Fixed typo of CameraNode::setRenderTargetImplementation(..)
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@@ -217,7 +217,7 @@ osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath r
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(renderImplementation);
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camera->setRenderTargetImplementation(renderImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture, 0, i);
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