Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,

Drawables,StateSet, and osgDB::Registry.

Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
Robert Osfield
2005-05-07 20:47:09 +00:00
parent 08d5f9f85a
commit d1a1b1d95c
23 changed files with 167 additions and 21 deletions

View File

@@ -159,6 +159,12 @@ int main( int argc, char **argv )
// wait for all cull and draw threads to complete before exit.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
return 0;
}