Additions since the CVS back up was made.
This commit is contained in:
@@ -16,6 +16,11 @@
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using namespace osg;
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// arbitrary minima for rows & segments
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const unsigned int MIN_NUM_ROWS = 3;
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const unsigned int MIN_NUM_SEGMENTS = 5;
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///////////////////////////////////////////////////////////////////////////////
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//
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// draw shape
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@@ -29,11 +34,12 @@ class DrawShapeVisitor : public ConstShapeVisitor
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_state(state),
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_hints(hints)
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{
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#if 0
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if (hints)
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{
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notify(NOTICE)<<"Warning: TessellationHints ignored in present osg::ShapeDrawable implementation."<<std::endl;
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}
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#endif
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}
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virtual void apply(const Sphere&);
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@@ -59,9 +65,17 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
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glTranslatef(sphere.getCenter().x(),sphere.getCenter().y(),sphere.getCenter().z());
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unsigned int numSegments = 40;
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unsigned int numRows = 20;
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if (_hints && _hints->getDetailRatio() != 1.0f) {
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float ratio = _hints->getDetailRatio();
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numRows = (unsigned int) (numRows * ratio);
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if (numRows < MIN_NUM_ROWS)
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numRows = MIN_NUM_ROWS;
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numSegments = (unsigned int) (numSegments * ratio);
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if (numSegments < MIN_NUM_SEGMENTS)
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numSegments = MIN_NUM_SEGMENTS;
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}
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float lDelta = osg::PI/(float)numRows;
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float vDelta = 1.0f/(float)numRows;
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@@ -76,9 +90,7 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
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float nzBase=-1.0f;
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float nRatioBase=0.0f;
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for(unsigned int rowi=0;
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rowi<numRows;
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++rowi)
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for(unsigned int rowi=0; rowi<numRows; ++rowi)
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{
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float lTop = lBase+lDelta;
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@@ -93,8 +105,7 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
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float angle = 0.0f;
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float texCoord = 0.0f;
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for(unsigned int topi=0;
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topi<numSegments;
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for(unsigned int topi=0; topi<numSegments;
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++topi,angle+=angleDelta,texCoord+=texCoordHorzDelta)
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{
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@@ -135,14 +146,16 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
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nRatioBase=nRatioTop;
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}
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glPopMatrix();
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}
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void DrawShapeVisitor::apply(const Box& box)
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{
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// evaluate hints
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bool createBody = (_hints ? _hints->getCreateBody() : true);
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bool createTop = (_hints ? _hints->getCreateTop() : true);
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bool createBottom = (_hints ? _hints->getCreateBottom() : true);
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float dx = box.getHalfLengths().x();
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float dy = box.getHalfLengths().y();
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@@ -160,6 +173,7 @@ void DrawShapeVisitor::apply(const Box& box)
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glBegin(GL_QUADS);
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if (createBody) {
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// -ve y plane
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glNormal3f(0.0f,-1.0f,0.0f);
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@@ -219,7 +233,9 @@ void DrawShapeVisitor::apply(const Box& box)
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glTexCoord2f(1.0f,1.0f);
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glVertex3f(-dx,-dy,dz);
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}
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if (createTop) {
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// +ve z plane
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glNormal3f(0.0f,0.0f,1.0f);
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@@ -234,7 +250,9 @@ void DrawShapeVisitor::apply(const Box& box)
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glTexCoord2f(1.0f,1.0f);
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glVertex3f(dx,dy,dz);
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}
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if (createBottom) {
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// -ve z plane
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glNormal3f(0.0f,0.0f,-1.0f);
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@@ -249,6 +267,7 @@ void DrawShapeVisitor::apply(const Box& box)
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glTexCoord2f(1.0f,1.0f);
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glVertex3f(-dx,dy,-dz);
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}
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glEnd();
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@@ -268,9 +287,21 @@ void DrawShapeVisitor::apply(const Cone& cone)
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glMultMatrixf(rotation.ptr());
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}
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// evaluate hints
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bool createBody = (_hints ? _hints->getCreateBody() : true);
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bool createBottom = (_hints ? _hints->getCreateBottom() : true);
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unsigned int numSegments = 40;
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unsigned int numRows = 10;
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if (_hints && _hints->getDetailRatio() != 1.0f) {
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float ratio = _hints->getDetailRatio();
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numRows = (unsigned int) (numRows * ratio);
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if (numRows < MIN_NUM_ROWS)
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numRows = MIN_NUM_ROWS;
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numSegments = (unsigned int) (numSegments * ratio);
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if (numSegments < MIN_NUM_SEGMENTS)
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numSegments = MIN_NUM_SEGMENTS;
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}
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float r = cone.getRadius();
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float h = cone.getHeight();
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@@ -294,79 +325,71 @@ void DrawShapeVisitor::apply(const Cone& cone)
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float angle;
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float texCoord;
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for(unsigned int rowi=0;
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rowi<numRows;
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++rowi,topz=basez, basez-=hDelta, topr=baser, baser+=rDelta, topv=basev, basev-=texCoordRowDelta)
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{
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// we can't use a fan for the cone top
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// since we need different normals at the top
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// for each face..
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glBegin(GL_QUAD_STRIP);
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if (createBody) {
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for(unsigned int rowi=0; rowi<numRows;
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++rowi,topz=basez, basez-=hDelta, topr=baser, baser+=rDelta, topv=basev, basev-=texCoordRowDelta) {
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// we can't use a fan for the cone top
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// since we need different normals at the top
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// for each face..
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glBegin(GL_QUAD_STRIP);
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angle = 0.0f;
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texCoord = 0.0f;
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for(unsigned int topi=0;
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topi<numSegments;
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++topi,angle+=angleDelta,texCoord+=texCoordHorzDelta)
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{
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angle = 0.0f;
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texCoord = 0.0f;
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for(unsigned int topi=0; topi<numSegments;
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++topi,angle+=angleDelta,texCoord+=texCoordHorzDelta) {
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float c = cosf(angle);
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float s = sinf(angle);
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float c = cosf(angle);
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float s = sinf(angle);
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glNormal3f(c*normalRatio,s*normalRatio,normalz);
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glNormal3f(c*normalRatio,s*normalRatio,normalz);
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glTexCoord2f(texCoord,topv);
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glVertex3f(c*topr,s*topr,topz);
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glTexCoord2f(texCoord,topv);
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glVertex3f(c*topr,s*topr,topz);
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glTexCoord2f(texCoord,basev);
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glVertex3f(c*baser,s*baser,basez);
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glTexCoord2f(texCoord,basev);
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glVertex3f(c*baser,s*baser,basez);
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}
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}
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// do last point by hand to ensure no round off errors.
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glNormal3f(normalRatio,0.0f,normalz);
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// do last point by hand to ensure no round off errors.
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glNormal3f(normalRatio,0.0f,normalz);
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glTexCoord2f(1.0f,topv);
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glVertex3f(topr,0.0f,topz);
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glTexCoord2f(1.0f,topv);
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glVertex3f(topr,0.0f,topz);
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glTexCoord2f(1.0f,basev);
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glVertex3f(baser,0.0f,basez);
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glTexCoord2f(1.0f,basev);
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glVertex3f(baser,0.0f,basez);
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glEnd();
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}
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}
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glEnd();
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}
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// we can't use a fan for the cone top
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// since we need different normals at the top
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// for each face..
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glBegin(GL_TRIANGLE_FAN);
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if (createBottom) {
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glBegin(GL_TRIANGLE_FAN);
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angle = osg::PI*2.0f;
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texCoord = 1.0f;
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basez = cone.getBaseOffset();
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angle = osg::PI*2.0f;
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texCoord = 1.0f;
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basez = cone.getBaseOffset();
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glNormal3f(0.0f,0.0f,-1.0f);
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glTexCoord2f(0.5f,0.5f);
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glVertex3f(0.0f,0.0f,basez);
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glNormal3f(0.0f,0.0f,-1.0f);
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glTexCoord2f(0.5f,0.5f);
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glVertex3f(0.0f,0.0f,basez);
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for(unsigned int bottomi=0;
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bottomi<numSegments;
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++bottomi,angle-=angleDelta,texCoord-=texCoordHorzDelta)
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{
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for(unsigned int bottomi=0; bottomi<numSegments;
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++bottomi,angle-=angleDelta,texCoord-=texCoordHorzDelta) {
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float c = cosf(angle);
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float s = sinf(angle);
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float c = cosf(angle);
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float s = sinf(angle);
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glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
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glVertex3f(c*r,s*r,basez);
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glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
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glVertex3f(c*r,s*r,basez);
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}
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}
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glTexCoord2f(1.0f,0.0f);
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glVertex3f(r,0.0f,basez);
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glTexCoord2f(1.0f,0.0f);
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glVertex3f(r,0.0f,basez);
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glEnd();
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}
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glEnd();
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glPopMatrix();
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}
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@@ -382,12 +405,21 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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glMultMatrixf(rotation.ptr());
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}
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// evaluate hints
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bool createBody = (_hints ? _hints->getCreateBody() : true);
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bool createTop = (_hints ? _hints->getCreateTop() : true);
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bool createBottom = (_hints ? _hints->getCreateBottom() : true);
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unsigned int numSegments = 40;
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if (_hints && _hints->getDetailRatio() != 1.0f) {
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float ratio = _hints->getDetailRatio();
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numSegments = (unsigned int) (numSegments * ratio);
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if (numSegments < MIN_NUM_SEGMENTS)
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numSegments = MIN_NUM_SEGMENTS;
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}
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float angleDelta = 2.0f*osg::PI/(float)numSegments;
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float texCoordDelta = 1.0/(float)numSegments;
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float texCoordDelta = 1.0f/(float)numSegments;
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float r = cylinder.getRadius();
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float h = cylinder.getHeight();
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@@ -395,16 +427,17 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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float basez = -h*0.5f;
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float topz = h*0.5f;
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float angle = 0.0f;
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float texCoord = 0.0f;
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// cylinder body
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glBegin(GL_QUAD_STRIP);
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if (createBody) {
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glBegin(GL_QUAD_STRIP);
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float angle = 0.0f;
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float texCoord = 0.0f;
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for(unsigned int bodyi=0;
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bodyi<numSegments;
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++bodyi,angle+=angleDelta,texCoord+=texCoordDelta)
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{
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float c = cosf(angle);
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float s = sinf(angle);
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@@ -415,7 +448,6 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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glTexCoord2f(texCoord,0.0f);
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glVertex3f(c*r,s*r,basez);
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}
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// do last point by hand to ensure no round off errors.
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@@ -427,12 +459,12 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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glTexCoord2f(1.0f,0.0f);
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glVertex3f(r,0.0f,basez);
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glEnd();
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glEnd();
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}
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// cylinder top
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glBegin(GL_TRIANGLE_FAN);
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// cylinder top
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if (createTop) {
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(0.0f,0.0f,1.0f);
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glTexCoord2f(0.5f,0.5f);
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@@ -444,22 +476,22 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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topi<numSegments;
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++topi,angle+=angleDelta,texCoord+=texCoordDelta)
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{
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float c = cosf(angle);
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float s = sinf(angle);
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glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
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glVertex3f(c*r,s*r,topz);
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}
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glTexCoord2f(1.0f,0.0f);
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glVertex3f(r,0.0f,topz);
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glEnd();
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glEnd();
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}
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// cylinder bottom
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glBegin(GL_TRIANGLE_FAN);
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if (createBottom) {
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(0.0f,0.0f,-1.0f);
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glTexCoord2f(0.5f,0.5f);
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@@ -471,19 +503,18 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
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bottomi<numSegments;
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++bottomi,angle-=angleDelta,texCoord-=texCoordDelta)
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{
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float c = cosf(angle);
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float s = sinf(angle);
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glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
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glVertex3f(c*r,s*r,basez);
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}
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glTexCoord2f(0.0f,0.0f);
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glVertex3f(r,0.0f,basez);
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glEnd();
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glEnd();
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}
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glPopMatrix();
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}
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@@ -519,8 +550,6 @@ void DrawShapeVisitor::apply(const TriangleMesh& mesh)
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glEnd();
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}
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}
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void DrawShapeVisitor::apply(const ConvexHull& hull)
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@@ -1262,8 +1291,9 @@ ShapeDrawable::ShapeDrawable():
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{
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}
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ShapeDrawable::ShapeDrawable(Shape* shape):
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_color(1.0f,1.0f,1.0f,1.0f)
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ShapeDrawable::ShapeDrawable(Shape* shape,TessellationHints* hints):
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_color(1.0f,1.0f,1.0f,1.0f),
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_tessellationHints(hints)
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{
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setShape(shape);
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}
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