to SingleThreaded cures this.
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