Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,

Drawables,StateSet, and osgDB::Registry.

Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
Robert Osfield
2005-05-07 20:47:09 +00:00
parent 08d5f9f85a
commit d1a1b1d95c
23 changed files with 167 additions and 21 deletions

View File

@@ -248,6 +248,12 @@ class OSG_EXPORT Node : public Object
void dirtyBound();
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;
protected:
/** Node destructor. Note, is protected so that Nodes cannot