change the design of BufferIndexBinding to work with BufferData instead of BufferObject

allow convenient BufferData abstraction +  serialization of BufferIndexBinding
This commit is contained in:
Julien Valentin
2017-08-23 23:42:12 +02:00
parent 3b03699fbc
commit d49f0d67af
7 changed files with 199 additions and 103 deletions

View File

@@ -1,6 +1,7 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -40,53 +41,67 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
{
protected:
BufferIndexBinding(GLenum target, GLuint index);
BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
GLsizeiptr size);
BufferIndexBinding(GLenum target, GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
public:
// The member value is part of the key to this state attribute in
// the State class. Using the index target, we can separately
// track the bindings for many different index targets.
virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
GLenum getTarget() const { return _target; }
///enable arbitrary BufferBinding (user is responsible for _target mismatch with bufferdata
/// what can be done is setting wrong _target and use the one of bd if not subclassed
void setTarget(GLenum t){_target=t;}
/** Set the renderbuffer index of the BlendEquationi. */
void setIndex(unsigned int index);
inline void setBufferData(BufferData *bufferdata) {
if (_bufferData.valid())
{
_bufferData->removeClient(this);
}
_bufferData=bufferdata;
if (_bufferData.valid())
{
if(!_bufferData->getBufferObject())
_bufferData->setBufferObject(new VertexBufferObject());
if(_size==0)
_size=_bufferData->getTotalDataSize();
}
}
/** Get the buffer data to be bound.
*/
inline const BufferData* getBufferData() const { return _bufferData.get(); }
inline BufferData* getBufferData(){ return _bufferData.get(); }
/** Get the index target.
*/
unsigned int getIndex() const { return _index; }
/** Set the buffer object that will be bound to the index target.
inline GLuint getIndex() const { return _index; }
/** Set the index target. (and update parents StateSets)
*/
void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
void setIndex(GLuint index);
/** Get the buffer object to be bound.
*/
const BufferObject* getBufferObject() const { return _bufferObject.get(); }
BufferObject* getBufferObject(){ return _bufferObject.get(); }
/** Set the starting offset into the buffer object for data for
/** Set the starting offset into the buffer data for
the indexed target. Note: the required alignment on the offset
may be quite large (e.g., 256 bytes on NVidia 8600M). This
should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
*/
void setOffset(GLintptr offset) { _offset = offset; }
GLintptr getOffset() const { return _offset; }
inline void setOffset(GLintptr offset) { _offset = offset; }
inline GLintptr getOffset() const { return _offset; }
/** Set the size of data for the indexed target.
/** Set the size override of bufferdata binded for the indexed target.
*/
void setSize(GLsizeiptr size) { _size = size; }
GLsizeiptr getSize() const { return _size; }
inline void setSize(GLsizeiptr size) { _size = size; }
inline GLsizeiptr getSize() const { return _size; }
virtual void apply(State& state) const;
protected:
virtual ~BufferIndexBinding();
const GLenum _target;
/*const*/ GLenum _target;
ref_ptr<BufferData> _bufferData;
GLuint _index;
ref_ptr<BufferObject> _bufferObject;
GLintptr _offset;
GLsizeiptr _size;
};
@@ -100,21 +115,20 @@ class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
UniformBufferBinding(GLuint index);
/** Create a binding for a uniform buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
UniformBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@@ -127,17 +141,16 @@ class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
{
public:
TransformFeedbackBufferBinding(GLuint index = 0);
TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
TransformFeedbackBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@@ -152,11 +165,11 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
AtomicCounterBufferBinding(GLuint index=0);
/** Create a binding for a atomic counter buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
AtomicCounterBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
@@ -165,10 +178,9 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@@ -181,11 +193,11 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
ShaderStorageBufferBinding(GLuint index=0);
/** Create a binding for a shader storage buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
ShaderStorageBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
@@ -194,31 +206,32 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
class OSG_EXPORT DrawIndirectBufferBinding : public BufferIndexBinding
{
public:
DrawIndirectBufferBinding();
/** Create a binding for a uniform buffer index target.
* @param bo associated buffer object
/** Create a binding for a draw indirect buffer target.
* @param bd associated buffer data
*/
DrawIndirectBufferBinding( BufferObject* bo);
void apply(State& state) const;
DrawIndirectBufferBinding( BufferData* bd);
DrawIndirectBufferBinding(const DrawIndirectBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, DrawIndirectBufferBinding, INDIRECTDRAWBUFFERBINDING);
virtual void apply(State& state) const;
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(DrawIndirectBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
return 0;
}
};