diff --git a/examples/osgsimplepager/osgsimplepager.cpp b/examples/osgsimplepager/osgsimplepager.cpp index e300eccfc..f2497672e 100644 --- a/examples/osgsimplepager/osgsimplepager.cpp +++ b/examples/osgsimplepager/osgsimplepager.cpp @@ -129,15 +129,7 @@ int main( int argc, char **argv ) { numTimesToRun = atoi(argv[2]); } - - - - // create the view of the scene. - osg::ref_ptr sceneView = new osgUtil::SceneView; - sceneView->setDefaults(); - sceneView->setSceneData(loadedModel.get()); - sceneView->setLightingMode(osgUtil::SceneView::SKY_LIGHT); // do the set up of the DatabasePager... // create the database pager via the osgDB::Registry @@ -151,11 +143,8 @@ int main( int argc, char **argv ) // databasePager->setCompileGLObjectsForContextID(sceneView->getState()->getContextID(),true); // register any PagedLOD that need to be tracked in the scene graph - databasePager->registerPagedLODs(sceneView->getSceneData()); + databasePager->registerPagedLODs(loadedModel.get()); - // need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request - // for files to be loaded. - sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager); // record the timer tick at the start of rendering. @@ -177,6 +166,17 @@ int main( int argc, char **argv ) for(unsigned int i=0;i sceneView = new osgUtil::SceneView; + sceneView->setDefaults(); + sceneView->setSceneData(loadedModel.get()); + sceneView->setLightingMode(osgUtil::SceneView::SKY_LIGHT); + + // need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request + // for files to be loaded. + sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager); + + // create the window to draw to. osg::ref_ptr renderSurface = new Producer::RenderSurface; renderSurface->setWindowName("osgsimplepager"); @@ -260,7 +260,7 @@ int main( int argc, char **argv ) sceneView->flushAllDeletedGLObjects(); // reset the osg::State so that next time its used its in a cleaned state. - sceneView->getState()->reset(); + // sceneView->getState()->reset(); }