From Holger Helmich, Tessellation shader support
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@@ -2,6 +2,7 @@
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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@@ -15,6 +16,7 @@
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/* file: src/osg/Program.cpp
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* author: Mike Weiblen 2008-01-19
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* Holger Helmich 2010-10-21
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*/
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#include <list>
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@@ -97,7 +99,8 @@ void Program::discardDeletedGlPrograms(unsigned int contextID)
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Program::Program() :
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_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
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_geometryOutputType(GL_TRIANGLE_STRIP)
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_geometryOutputType(GL_TRIANGLE_STRIP),
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_patchVertices(3)
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{
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}
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@@ -125,6 +128,8 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
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_geometryVerticesOut = rhs._geometryVerticesOut;
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_geometryInputType = rhs._geometryInputType;
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_geometryOutputType = rhs._geometryOutputType;
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_patchVertices = rhs._patchVertices;
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}
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@@ -159,6 +164,9 @@ int Program::compare(const osg::StateAttribute& sa) const
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if( _geometryOutputType < rhs._geometryOutputType ) return -1;
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if( rhs._geometryOutputType < _geometryOutputType ) return 1;
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if( _patchVertices < rhs._patchVertices ) return -1;
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if( rhs._patchVertices < _patchVertices ) return 1;
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ShaderList::const_iterator litr=_shaderList.begin();
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ShaderList::const_iterator ritr=rhs._shaderList.begin();
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for(;
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@@ -299,7 +307,11 @@ void Program::setParameter( GLenum pname, GLint value )
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break;
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case GL_GEOMETRY_OUTPUT_TYPE_EXT:
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_geometryOutputType = value;
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dirtyProgram(); // needed?
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//dirtyProgram(); // needed?
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break;
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case GL_PATCH_VERTICES:
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_patchVertices = value;
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dirtyProgram();
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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@@ -307,6 +319,35 @@ void Program::setParameter( GLenum pname, GLint value )
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}
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}
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void Program::setParameterfv( GLenum pname, const GLfloat* value )
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{
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switch( pname )
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{
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// todo tessellation default level
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case GL_PATCH_DEFAULT_INNER_LEVEL:
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break;
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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break;
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default:
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OSG_WARN << "setParameter invalid param " << pname << std::endl;
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break;
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}
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}
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const GLfloat* Program::getParameterfv( GLenum pname ) const
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{
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switch( pname )
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{
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;
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// todo tessellation default level
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// case GL_PATCH_DEFAULT_INNER_LEVEL: return _patchDefaultInnerLevel;
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// case GL_PATCH_DEFAULT_OUTER_LEVEL: return _patchDefaultOuterLevel;
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}
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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}
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GLint Program::getParameter( GLenum pname ) const
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{
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switch( pname )
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@@ -314,6 +355,7 @@ GLint Program::getParameter( GLenum pname ) const
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case GL_GEOMETRY_VERTICES_OUT_EXT: return _geometryVerticesOut;
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case GL_GEOMETRY_INPUT_TYPE_EXT: return _geometryInputType;
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case GL_GEOMETRY_OUTPUT_TYPE_EXT: return _geometryOutputType;
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case GL_PATCH_VERTICES: return _patchVertices;
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}
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OSG_WARN << "getParameter invalid param " << pname << std::endl;
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return 0;
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@@ -464,14 +506,20 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_INPUT_TYPE_EXT, _program->_geometryInputType );
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_extensions->glProgramParameteri( _glProgramHandle, GL_GEOMETRY_OUTPUT_TYPE_EXT, _program->_geometryOutputType );
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}
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if (_extensions->areTessellationShadersSupported() )
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{
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_extensions->glPatchParameteri( GL_PATCH_VERTICES, _program->_patchVertices );
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// todo: add default tessellation level
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}
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// Detach removed shaders
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for( unsigned int i=0; i < _shadersToDetach.size(); ++i )
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{
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_shadersToDetach[i]->detachShader( _contextID, _glProgramHandle );
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}
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_shadersToDetach.clear();
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// Attach new shaders
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for( unsigned int i=0; i < _shadersToAttach.size(); ++i )
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{
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