From Javier Taibo, "I have found that since version 1.1, FFMPEG changed the way audio streams are retrieved, from packed to planar format. SDL interprets packed audio, as is used in the osgmovie example. To make the audio work when the OSGffmpeg plug-in is compiled against recent FFMPEG versions, FFmpegDecoderAudio must check for planar formats and in these cases request the samples as packed. This way all works as before. It can be checked with osgmovie example application.
$ osgmovie --audio movie.avi.ffmpeg FFmpegImageStream::open audio failed, audio stream will be disabled: unknown audio format With the attached FFmpegDecoderAudio.cpp, audio sounds correctly. I am also attaching a modified version of FindFFmpeg.cmake that allows to set as FFMPEG_DIR the ffmpeg compiled in the source directory structure. It should not break anything as it only adds some additional search paths. " git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14654 16af8721-9629-0410-8352-f15c8da7e697
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@@ -129,11 +129,14 @@ FFMPEG_FIND(LIBAVFORMAT avformat avformat.h)
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FFMPEG_FIND(LIBAVDEVICE avdevice avdevice.h)
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FFMPEG_FIND(LIBAVCODEC avcodec avcodec.h)
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FFMPEG_FIND(LIBAVUTIL avutil avutil.h)
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FFMPEG_FIND(LIBSWRESAMPLE swresample swresample.h)
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FFMPEG_FIND(LIBAVRESAMPLE avresample avresample.h)
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FFMPEG_FIND(LIBSWSCALE swscale swscale.h) # not sure about the header to look for here.
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SET(FFMPEG_FOUND "NO")
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# Note we don't check FFMPEG_LIBSWSCALE_FOUND here, it's optional.
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IF (FFMPEG_LIBAVFORMAT_FOUND AND FFMPEG_LIBAVDEVICE_FOUND AND FFMPEG_LIBAVCODEC_FOUND AND FFMPEG_LIBAVUTIL_FOUND AND STDINT_OK)
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IF (FFMPEG_LIBAVFORMAT_FOUND AND FFMPEG_LIBAVDEVICE_FOUND AND FFMPEG_LIBAVCODEC_FOUND AND FFMPEG_LIBAVUTIL_FOUND AND STDINT_OK
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AND ( FFMPEG_LIBSWRESAMPLE_FOUND OR FFMPEG_LIBAVRESAMPLE_FOUND ) )
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SET(FFMPEG_FOUND "YES")
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