Updated wrappers.

This commit is contained in:
Robert Osfield
2005-10-29 09:52:56 +00:00
parent 0956f3cdb4
commit d1de669f03
2 changed files with 3 additions and 180 deletions

View File

@@ -62,6 +62,8 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendEquation::Extensions)
I_Method1(void, setupGLExtenions, IN, unsigned int, contextID);
I_Method1(void, setBlendEquationSupported, IN, bool, flag);
I_Method0(bool, isBlendEquationSupported);
I_Method0(bool, isSGIXMinMaxSupported);
I_Method0(bool, isLogicOpSupported);
I_Method1(void, setBlendEquationProc, IN, void *, ptr);
I_Method1(void, glBlendEquation, IN, GLenum, mode);
I_WriteOnlyProperty(void *, BlendEquationProc);

View File

@@ -9,23 +9,7 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CollectOccludersVisitor>
#include <osg/DisplaySettings>
#include <osg/FrameStamp>
#include <osg/Light>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/State>
#include <osg/StateSet>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Viewport>
#include <osgUtil/CullVisitor>
#include <osgUtil/RenderStage>
#include <osgUtil/SceneView>
#include <osgUtil/StateGraph>
#include <osgUtil/SceneView.orig>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -60,166 +44,3 @@ BEGIN_ENUM_REFLECTOR(osgUtil::SceneView::FusionDistanceMode)
I_EnumLabel(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
I_BaseType(osg::Referenced);
I_BaseType(osg::CullSettings);
I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
I_MethodWithDefaults1(void, setDefaults, IN, unsigned int, options, osgUtil::SceneView::STANDARD_SETTINGS);
I_Method1(void, setSceneData, IN, osg::Node *, node);
I_Method0(osg::Node *, getSceneData);
I_Method0(const osg::Node *, getSceneData);
I_Method1(void, setViewport, IN, osg::Viewport *, viewport);
I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
I_Method0(const osg::Viewport *, getViewport);
I_Method0(osg::Viewport *, getViewport);
I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs);
I_Method0(const osg::DisplaySettings *, getDisplaySettings);
I_Method0(osg::DisplaySettings *, getDisplaySettings);
I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
I_Method0(const osg::Vec4 &, getClearColor);
I_Method1(void, setRedrawInterlacedStereoStencilMask, IN, bool, flag);
I_Method0(bool, getRedrawInterlacedStereoStencilMask);
I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, state);
I_Method0(osg::StateSet *, getGlobalStateSet);
I_Method0(const osg::StateSet *, getGlobalStateSet);
I_Method1(void, setLocalStateSet, IN, osg::StateSet *, state);
I_Method0(osg::StateSet *, getLocalStateSet);
I_Method0(const osg::StateSet *, getLocalStateSet);
I_Method1(void, setActiveUniforms, IN, int, activeUniforms);
I_Method0(int, getActiveUniforms);
I_Method0(void, updateUniforms);
I_Method1(void, setLightingMode, IN, osgUtil::SceneView::LightingMode, mode);
I_Method0(osgUtil::SceneView::LightingMode, getLightingMode);
I_Method1(void, setLight, IN, osg::Light *, light);
I_Method0(osg::Light *, getLight);
I_Method0(const osg::Light *, getLight);
I_Method1(void, setState, IN, osg::State *, state);
I_Method0(osg::State *, getState);
I_Method0(const osg::State *, getState);
I_Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix);
I_Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix);
I_Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
I_Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top);
I_Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
I_Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar);
I_Method0(osg::Matrixd &, getProjectionMatrix);
I_Method0(const osg::Matrixd &, getProjectionMatrix);
I_Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
I_Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
I_Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar);
I_Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix);
I_Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix);
I_Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up);
I_Method0(osg::Matrixd &, getViewMatrix);
I_Method0(const osg::Matrixd &, getViewMatrix);
I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f);
I_Method1(void, setInitVisitor, IN, osg::NodeVisitor *, av);
I_Method0(osg::NodeVisitor *, getInitVisitor);
I_Method0(const osg::NodeVisitor *, getInitVisitor);
I_Method1(void, setUpdateVisitor, IN, osg::NodeVisitor *, av);
I_Method0(osg::NodeVisitor *, getUpdateVisitor);
I_Method0(const osg::NodeVisitor *, getUpdateVisitor);
I_Method1(void, setCullVisitor, IN, osgUtil::CullVisitor *, cv);
I_Method0(osgUtil::CullVisitor *, getCullVisitor);
I_Method0(const osgUtil::CullVisitor *, getCullVisitor);
I_Method1(void, setCullVisitorLeft, IN, osgUtil::CullVisitor *, cv);
I_Method0(osgUtil::CullVisitor *, getCullVisitorLeft);
I_Method0(const osgUtil::CullVisitor *, getCullVisitorLeft);
I_Method1(void, setCullVisitorRight, IN, osgUtil::CullVisitor *, cv);
I_Method0(osgUtil::CullVisitor *, getCullVisitorRight);
I_Method0(const osgUtil::CullVisitor *, getCullVisitorRight);
I_Method1(void, setCollectOccludersVisitor, IN, osg::CollectOccludersVisitor *, cov);
I_Method0(osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
I_Method0(const osg::CollectOccludersVisitor *, getCollectOccludersVisitor);
I_Method1(void, setStateGraph, IN, osgUtil::StateGraph *, rg);
I_Method0(osgUtil::StateGraph *, getStateGraph);
I_Method0(const osgUtil::StateGraph *, getStateGraph);
I_Method1(void, setStateGraphLeft, IN, osgUtil::StateGraph *, rg);
I_Method0(osgUtil::StateGraph *, getStateGraphLeft);
I_Method0(const osgUtil::StateGraph *, getStateGraphLeft);
I_Method1(void, setStateGraphRight, IN, osgUtil::StateGraph *, rg);
I_Method0(osgUtil::StateGraph *, getStateGraphRight);
I_Method0(const osgUtil::StateGraph *, getStateGraphRight);
I_Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rs);
I_Method0(osgUtil::RenderStage *, getRenderStage);
I_Method0(const osgUtil::RenderStage *, getRenderStage);
I_Method1(void, setRenderStageLeft, IN, osgUtil::RenderStage *, rs);
I_Method0(osgUtil::RenderStage *, getRenderStageLeft);
I_Method0(const osgUtil::RenderStage *, getRenderStageLeft);
I_Method1(void, setRenderStageRight, IN, osgUtil::RenderStage *, rs);
I_Method0(osgUtil::RenderStage *, getRenderStageRight);
I_Method0(const osgUtil::RenderStage *, getRenderStageRight);
I_Method1(void, setDrawBufferValue, IN, GLenum, drawBufferValue);
I_Method0(GLenum, getDrawBufferValue);
I_MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f);
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
I_Method0(float, getFusionDistanceValue);
I_Method1(void, setPrioritizeTextures, IN, bool, pt);
I_Method0(bool, getPrioritizeTextures);
I_Method1(void, setComputeStereoMatricesCallback, IN, osgUtil::SceneView::ComputeStereoMatricesCallback *, callback);
I_Method0(osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback);
I_Method0(const osgUtil::SceneView::ComputeStereoMatricesCallback *, getComputeStereoMatricesCallback);
I_Method2(bool, projectWindowIntoObject, IN, const osg::Vec3 &, window, IN, osg::Vec3 &, object);
I_Method4(bool, projectWindowXYIntoObject, IN, int, x, IN, int, y, IN, osg::Vec3 &, near_point, IN, osg::Vec3 &, far_point);
I_Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window);
I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs);
I_Method0(const osg::FrameStamp *, getFrameStamp);
I_Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view);
I_Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view);
I_Method1(osg::Matrixd, computeLeftEyeProjectionImplementation, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeLeftEyeViewImplementation, IN, const osg::Matrixd &, view);
I_Method1(osg::Matrixd, computeRightEyeProjectionImplementation, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeRightEyeViewImplementation, IN, const osg::Matrixd &, view);
I_Method0(void, init);
I_Method0(void, update);
I_Method0(void, cull);
I_Method0(void, draw);
I_Method0(void, releaseAllGLObjects);
I_Method0(void, flushAllDeletedGLObjects);
I_Method1(void, flushDeletedGLObjects, IN, double &, availableTime);
I_Property(int, ActiveUniforms);
I_Property(const osg::Vec4 &, ClearColor);
I_Property(osg::CollectOccludersVisitor *, CollectOccludersVisitor);
I_Property(osgUtil::SceneView::ComputeStereoMatricesCallback *, ComputeStereoMatricesCallback);
I_Property(osgUtil::CullVisitor *, CullVisitor);
I_Property(osgUtil::CullVisitor *, CullVisitorLeft);
I_Property(osgUtil::CullVisitor *, CullVisitorRight);
I_WriteOnlyProperty(unsigned int, Defaults);
I_Property(osg::DisplaySettings *, DisplaySettings);
I_Property(GLenum, DrawBufferValue);
I_WriteOnlyProperty(osg::FrameStamp *, FrameStamp);
I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
I_ReadOnlyProperty(float, FusionDistanceValue);
I_Property(osg::StateSet *, GlobalStateSet);
I_Property(osg::NodeVisitor *, InitVisitor);
I_Property(osg::Light *, Light);
I_Property(osgUtil::SceneView::LightingMode, LightingMode);
I_Property(osg::StateSet *, LocalStateSet);
I_Property(bool, PrioritizeTextures);
I_Property(const osg::Matrixd &, ProjectionMatrix);
I_Property(bool, RedrawInterlacedStereoStencilMask);
I_Property(osgUtil::RenderStage *, RenderStage);
I_Property(osgUtil::RenderStage *, RenderStageLeft);
I_Property(osgUtil::RenderStage *, RenderStageRight);
I_Property(osg::Node *, SceneData);
I_Property(osg::State *, State);
I_Property(osgUtil::StateGraph *, StateGraph);
I_Property(osgUtil::StateGraph *, StateGraphLeft);
I_Property(osgUtil::StateGraph *, StateGraphRight);
I_Property(osg::NodeVisitor *, UpdateVisitor);
I_Property(const osg::Matrixd &, ViewMatrix);
I_Property(osg::Viewport *, Viewport);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::SceneView::ComputeStereoMatricesCallback)
I_BaseType(osg::Referenced);
I_Constructor0();
I_Method1(osg::Matrixd, computeLeftEyeProjection, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeLeftEyeView, IN, const osg::Matrixd &, view);
I_Method1(osg::Matrixd, computeRightEyeProjection, IN, const osg::Matrixd &, projection);
I_Method1(osg::Matrixd, computeRightEyeView, IN, const osg::Matrixd &, view);
END_REFLECTOR