From Holger Helmich, Tessellation shader support
This commit is contained in:
@@ -302,6 +302,10 @@ void GL2Extensions::lowestCommonDenominator(const GL2Extensions& rhs)
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if (!rhs._glFramebufferTextureLayer) _glFramebufferTextureLayer = 0;
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if (!rhs._glFramebufferTextureFace) _glFramebufferTextureFace = 0;
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// ARB_tessellation_shader
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if (!rhs._glPatchParameteri) _glPatchParameteri = 0;
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if (!rhs._glPatchParameterfv) _glPatchParameterfv = 0;
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// EXT_gpu_shader4
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if (!rhs._glGetUniformuiv) _glGetUniformuiv = 0;
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if (!rhs._glBindFragDataLocation) _glBindFragDataLocation = 0;
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@@ -337,6 +341,7 @@ void GL2Extensions::setupGL2Extensions(unsigned int contextID)
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_isLanguage100Supported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
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_isGeometryShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
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_isGpuShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
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_areTessellationShadersSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader");
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if( isGlslSupported() )
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{
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@@ -470,6 +475,10 @@ void GL2Extensions::setupGL2Extensions(unsigned int contextID)
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setGLExtensionFuncPtr(_glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT" );
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setGLExtensionFuncPtr(_glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT" );
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// ARB_tesselation_shader
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setGLExtensionFuncPtr(_glPatchParameteri, "glPatchParameteri" );
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setGLExtensionFuncPtr(_glPatchParameterfv, "glPatchParameterfv");
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// EXT_gpu_shader4
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setGLExtensionFuncPtr(_glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT" );
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setGLExtensionFuncPtr(_glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT" );
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@@ -1973,6 +1982,30 @@ void GL2Extensions::glFramebufferTextureFace( GLenum target, GLenum attachment,
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}
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}
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void GL2Extensions::glPatchParameteri( GLenum pname, GLint value ) const
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{
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if (_glPatchParameteri)
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{
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_glPatchParameteri( pname, value );
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}
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else
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{
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NotSupported( "glPatchParameteri" );
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}
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}
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void GL2Extensions::glPatchParameterfv( GLenum pname, const GLfloat* values ) const
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{
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if (_glPatchParameterfv)
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{
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_glPatchParameterfv( pname, values );
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}
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else
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{
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NotSupported( "glPatchParameterfv" );
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}
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}
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void GL2Extensions::glGetUniformuiv( GLuint program, GLint location, GLuint* params ) const
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{
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@@ -30,6 +30,7 @@ unsigned int PrimitiveSet::getNumPrimitives() const
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case(TRIANGLE_STRIP):
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case(TRIANGLE_FAN):
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case(QUAD_STRIP):
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case(PATCHES):
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case(POLYGON): return 1;
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}
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return 0;
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@@ -84,6 +85,7 @@ unsigned int DrawArrayLengths::getNumPrimitives() const
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case(TRIANGLE_STRIP):
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case(TRIANGLE_FAN):
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case(QUAD_STRIP):
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case(PATCHES):
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case(POLYGON): return size();
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}
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return 0;
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@@ -2,6 +2,7 @@
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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@@ -15,6 +16,7 @@
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/* file: src/osg/Program.cpp
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* author: Mike Weiblen 2008-01-19
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* Holger Helmich 2010-10-21
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*/
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#include <list>
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@@ -97,7 +99,8 @@ void Program::discardDeletedGlPrograms(unsigned int contextID)
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Program::Program() :
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_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
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_geometryOutputType(GL_TRIANGLE_STRIP)
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_geometryOutputType(GL_TRIANGLE_STRIP),
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_patchVertices(3)
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{
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}
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@@ -125,6 +128,8 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
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_geometryVerticesOut = rhs._geometryVerticesOut;
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_geometryInputType = rhs._geometryInputType;
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_geometryOutputType = rhs._geometryOutputType;
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_patchVertices = rhs._patchVertices;
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}
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@@ -159,6 +164,9 @@ int Program::compare(const osg::StateAttribute& sa) const
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if( _geometryOutputType < rhs._geometryOutputType ) return -1;
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if( rhs._geometryOutputType < _geometryOutputType ) return 1;
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if( _patchVertices < rhs._patchVertices ) return -1;
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if( rhs._patchVertices < _patchVertices ) return 1;
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ShaderList::const_iterator litr=_shaderList.begin();
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ShaderList::const_iterator ritr=rhs._shaderList.begin();
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for(;
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@@ -299,7 +307,11 @@ void Program::setParameter( GLenum pname, GLint value )
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break;
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case GL_GEOMETRY_OUTPUT_TYPE_EXT:
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_geometryOutputType = value;
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dirtyProgram(); // needed?
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//dirtyProgram(); // needed?
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break;
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case GL_PATCH_VERTICES:
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_patchVertices = value;
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dirtyProgram();
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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@@ -307,6 +319,35 @@ void Program::setParameter( GLenum pname, GLint value )
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}
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}
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void Program::setParameterfv( GLenum pname, const GLfloat* value )
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{
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switch( pname )
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{
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// todo tessellation default level
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case GL_PATCH_DEFAULT_INNER_LEVEL:
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break;
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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break;
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}
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}
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const GLfloat* Program::getParameterfv( GLenum pname ) const
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{
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switch( pname )
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{
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;
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// todo tessellation default level
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// case GL_PATCH_DEFAULT_INNER_LEVEL: return _patchDefaultInnerLevel;
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// case GL_PATCH_DEFAULT_OUTER_LEVEL: return _patchDefaultOuterLevel;
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}
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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}
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GLint Program::getParameter( GLenum pname ) const
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{
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switch( pname )
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@@ -314,6 +355,7 @@ GLint Program::getParameter( GLenum pname ) const
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case GL_GEOMETRY_VERTICES_OUT_EXT: return _geometryVerticesOut;
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case GL_GEOMETRY_INPUT_TYPE_EXT: return _geometryInputType;
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case GL_GEOMETRY_OUTPUT_TYPE_EXT: return _geometryOutputType;
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case GL_PATCH_VERTICES: return _patchVertices;
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}
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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@@ -464,14 +506,20 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_INPUT_TYPE_EXT, _program->_geometryInputType );
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_OUTPUT_TYPE_EXT, _program->_geometryOutputType );
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}
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if (_extensions->areTessellationShadersSupported() )
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{
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_extensions->glPatchParameteri( GL_PATCH_VERTICES, _program->_patchVertices );
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// todo: add default tessellation level
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}
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// Detach removed shaders
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for( unsigned int i=0; i < _shadersToDetach.size(); ++i )
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{
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_shadersToDetach[i]->detachShader( _contextID, _glProgramHandle );
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}
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_shadersToDetach.clear();
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// Attach new shaders
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for( unsigned int i=0; i < _shadersToAttach.size(); ++i )
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{
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@@ -2,6 +2,7 @@
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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@@ -15,6 +16,7 @@
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/* file: src/osg/Shader.cpp
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* author: Mike Weiblen 2008-01-02
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* Holger Helmich 2010-10-21
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*/
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#include <fstream>
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@@ -321,8 +323,10 @@ const char* Shader::getTypename() const
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switch( getType() )
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{
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case VERTEX: return "VERTEX";
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case FRAGMENT: return "FRAGMENT";
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case TESSCONTROL: return "TESSCONTROL";
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case TESSEVALUATION: return "TESSEVALUATION";
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case GEOMETRY: return "GEOMETRY";
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case FRAGMENT: return "FRAGMENT";
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default: return "UNDEFINED";
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}
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}
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@@ -331,8 +335,10 @@ const char* Shader::getTypename() const
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Shader::Type Shader::getTypeId( const std::string& tname )
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{
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if( tname == "VERTEX" ) return VERTEX;
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if( tname == "FRAGMENT" ) return FRAGMENT;
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if( tname == "TESSCONTROL" ) return TESSCONTROL;
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if( tname == "TESSEVALUATION") return TESSEVALUATION;
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if( tname == "GEOMETRY" ) return GEOMETRY;
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if( tname == "FRAGMENT" ) return FRAGMENT;
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return UNDEFINED;
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}
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@@ -1,4 +1,5 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010-10-21 VIRES Simulationstechnologie GmbH
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -11,6 +12,10 @@
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* OpenSceneGraph Public License for more details.
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*/
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/*
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* mod: Holger Helmich 2010-10-21
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*/
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#include <osg/ShaderComposer>
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#include <osg/Notify>
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@@ -43,6 +48,8 @@ osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderC
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// strip out vertex shaders
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Shaders vertexShaders;
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Shaders tessControlShaders;
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Shaders tessEvaluationShaders;
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Shaders geometryShaders;
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Shaders fragmentShaders;
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@@ -62,6 +69,12 @@ osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderC
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case(Shader::VERTEX):
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vertexShaders.push_back(shader);
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break;
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case(Shader::TESSCONTROL):
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tessControlShaders.push_back(shader);
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break;
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case(Shader::TESSEVALUATION):
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tessEvaluationShaders.push_back(shader);
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break;
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case(Shader::GEOMETRY):
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geometryShaders.push_back(shader);
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break;
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