Ported follow examples to osgViewer:
osgshape
osgsimplifier
osgsimulation
osgslice
osgspacewarp
osgspheresegment
osgspotlight
osgstereoimage
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@@ -16,7 +16,7 @@
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#endif // WIN32
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#include <osgProducer/Viewer>
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#include <osgViewer/Viewer>
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#include <osg/Group>
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#include <osg/Geode>
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@@ -38,23 +38,46 @@
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#include <osgGA/NodeTrackerManipulator>
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class GraphicsContext {
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public:
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GraphicsContext()
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{
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rs = new Producer::RenderSurface;
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rs->setWindowRectangle(0,0,1,1);
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rs->useBorder(false);
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rs->useConfigEventThread(false);
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rs->realize();
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}
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#include <iostream>
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virtual ~GraphicsContext()
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class MyGraphicsContext {
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public:
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MyGraphicsContext()
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{
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = 1;
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traits->height = 1;
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traits->windowDecoration = false;
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traits->doubleBuffer = false;
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traits->sharedContext = 0;
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traits->pbuffer = true;
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_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!_gc)
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{
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osg::notify(osg::NOTICE)<<"Failed to create pbuffer, failing back to normal graphics window."<<std::endl;
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traits->pbuffer = false;
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_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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}
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if (_gc.valid())
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{
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_gc->realize();
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_gc->makeCurrent();
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std::cout<<"Realized window"<<std::endl;
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}
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}
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bool valid() const { return _gc.valid() && _gc->isRealized(); }
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private:
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Producer::ref_ptr<Producer::RenderSurface> rs;
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osg::ref_ptr<osg::GraphicsContext> _gc;
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};
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osg::Node* createEarth()
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@@ -90,7 +113,7 @@ osg::Node* createEarth()
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// load the source data and record sizes.
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dataSet->loadSources();
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GraphicsContext context;
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MyGraphicsContext context;
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dataSet->createDestination(30);
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if (dataSet->getDatabaseType()==osgTerrain::DataSet::LOD_DATABASE) dataSet->buildDestination();
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@@ -217,16 +240,11 @@ int main(int argc, char **argv)
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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osgViewer::Viewer viewer;
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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viewer.getCamera()->setNearFarRatio(0.00001f);
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viewer.getCullSettings().setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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viewer.getCullSettings().setNearFarRatio(0.00001f);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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osg::Quat rotation;
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osg::Vec4 vec4;
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@@ -381,8 +399,7 @@ int main(int argc, char **argv)
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tm->setRotationMode(rotationMode);
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tm->setTrackNode(scaler);
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unsigned int num = viewer.addCameraManipulator(tm);
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viewer.selectCameraManipulator(num);
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viewer.setCameraManipulator(tm);
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}
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else
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{
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@@ -391,33 +408,5 @@ int main(int argc, char **argv)
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}
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// run a clean up frame to delete all OpenGL objects.
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viewer.cleanup_frame();
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// wait for all the clean up frame to complete.
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viewer.sync();
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return 0;
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return viewer.run();
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}
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