Updated wrappers
This commit is contained in:
@@ -66,51 +66,95 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
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__void__windowResize__int__int__unsigned_int__unsigned_int,
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"Method for adapting window resize event, placing this event on the back of the event queue. ",
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"");
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I_Method5(void, windowResize, IN, int, x, IN, int, y, IN, unsigned int, width, IN, unsigned int, height, IN, double, time,
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__void__windowResize__int__int__unsigned_int__unsigned_int__double,
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"Method for adapting window resize event, placing this event on the back of the event queue, with specified time. ",
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"");
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I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm,
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__void__mouseScroll__GUIEventAdapter_ScrollingMotion,
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"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
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"");
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I_Method2(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm, IN, double, time,
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__void__mouseScroll__GUIEventAdapter_ScrollingMotion__double,
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"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. ",
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"");
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I_Method2(void, mouseScroll2D, IN, float, x, IN, float, y,
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__void__mouseScroll2D__float__float,
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"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
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"");
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I_Method3(void, mouseScroll2D, IN, float, x, IN, float, y, IN, double, time,
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__void__mouseScroll2D__float__float__double,
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"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
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"");
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I_Method1(void, penPressure, IN, float, pressure,
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__void__penPressure__float,
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"Method for adapting pen pressure events, placing this event on the back og the event queue. ",
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"Method for adapting pen pressure events, placing this event on the back of the event queue. ",
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"");
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I_Method2(void, penPressure, IN, float, pressure, IN, double, time,
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__void__penPressure__float__double,
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"Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time. ",
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"");
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I_Method2(void, penProximity, IN, osgGA::GUIEventAdapter::TabletPointerType, pt, IN, bool, isEntering,
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__void__penProximity__GUIEventAdapter_TabletPointerType__bool,
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"Method for adapting pen proximity events, placing this event on the back og the event queue. ",
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"Method for adapting pen proximity events, placing this event on the back of the event queue. ",
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"");
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I_Method2(void, mouseWarp, IN, float, x, IN, float, y,
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__void__mouseWarp__float__float,
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I_Method3(void, penProximity, IN, osgGA::GUIEventAdapter::TabletPointerType, pt, IN, bool, isEntering, IN, double, time,
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__void__penProximity__GUIEventAdapter_TabletPointerType__bool__double,
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"Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time. ",
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"");
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I_Method2(void, mouseWarped, IN, float, x, IN, float, y,
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__void__mouseWarped__float__float,
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"Method for updating in response to a mouse warp. ",
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"Note, just moves the mouse position without creating a new event for it. ");
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I_Method2(void, mouseMotion, IN, float, x, IN, float, y,
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__void__mouseMotion__float__float,
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"Method for adapting mouse motion events, placing this event on the back of the event queue. ",
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"");
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I_Method3(void, mouseMotion, IN, float, x, IN, float, y, IN, double, time,
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__void__mouseMotion__float__float__double,
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"Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time. ",
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"");
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I_Method3(void, mouseButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button,
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__void__mouseButtonPress__float__float__unsigned_int,
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"Method for adapting mouse button pressed events, placing this event on the back of the event queue. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method4(void, mouseButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
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__void__mouseButtonPress__float__float__unsigned_int__double,
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"Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method3(void, mouseDoubleButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button,
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__void__mouseDoubleButtonPress__float__float__unsigned_int,
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"Method for adapting mouse button pressed events, placing this event on the back of the event queue. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method4(void, mouseDoubleButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
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__void__mouseDoubleButtonPress__float__float__unsigned_int__double,
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"Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method3(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button,
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__void__mouseButtonRelease__float__float__unsigned_int,
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"Method for adapting mouse button release events, placing this event on the back of the event queue. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method4(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
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__void__mouseButtonRelease__float__float__unsigned_int__double,
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"Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time. ",
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"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
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I_Method1(void, keyPress, IN, int, key,
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__void__keyPress__int,
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"Method for adapting keyboard press events. ",
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"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");
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I_Method2(void, keyPress, IN, int, key, IN, double, time,
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__void__keyPress__int__double,
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"Method for adapting keyboard press events. ",
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"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");
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I_Method1(void, keyRelease, IN, int, key,
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__void__keyRelease__int,
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"Method for adapting keyboard press events. ",
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"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");
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I_Method1(void, frame, IN, double, t,
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I_Method2(void, keyRelease, IN, int, key, IN, double, time,
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__void__keyRelease__int__double,
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"Method for adapting keyboard press events. ",
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"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");
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I_Method1(void, frame, IN, double, time,
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__void__frame__double,
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"Method for adapting frame events. ",
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"");
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