Replaced .osg with .osgt file usage

This commit is contained in:
Robert Osfield
2011-06-14 16:54:20 +00:00
parent 2c2234d68b
commit d18250da59
50 changed files with 127 additions and 128 deletions

View File

@@ -157,8 +157,7 @@ int main(int argc, char** argv) {
boxCopy->resizePercent(100.0f, 0.0f);
// Here we demonstrate the use of osgWidget/io_utils. This is really only useful for
// debugging at the moment, but later I'll make it more generic for .osg and .ive
// creation.
// debugging at the moment.
// std::cout << *box << std::endl << *boxCopy << std::endl;
// Setup our OSG objects for our scene; note the use of the utility function
@@ -169,7 +168,7 @@ int main(int argc, char** argv) {
// some of the other examples to see this in action...
osg::Group* group = new osg::Group();
osg::Camera* camera = osgWidget::createOrthoCamera(1280.0f, 1024.0f);
osg::Node* model = osgDB::readNodeFile("cow.osg");
osg::Node* model = osgDB::readNodeFile("cow.osgt");
// Add our event handler; is this better as a MatrixManipulator? Add a few other
// helpful ViewerEventHandlers.