remove old path and add few fixes
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@@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -132,9 +133,9 @@ namespace osgAnimation
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template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupSet::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = itvg->second;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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@@ -150,9 +151,9 @@ namespace osgAnimation
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template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupSet::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = itvg->second;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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@@ -166,15 +167,16 @@ namespace osgAnimation
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protected:
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bool init(RigGeometry&);
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void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& influence);
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std::vector<VertexGroup> _uniqInfluenceSet2VertIDList;
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bool _needInit;
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std::map<std::string,bool> _invalidInfluence;
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typedef std::vector<BonePtrWeight> BoneWeightList;
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typedef std::map<BoneWeightList, VertexGroup> VertexGroupSet;
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VertexGroupSet _uniqInfluenceSet2VertIDList;
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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};
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}
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