Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function

This commit is contained in:
Robert Osfield
2010-05-27 15:54:37 +00:00
parent e8f3625ddf
commit d746f11650
32 changed files with 139 additions and 140 deletions

View File

@@ -3,11 +3,11 @@
using namespace osgGA;
void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, MatrixManipulator *cm)
void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, CameraManipulator *cm)
{
if(!cm) return;
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
if(!_current)
{
@@ -19,7 +19,7 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
}
}
void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(MatrixManipulator *cm)
void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(CameraManipulator *cm)
{
if(!cm) return;
addMatrixManipulator('1'+_manips.size(),cm->className(),cm);
@@ -68,7 +68,7 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
{
MatrixManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
CameraManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
@@ -126,7 +126,7 @@ void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallb
}
}
MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
{
unsigned i=0;
for(KeyManipMap::iterator itr = _manips.begin();
@@ -138,7 +138,7 @@ MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(uns
return 0;
}
const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
{
unsigned i=0;
for(KeyManipMap::const_iterator itr = _manips.begin();
@@ -150,14 +150,14 @@ const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithInd
return 0;
}
MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
{
KeyManipMap::iterator itr = _manips.find(key);
if (itr!=_manips.end()) return itr->second.second.get();
else return 0;
}
const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
{
KeyManipMap::const_iterator itr = _manips.find(key);
if (itr!=_manips.end()) return itr->second.second.get();