Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form
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@@ -49,7 +49,7 @@ namespace osg {
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class UByte4;
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class Vec4ub;
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class Geometry;
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class NodeVisitor;
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@@ -467,7 +467,7 @@ class OSG_EXPORT Drawable : public Object
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virtual void apply(AttributeType,unsigned int,Vec2*) {}
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virtual void apply(AttributeType,unsigned int,Vec3*) {}
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virtual void apply(AttributeType,unsigned int,Vec4*) {}
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virtual void apply(AttributeType,unsigned int,UByte4*) {}
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virtual void apply(AttributeType,unsigned int,Vec4ub*) {}
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};
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@@ -498,7 +498,7 @@ class OSG_EXPORT Drawable : public Object
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virtual void apply(AttributeType,const unsigned int,const Vec2*) {}
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virtual void apply(AttributeType,const unsigned int,const Vec3*) {}
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virtual void apply(AttributeType,const unsigned int,const Vec4*) {}
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virtual void apply(AttributeType,const unsigned int,const UByte4*) {}
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virtual void apply(AttributeType,const unsigned int,const Vec4ub*) {}
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};
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/** Return true if the Drawable subclass supports accept(ConstAttributeFunctor&).*/
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