Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
Drawables,StateSet, and osgDB::Registry. Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper clean of OpenGL objects before exit, and modified osgviewer, osghangglider, osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
@@ -238,10 +238,9 @@ class OSG_EXPORT Drawable : public Object
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*/
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virtual void compileGLObjects(State& state) const;
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/**
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if osg::State object is supplied: release any OpenGL display lists associated with graphics context specified
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or
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if state pointer is NULL: release all display lists for all graphics contexts */
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(State* state=0) const;
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struct UpdateCallback : public virtual osg::Object
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@@ -132,6 +132,11 @@ class OSG_EXPORT Geode : public Node
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return _bbox;
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}
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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virtual ~Geode();
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@@ -120,6 +120,12 @@ class OSG_EXPORT Group : public Node
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return _children.size(); // node not found.
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}
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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virtual ~Group();
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@@ -248,6 +248,12 @@ class OSG_EXPORT Node : public Object
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void dirtyBound();
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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/** Node destructor. Note, is protected so that Nodes cannot
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@@ -20,6 +20,9 @@
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namespace osg {
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// forward declare
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class State;
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/** META_Object macro define the standard clone, isSameKindAs and className methods.
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* Use when subclassing from Object to make it more convenient to define
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* the standard pure virtual clone, isSameKindAs and className methods
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@@ -102,6 +105,11 @@ class OSG_EXPORT Object : public Referenced
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inline const Referenced* getUserData() const { return _userData.get(); }
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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protected:
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/** Object destructor. Note, is protected so that Objects cannot
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@@ -349,7 +349,11 @@ class OSGDB_EXPORT Registry : public osg::Referenced
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/** Remove all archives from the archive cache.*/
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void clearArchiveCache();
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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void releaseGLObjects(osg::State* state=0);
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/** get the attached library with specified name.*/
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DynamicLibrary* getLibrary(const std::string& fileName);
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@@ -188,9 +188,16 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
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/** Dispatch the cull and draw for each of the Camera's for this frame.*/
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virtual void frame();
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/** Dispatch a clean up frame that should be called before closing a OsgCameraGroup, i.e. on exit from an app.
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* The clean up frame first release all GL objects associated with all the graphics context associated with
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* the camera group, then runs a special frame that does the actual OpenGL deletion of GL objects for each
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* graphics context. */
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virtual void cleanup_frame();
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protected :
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protected :
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virtual void setUpSceneViewsWithData();
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@@ -79,8 +79,15 @@ class OSGPRODUCER_EXPORT OsgSceneHandler : public Producer::Camera::SceneHandler
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virtual void draw(Producer::Camera& camera)
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{
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if (_flushOfAllDeletedGLObjectsOnNextFrame && _sceneView.valid())
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{
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_sceneView->flushAllDeletedGLObjects();
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}
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if (_drawCallback.valid()) (*_drawCallback)(*this,camera);
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else drawImplementation(camera);
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_flushOfAllDeletedGLObjectsOnNextFrame = false;
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}
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virtual void drawImplementation(Producer::Camera& camera);
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@@ -89,10 +96,12 @@ class OSGPRODUCER_EXPORT OsgSceneHandler : public Producer::Camera::SceneHandler
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Callback* getDrawCallback() { return _drawCallback.get(); }
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const Callback* getDrawCallback() const { return _drawCallback.get(); }
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void setContextID( int id );
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void setFlushOfAllDeletedGLObjectsOnNextFrame(bool flag) { _flushOfAllDeletedGLObjectsOnNextFrame = flag; }
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bool getFlushOfAllDeletedGLObjectsOnNextFrame() const { return _flushOfAllDeletedGLObjectsOnNextFrame; }
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protected:
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virtual ~OsgSceneHandler() {}
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@@ -106,6 +115,8 @@ class OSGPRODUCER_EXPORT OsgSceneHandler : public Producer::Camera::SceneHandler
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osg::Timer_t _frameStartTick;
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osg::Timer_t _previousFrameStartTick;
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bool _flushOfAllDeletedGLObjectsOnNextFrame;
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};
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}
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@@ -120,7 +120,7 @@ public:
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* state=0) const;
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virtual void releaseGLObjects(osg::State* state=0) const;
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protected:
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@@ -235,6 +235,10 @@ public:
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/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* state=0) const;
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// make Font a friend to allow it set the _font to 0 if the font is
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// forcefully unloaded.
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