diff --git a/index.html b/index.html index 383611c70..4fa10a09d 100644 --- a/index.html +++ b/index.html @@ -23,7 +23,10 @@ basis for all osg apps, an optional scene graph utility library (osgUtil) which can be used for higher level functionality such cullers and renderers and a database utility library (osgDB) coupled with a set of plug-ins (osgPlugins) which are dynamically loaded by the osgDB library to support -the reading and writing of file formats or node toolkits. +the reading and writing of file formats or node toolkits. Support for +rendering of true type fonts is supplied by the osgText library, this +is optional, you only need to compile it if you require font rendering. +
There are also support libraries such as osgGLUT for bringing up a basic UI, however this is not the focus of the OSG. For more sophisticated user interfaces it is recommended to integrate the OSG graphics with a @@ -33,7 +36,8 @@ also included to assist integration of wxWindows with the OSG and demonstrated in the wxsgv demo, however both these libraries are not compiled by default since most systems won't have wxWindows installed. Check the mailing list archives for info on these developments. -
For the purpose of demonstating the functionality of the osg, nine demo + +
For the purpose of demonstating the functionality of the osg, ten demo apps are provided, sgv (a scene graph viewer), osgconv (a command line utility for converted multiple input files into a native .osg target file), hangglide (a flight simulation demo over small hang gliding site), osgcube @@ -42,7 +46,10 @@ reflections can be achieved), osgtexture (a demo of some of the various texture modes that the OSG supports), osgimpostor (a demo of impostors in action) and osgviews (a demo of using mulitple viewports on the same or multiple scenes), and finally wxsgv a viewer demostrating osg integration -with wxWindows applications (not compiled by default.) +with wxWindows applications (not compiled by default.) Finally there is +the osgtext demo which illustrates the different types of font rendering +support by the osgText library. +
This release is a ALPHA version, and is under continuous development
with the API and features subject to change. If you plan to use the OSG
then please join the mailing list and provide us with feedback on how
@@ -100,6 +107,8 @@ file listing left to implement/extend/rewrite.
Scene graph utilities reference guide.
osgDB/
Scene graph database utilities reference guide.
+
osgText/
+Scene graph text reference guide.
osgGLUT/
Simple GLUT based viewer base classes reference guide.
osgWX/
@@ -114,6 +123,8 @@ file listing left to implement/extend/rewrite.
Util library header files.
include/osgDB/ The
OSG Database library header files.
+
include/osgText/ The
+OSG text library header files.
include/osgGLUT/ The OSG
GLUT utiltiy library header files.
include/osgWX/ The OSG
@@ -140,6 +151,10 @@ database utility library source files.
Contains useful utility classes such as for reading
and writing 3D databases and image files.
+
src/osgText The OSG
+text library source files.
+
+Contains true type font rendering classes.
src/osgGLUT The OSG GLUT library
source files.
@@ -203,6 +218,8 @@ the scene.
A demo of multiple views of the same or multiple scenes.
wxsgv/
A demo of wxWindows viewer integrated with the OSG.
+
wxsgv/
+A demo of true type fonts support provided by osgText.