Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 15:29:47 +00:00
parent 3817dbf1a2
commit d23b48fe3a
207 changed files with 78813 additions and 9104 deletions

View File

@@ -10,8 +10,9 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osgSim/.svn/text-base/LightPointSystem.svn-base>
#include <osgSim/LightPointSystem>
// Must undefine IN and OUT macros defined in Windows headers
@@ -29,6 +30,7 @@ BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____LightPointSystem,
"",
@@ -40,13 +42,13 @@ BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
@@ -55,13 +57,186 @@ BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
"",
"");
I_Method1(void, setIntensity, IN, float, intensity,
Properties::NON_VIRTUAL,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
Properties::NON_VIRTUAL,
__float__getIntensity,
"",
"");
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
Properties::NON_VIRTUAL,
__void__setAnimationState__LightPointSystem_AnimationState,
"",
"");
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
Properties::NON_VIRTUAL,
__LightPointSystem_AnimationState__getAnimationState,
"",
"");
I_Constructor0(____LightPointSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setIntensity, IN, float, intensity,
Properties::NON_VIRTUAL,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
Properties::NON_VIRTUAL,
__float__getIntensity,
"",
"");
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
Properties::NON_VIRTUAL,
__void__setAnimationState__LightPointSystem_AnimationState,
"",
"");
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
Properties::NON_VIRTUAL,
__LightPointSystem_AnimationState__getAnimationState,
"",
"");
I_SimpleProperty(osgSim::LightPointSystem::AnimationState, AnimationState,
__LightPointSystem_AnimationState__getAnimationState,
__void__setAnimationState__LightPointSystem_AnimationState);
I_SimpleProperty(float, Intensity,
__float__getIntensity,
__void__setIntensity__float);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____LightPointSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setIntensity, IN, float, intensity,
Properties::NON_VIRTUAL,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
Properties::NON_VIRTUAL,
__float__getIntensity,
"",
"");
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,
Properties::NON_VIRTUAL,
__void__setAnimationState__LightPointSystem_AnimationState,
"",
"");
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,
Properties::NON_VIRTUAL,
__LightPointSystem_AnimationState__getAnimationState,
"",
"");
I_Constructor0(____LightPointSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setIntensity, IN, float, intensity,
Properties::NON_VIRTUAL,
__void__setIntensity__float,