Additions since the CVS back up was made.
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@@ -394,6 +394,11 @@ class SG_EXPORT Geometry : public Drawable
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mutable bool _fastPath;
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};
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/** Convenience function to be used for creating quad geometry with texture coords.
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* Tex coords go from bottom left (0,0) to top right (1,1).*/
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extern SG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec);
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}
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@@ -29,6 +29,7 @@ class TessellationHints : public Object
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TessellationHints():
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_TessellationMode(USE_SHAPE_DEFAULTS),
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_detailRatio(1.0f),
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_targetNumFaces(100),
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_createFrontFace(true),
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_createBackFace(false),
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@@ -42,6 +43,7 @@ class TessellationHints : public Object
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TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(tess,copyop),
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_TessellationMode(tess._TessellationMode),
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_detailRatio(tess._detailRatio),
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_targetNumFaces(tess._targetNumFaces),
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_createFrontFace(tess._createFrontFace),
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_createBackFace(tess._createBackFace),
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@@ -63,6 +65,9 @@ class TessellationHints : public Object
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inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
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inline TessellationMode getTessellationMode() const { return _TessellationMode; }
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inline void setDetailRatio(float ratio) { _detailRatio = ratio; }
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inline float getDetailRatio() const { return _detailRatio; }
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inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
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inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
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@@ -93,6 +98,8 @@ class TessellationHints : public Object
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TessellationMode _TessellationMode;
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float _detailRatio;
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unsigned int _targetNumFaces;
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bool _createFrontFace;
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@@ -112,7 +119,7 @@ class SG_EXPORT ShapeDrawable : public Drawable
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ShapeDrawable();
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ShapeDrawable(Shape* shape);
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ShapeDrawable(Shape* shape,TessellationHints* hints=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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@@ -26,6 +26,8 @@ class SG_EXPORT Texture2D : public Texture
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Texture2D();
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Texture2D(osg::Image* image);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Texture2D(const Texture2D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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45
include/osgUtil/TransformAttributeFunctor
Normal file
45
include/osgUtil/TransformAttributeFunctor
Normal file
@@ -0,0 +1,45 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_TRANSFORMATTRIBUTEFUNCTOR
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#define OSGUTIL_TRANSFORMATTRIBUTEFUNCTOR 1
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#include <osg/Drawable>
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#include <osg/Notify>
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#include <osgUtil/Export>
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namespace osgUtil {
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/** Functor for transforming a drawable's vertex and normal attributes by specified matrix.
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* typically used for flattening transform down onto drawable leaves. */
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class OSGUTIL_EXPORT TransformAttributeFunctor : public osg::Drawable::AttributeFunctor
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{
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public:
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/** construct a functor to transform a drawable's vertex and normal attributes by specified matrix.*/
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TransformAttributeFunctor(const osg::Matrix& m);
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virtual ~TransformAttributeFunctor();
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/** do the work of transforming vertex and normal attributes. */
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virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin);
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osg::Matrix _m;
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osg::Matrix _im;
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};
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}
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#endif
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