Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
Drawables,StateSet, and osgDB::Registry. Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper clean of OpenGL objects before exit, and modified osgviewer, osghangglider, osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
@@ -238,10 +238,9 @@ class OSG_EXPORT Drawable : public Object
|
||||
*/
|
||||
virtual void compileGLObjects(State& state) const;
|
||||
|
||||
/**
|
||||
if osg::State object is supplied: release any OpenGL display lists associated with graphics context specified
|
||||
or
|
||||
if state pointer is NULL: release all display lists for all graphics contexts */
|
||||
/** If State is non-zero, this function releases OpenGL objects for
|
||||
* the specified graphics context. Otherwise, releases OpenGL objexts
|
||||
* for all graphics contexts. */
|
||||
virtual void releaseGLObjects(State* state=0) const;
|
||||
|
||||
struct UpdateCallback : public virtual osg::Object
|
||||
|
||||
Reference in New Issue
Block a user