fix normalization bug (happen too early )
minor bug bla
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@@ -124,6 +124,7 @@ namespace osgAnimation
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accummulateMatrix(invBindMatrix, matrix, w);
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}
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}
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void normalize();
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inline const osg::Matrix& getMatrix() const { return _result;}
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protected:
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BonePtrWeightList _boneweights;
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