From Mike Weiblen, updates to GL Shadler Language support
This commit is contained in:
@@ -31,7 +31,7 @@ bool Shader_readLocalData(Object& obj, Input& fr)
|
||||
|
||||
Shader& shader = static_cast<Shader&>(obj);
|
||||
|
||||
if (fr.matchSequence("type %s"))
|
||||
if (fr.matchSequence("type %w"))
|
||||
{
|
||||
shader.setType( Shader::getTypeId(fr[1].getStr()) );
|
||||
fr+=2;
|
||||
|
||||
Reference in New Issue
Block a user