Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
Drawables,StateSet, and osgDB::Registry. Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper clean of OpenGL objects before exit, and modified osgviewer, osghangglider, osgwindows examples to do the extra frame call to cleanup_frame() before exit.
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@@ -388,3 +388,15 @@ bool Group::computeBound() const
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_bsphere_computed = true;
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return true;
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}
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void Group::releaseGLObjects(osg::State* state) const
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{
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Node::releaseGLObjects(state);
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for(NodeList::const_iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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}
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