Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form

This commit is contained in:
Robert Osfield
2005-07-15 14:41:19 +00:00
parent 0c7f228224
commit d35ea68f3e
28 changed files with 594 additions and 549 deletions

View File

@@ -49,7 +49,7 @@ namespace osg {
class Vec2f;
class Vec3f;
class Vec4f;
class UByte4;
class Vec4ub;
class Geometry;
class NodeVisitor;
@@ -467,7 +467,7 @@ class OSG_EXPORT Drawable : public Object
virtual void apply(AttributeType,unsigned int,Vec2*) {}
virtual void apply(AttributeType,unsigned int,Vec3*) {}
virtual void apply(AttributeType,unsigned int,Vec4*) {}
virtual void apply(AttributeType,unsigned int,UByte4*) {}
virtual void apply(AttributeType,unsigned int,Vec4ub*) {}
};
@@ -498,7 +498,7 @@ class OSG_EXPORT Drawable : public Object
virtual void apply(AttributeType,const unsigned int,const Vec2*) {}
virtual void apply(AttributeType,const unsigned int,const Vec3*) {}
virtual void apply(AttributeType,const unsigned int,const Vec4*) {}
virtual void apply(AttributeType,const unsigned int,const UByte4*) {}
virtual void apply(AttributeType,const unsigned int,const Vec4ub*) {}
};
/** Return true if the Drawable subclass supports accept(ConstAttributeFunctor&).*/