Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,

Drawables,StateSet, and osgDB::Registry.

Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
This commit is contained in:
Robert Osfield
2005-05-07 20:47:09 +00:00
parent 08d5f9f85a
commit d1a1b1d95c
23 changed files with 167 additions and 21 deletions

View File

@@ -388,3 +388,15 @@ bool Group::computeBound() const
_bsphere_computed = true;
return true;
}
void Group::releaseGLObjects(osg::State* state) const
{
Node::releaseGLObjects(state);
for(NodeList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
}