Ported follow examples to osgViewer:
osgshape
osgsimplifier
osgsimulation
osgslice
osgspacewarp
osgspheresegment
osgspotlight
osgstereoimage
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <osg/Group>
|
||||
#include <osg/Geode>
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <osg/Geometry>
|
||||
|
||||
#include <osgUtil/SmoothingVisitor>
|
||||
#include <osgUtil/IntersectVisitor>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
@@ -24,6 +25,8 @@
|
||||
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// for the grid data..
|
||||
#include "../osghangglide/terrain_coords.h"
|
||||
|
||||
@@ -619,13 +622,7 @@ int main(int argc, char **argv)
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
osgViewer::Viewer viewer;
|
||||
|
||||
// if user request help write it out to cout.
|
||||
unsigned int testCase = 0;
|
||||
@@ -655,31 +652,5 @@ int main(int argc, char **argv)
|
||||
// add a viewport to the viewer and attach the scene graph.
|
||||
viewer.setSceneData(root);
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// run a clean up frame to delete all OpenGL objects.
|
||||
viewer.cleanup_frame();
|
||||
|
||||
// wait for all the clean up frame to complete.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user