Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form
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@@ -2482,7 +2482,7 @@ osg::Node* DataSet::DestinationTile::createPolygonal()
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osg::Vec3Array& v = *(new osg::Vec3Array(numVertices));
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osg::Vec2Array& t = *(new osg::Vec2Array(numVertices));
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osg::UByte4Array& color = *(new osg::UByte4Array(1));
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osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1));
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color[0].set(255,255,255,255);
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