change the design of BufferIndexBinding to work with BufferData instead of BufferObject
allow convenient BufferData abstraction + serialization of BufferIndexBinding
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@@ -1,6 +1,7 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010 Tim Moore
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* Copyright (C) 2012 David Callu
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* Copyright (C) 2017 Julien Valentin
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -24,23 +25,25 @@
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namespace osg {
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BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
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: _target(target), _index(index), _offset(0), _size(0)
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:_target(target), _bufferData(0), _index(index), _offset(0), _size(0)
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{
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}
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BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo,
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BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferData* bo,
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GLintptr offset, GLsizeiptr size)
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: _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size)
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: _target(target), _index(index), _offset(offset), _size(size)
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{
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setBufferData(bo);
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}
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BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop)
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: StateAttribute(rhs, copyop),
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_target(rhs._target), _index(rhs._index),
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_bufferObject(static_cast<BufferObject*>(copyop(rhs._bufferObject.get()))),
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_offset(rhs._offset),
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_size(rhs._size)
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BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop):StateAttribute(rhs,copyop),
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_target(rhs._target),
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_bufferData(static_cast<BufferData*>(copyop(rhs._bufferData.get()))),
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_index(rhs._index),
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_offset(rhs._offset),
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_size(rhs._size)
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{
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}
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@@ -59,15 +62,13 @@ void BufferIndexBinding::setIndex(unsigned int index)
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void BufferIndexBinding::apply(State& state) const
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{
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if (_bufferObject.valid())
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if (_bufferData.valid())
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{
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GLBufferObject* glObject
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= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
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if (!glObject->_extensions->isUniformBufferObjectSupported)
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return;
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= _bufferData->getBufferObject()->getOrCreateGLBufferObject(state.getContextID());
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if (glObject->isDirty()) glObject->compileBuffer();
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glObject->_extensions->glBindBufferRange(_target, _index,
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glObject->getGLObjectID(), _offset, _size);
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glObject->getGLObjectID(), glObject->getOffset(_bufferData->getBufferIndex())+_offset, _size-_offset);
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}
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}
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@@ -77,30 +78,30 @@ UniformBufferBinding::UniformBufferBinding()
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}
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UniformBufferBinding::UniformBufferBinding(GLuint index)
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: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
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: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
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{
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}
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UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset,
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GLsizeiptr size)
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UniformBufferBinding::UniformBufferBinding(GLuint index, BufferData* bo, GLintptr offset,
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GLsizeiptr size)
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: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
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{
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}
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UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs,
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const CopyOp& copyop)
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const CopyOp& copyop)
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: BufferIndexBinding(rhs, copyop)
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{
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}
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TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
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: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
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: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
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{
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}
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TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
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TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
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: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
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{
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@@ -113,11 +114,11 @@ TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFe
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AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index)
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: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
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: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
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{
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}
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AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
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AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
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: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
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{
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@@ -130,9 +131,9 @@ AtomicCounterBufferBinding::AtomicCounterBufferBinding(const AtomicCounterBuffer
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void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
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{
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if (!_bufferObject) return;
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if (!_bufferData) return;
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GLBufferObject* bo = _bufferObject->getOrCreateGLBufferObject( state.getContextID() );
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GLBufferObject* bo = _bufferData->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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if (!bo) return;
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@@ -143,7 +144,7 @@ void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & u
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bo->_extensions->glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bo->getGLObjectID());
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GLubyte* src = (GLubyte*)bo->_extensions->glMapBuffer(GL_ATOMIC_COUNTER_BUFFER,
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GL_READ_ONLY_ARB);
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GL_READ_ONLY_ARB);
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if(src)
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{
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size_t size = osg::minimum<int>(_size, uintArray.getTotalDataSize());
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@@ -161,7 +162,7 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index)
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{
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}
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ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
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ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
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: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
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{
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@@ -173,26 +174,24 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(const ShaderStorageBuffer
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}
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DrawIndirectBufferBinding::DrawIndirectBufferBinding( )
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: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0)
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{
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}
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void DrawIndirectBufferBinding::apply(State& state) const
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{
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if (_bufferObject.valid())
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if (_bufferData.valid())
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{
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BufferObject * bo = _bufferData->getBufferObject();
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GLBufferObject* glObject
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= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
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= bo->getOrCreateGLBufferObject(state.getContextID());
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if (!glObject->_extensions->isUniformBufferObjectSupported)
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return;
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// if (glObject->isDirty()) glObject->compileBuffer();
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if (glObject->isDirty()) glObject->compileBuffer();
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glObject->_extensions->glBindBuffer (_target, glObject->getGLObjectID());
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}
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}
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DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferObject* bo)
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DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferData* bo)
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: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0, bo, 0, 0)
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{
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