Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
This commit is contained in:
@@ -314,7 +314,7 @@ void OccluderGeometry::setUpInternalStructures()
|
||||
|
||||
dirtyBound();
|
||||
|
||||
dirtyDisplayList();
|
||||
dirtyGLObjects();
|
||||
}
|
||||
|
||||
struct IndexVec3PtrPair
|
||||
@@ -860,7 +860,7 @@ void OccluderGeometry::computeShadowVolumeGeometry(const osg::Vec4& lightpos, Sh
|
||||
|
||||
}
|
||||
|
||||
svg.dirtyDisplayList();
|
||||
svg.dirtyGLObjects();
|
||||
svg.dirtyBound();
|
||||
|
||||
// osg::Timer_t t1 = osg::Timer::instance()->tick();
|
||||
|
||||
Reference in New Issue
Block a user