Implementated new dirty buffer mechansim for BufferObjects to make it more efficient
This commit is contained in:
@@ -75,14 +75,29 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
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__void__unbindBuffer__unsigned_int,
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"",
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"");
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I_Method0(void, dirty,
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Properties::NON_VIRTUAL,
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__void__dirty,
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"",
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"");
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I_Method1(bool, isDirty, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__bool__isDirty__unsigned_int,
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"",
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"");
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I_Method1(bool, needsCompile, IN, unsigned int, contextID,
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Properties::PURE_VIRTUAL,
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__bool__needsCompile__unsigned_int,
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"",
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"");
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I_Method1(void, compileBuffer, IN, osg::State &, state,
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I_Method2(void, compileBuffer, IN, unsigned int, contextID, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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__void__compileBuffer__unsigned_int__State_R1,
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"",
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"");
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I_Method1(void, compileBufferImplementation, IN, osg::State &, state,
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Properties::PURE_VIRTUAL,
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__void__compileBuffer__State_R1,
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__void__compileBufferImplementation__State_R1,
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"",
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"");
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I_Method1(void, releaseBuffer, IN, osg::State *, state,
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@@ -289,9 +304,9 @@ BEGIN_OBJECT_REFLECTOR(osg::ElementsBufferObject)
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__bool__needsCompile__unsigned_int,
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"",
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"");
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I_Method1(void, compileBuffer, IN, osg::State &, state,
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I_Method1(void, compileBufferImplementation, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__compileBuffer__State_R1,
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__void__compileBufferImplementation__State_R1,
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"",
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"");
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I_IndexedProperty(osg::DrawElements *, DrawElements,
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@@ -363,9 +378,9 @@ BEGIN_OBJECT_REFLECTOR(osg::PixelBufferObject)
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__bool__needsCompile__unsigned_int,
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"",
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"");
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I_Method1(void, compileBuffer, IN, osg::State &, state,
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I_Method1(void, compileBufferImplementation, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__compileBuffer__State_R1,
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__void__compileBufferImplementation__State_R1,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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@@ -441,9 +456,9 @@ BEGIN_OBJECT_REFLECTOR(osg::VertexBufferObject)
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__bool__needsCompile__unsigned_int,
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"",
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"");
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I_Method1(void, compileBuffer, IN, osg::State &, state,
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I_Method1(void, compileBufferImplementation, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__compileBuffer__State_R1,
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__void__compileBufferImplementation__State_R1,
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"",
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"");
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I_IndexedProperty(osg::Array *, Array,
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