Fixed typo of CameraNode::setRenderTargetImplementation(..)

This commit is contained in:
Robert Osfield
2005-09-29 09:36:51 +00:00
parent b38f491c12
commit d82d598115
10 changed files with 17 additions and 17 deletions

View File

@@ -343,7 +343,7 @@ osg::Group* createShadowedScene(osg::Node* shadowed,osg::MatrixTransform* light_
camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
// tell the camera to use OpenGL frame buffer object where supported.
camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
// attach the texture and use it as the color buffer.
camera->attach(osg::CameraNode::DEPTH_BUFFER, texture);