Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
Drawables,StateSet, and osgDB::Registry. Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper clean of OpenGL objects before exit, and modified osgviewer, osghangglider, osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
@@ -30,14 +30,14 @@ osgclip cow.osg
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echo osgcubemap
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osgcubemap cessna.osg
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# echo osgdepthshadow
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# osgdepthshadow
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echo osgdepthshadow
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osgdepthshadow
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echo osgdistortion
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osgdistortion cow.osg
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#echo osgforest
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#osgforest
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echo osgforest
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osgforest
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echo osgfxbrowser
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osgfxbrowser dumptruck.osg
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@@ -64,7 +64,7 @@ echo osglight
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osglight glider.osg
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echo osglightpoint
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#osglightpoint
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osglightpoint
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echo osglogo
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osglogo
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@@ -96,8 +96,8 @@ osgplanets
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echo osgprerender
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osgprerender dumptruck.osg
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#echo osgprerendercubemap
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#osgprerendercubemap
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echo osgprerendercubemap
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osgprerendercubemap
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echo osgreflect
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osgreflect cessna.osg
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