change the design of BufferIndexBinding to work with BufferData instead of BufferObject

allow convenient BufferData abstraction +  serialization of BufferIndexBinding
This commit is contained in:
Julien Valentin
2017-08-23 23:42:12 +02:00
parent 3b03699fbc
commit d49f0d67af
7 changed files with 199 additions and 103 deletions

View File

@@ -1,6 +1,7 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -24,23 +25,25 @@
namespace osg {
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
: _target(target), _index(index), _offset(0), _size(0)
:_target(target), _bufferData(0), _index(index), _offset(0), _size(0)
{
}
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo,
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferData* bo,
GLintptr offset, GLsizeiptr size)
: _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size)
: _target(target), _index(index), _offset(offset), _size(size)
{
setBufferData(bo);
}
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop)
: StateAttribute(rhs, copyop),
_target(rhs._target), _index(rhs._index),
_bufferObject(static_cast<BufferObject*>(copyop(rhs._bufferObject.get()))),
_offset(rhs._offset),
_size(rhs._size)
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop):StateAttribute(rhs,copyop),
_target(rhs._target),
_bufferData(static_cast<BufferData*>(copyop(rhs._bufferData.get()))),
_index(rhs._index),
_offset(rhs._offset),
_size(rhs._size)
{
}
@@ -59,15 +62,13 @@ void BufferIndexBinding::setIndex(unsigned int index)
void BufferIndexBinding::apply(State& state) const
{
if (_bufferObject.valid())
if (_bufferData.valid())
{
GLBufferObject* glObject
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
if (!glObject->_extensions->isUniformBufferObjectSupported)
return;
= _bufferData->getBufferObject()->getOrCreateGLBufferObject(state.getContextID());
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBufferRange(_target, _index,
glObject->getGLObjectID(), _offset, _size);
glObject->getGLObjectID(), glObject->getOffset(_bufferData->getBufferIndex())+_offset, _size-_offset);
}
}
@@ -77,30 +78,30 @@ UniformBufferBinding::UniformBufferBinding()
}
UniformBufferBinding::UniformBufferBinding(GLuint index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset,
GLsizeiptr size)
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferData* bo, GLintptr offset,
GLsizeiptr size)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
{
}
UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs,
const CopyOp& copyop)
const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
{
@@ -113,11 +114,11 @@ TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFe
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
{
}
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
{
@@ -130,9 +131,9 @@ AtomicCounterBufferBinding::AtomicCounterBufferBinding(const AtomicCounterBuffer
void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
{
if (!_bufferObject) return;
if (!_bufferData) return;
GLBufferObject* bo = _bufferObject->getOrCreateGLBufferObject( state.getContextID() );
GLBufferObject* bo = _bufferData->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
if (!bo) return;
@@ -143,7 +144,7 @@ void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & u
bo->_extensions->glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bo->getGLObjectID());
GLubyte* src = (GLubyte*)bo->_extensions->glMapBuffer(GL_ATOMIC_COUNTER_BUFFER,
GL_READ_ONLY_ARB);
GL_READ_ONLY_ARB);
if(src)
{
size_t size = osg::minimum<int>(_size, uintArray.getTotalDataSize());
@@ -161,7 +162,7 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index)
{
}
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
{
@@ -173,26 +174,24 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(const ShaderStorageBuffer
}
DrawIndirectBufferBinding::DrawIndirectBufferBinding( )
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0)
{
}
void DrawIndirectBufferBinding::apply(State& state) const
{
if (_bufferObject.valid())
if (_bufferData.valid())
{
BufferObject * bo = _bufferData->getBufferObject();
GLBufferObject* glObject
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
= bo->getOrCreateGLBufferObject(state.getContextID());
if (!glObject->_extensions->isUniformBufferObjectSupported)
return;
// if (glObject->isDirty()) glObject->compileBuffer();
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBuffer (_target, glObject->getGLObjectID());
}
}
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferObject* bo)
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferData* bo)
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0, bo, 0, 0)
{