remove old path and add few fixes
This commit is contained in:
@@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -79,87 +80,6 @@ unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;}
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typedef std::vector<std::vector<IndexWeight> > VertexIndexWeightList;
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap &boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap)
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{
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_nbVertexes = nbVertexes;
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typedef std::map<std::string, int> BoneNameCountMap;
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_bonePalette.clear();
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_boneNameToPalette.clear();
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BoneNameCountMap boneNameCountMap;
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// init vertex attribute data
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VertexIndexWeightList vertexIndexWeight;
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vertexIndexWeight.resize(nbVertexes);
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unsigned int maxBonePerVertex = 0;
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if(vertexIndexToBoneWeightMap.size()!=nbVertexes) {
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OSG_WARN << "RigTransformHardware::some vertex has no transform " <<vertexIndexToBoneWeightMap.size()<<"!="<< nbVertexes << std::endl;
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return false;
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}
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unsigned int vertexID=0;
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BoneNamePaletteIndex::iterator boneName2PaletteIndex;
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for (VertexInfluenceSet::VertIDToBoneWeightList::const_iterator vit = vertexIndexToBoneWeightMap.begin();
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vit != vertexIndexToBoneWeightMap.end(); ++vit,++vertexID)
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{
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const VertexInfluenceSet::BoneWeightList& boneWeightList = *vit;
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unsigned int bonesForThisVertex = 0;
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for (VertexInfluenceSet::BoneWeightList::const_iterator it = boneWeightList.begin(); it != boneWeightList.end(); ++it)
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{
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const VertexInfluenceSet::BoneWeight& bw = *it;
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if(fabs(bw.getWeight()) > 1e-4) // don't use bone with weight too small
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{
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if ((boneName2PaletteIndex= _boneNameToPalette.find(bw.getBoneName())) != _boneNameToPalette.end())
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{
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boneNameCountMap[bw.getBoneName()]++;
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bonesForThisVertex++; // count max number of bones per vertexes
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vertexIndexWeight[vertexID].push_back(IndexWeight(boneName2PaletteIndex->second,bw.getWeight()));
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}
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else
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{
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BoneMap::const_iterator bonebyname;
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if ((bonebyname=boneMap.find(bw.getBoneName())) == boneMap.end())
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{
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OSG_WARN << "RigTransformHardware::createPalette can't find bone " << bw.getBoneName() << "in skeleton bonemap: skip this influence" << std::endl;
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continue;
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}
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boneNameCountMap[bw.getBoneName()] = 1; // for stats
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bonesForThisVertex++;
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_boneNameToPalette[bw.getBoneName()] = _bonePalette.size() ;
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vertexIndexWeight[vertexID].push_back(IndexWeight(_bonePalette.size(),bw.getWeight()));
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_bonePalette.push_back(bonebyname->second);
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}
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}
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else
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{
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OSG_WARN << "RigTransformHardware::createPalette Bone " << bw.getBoneName() << " has a weight " << bw.getWeight() << " for vertex " << vertexID << " this bone will not be in the palette" << std::endl;
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}
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}
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if(bonesForThisVertex==0) {
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OSG_WARN << "RigTransformHardware::no transform for vertex " << vertexID << " this will induce a bug in vertex shader" << std::endl;
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}
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maxBonePerVertex = osg::maximum(maxBonePerVertex, bonesForThisVertex);
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}
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OSG_INFO << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
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for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); ++it)
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{
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OSG_INFO << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl;
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}
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OSG_INFO << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl;
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_bonesPerVertex = maxBonePerVertex;
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for (int i = 0 ; i < (int)vertexIndexWeight.size(); i++)
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vertexIndexWeight[i].resize(maxBonePerVertex);
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_uniformMatrixPalette = createVertexUniform();
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createVertexAttribList(*this,vertexIndexWeight,this->_boneWeightAttribArrays);
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return true;
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}
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//
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// create vertex attribute by 2 bones
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// vec4(boneIndex0, weight0, boneIndex1, weight1)
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@@ -171,9 +91,6 @@ bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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{
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//void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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//{
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unsigned int nbVertices= rig.getNumVertexes();
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unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
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unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
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@@ -257,8 +174,6 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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// copy shallow from source geometry to rig
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rig.copyFrom(source);
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//if (!createPalette(positionSrc->size(),bm,geom.getVertexInfluenceSet().getVertexToBoneWeightList())) return false;
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osg::ref_ptr<osg::Program> program ;
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osg::ref_ptr<osg::Shader> vertexshader;
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osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
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@@ -294,35 +209,6 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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std::string str = vertexshader->getShaderSource();
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std::string toreplace = std::string("MAX_MATRIX");
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std::size_t start = str.find(toreplace);
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if (std::string::npos == start) {
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///perhaps remanance from previous init (if saved after init) so reload shader
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/* OSG_WARN << str << std::endl;
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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if (!vertexshader.valid()) {
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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str = vertexshader->getShaderSource();
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start = str.find(toreplace);
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// _uniformMatrixPalette=stateset->getUniform("matrixPalette");
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unsigned int attribIndex = 11;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
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OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
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geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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_needInit = false;
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return true;*/
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}
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if (std::string::npos != start) {
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std::stringstream ss;
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ss << getMatrixPaletteUniform()->getNumElements();
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@@ -489,111 +375,6 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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*/
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return true;
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}
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bool RigTransformHardware::init(RigGeometry& geom)
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{
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if (!geom.getSkeleton())
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{
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OSG_WARN << "RigTransformHardware no skeleton set in geometry " << geom.getName() << std::endl;
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return false;
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}
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BoneMapVisitor mapVisitor;
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geom.getSkeleton()->accept(mapVisitor);
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BoneMap bm = mapVisitor.getBoneMap();
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osg::Geometry& source = *geom.getSourceGeometry();
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
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if (!positionSrc)
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{
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OSG_WARN << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
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return false;
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}
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// copy shallow from source geometry to rig
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geom.copyFrom(source);
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if (!createPalette(positionSrc->size(),bm,geom.getVertexInfluenceSet().getVertexToBoneList()))
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return false;
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osg::ref_ptr<osg::Program> program ;
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osg::ref_ptr<osg::Shader> vertexshader;
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osg::ref_ptr<osg::StateSet> stateset = geom.getOrCreateStateSet();
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//grab geom source program and vertex shader if _shader is not setted
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if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
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{
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for(unsigned int i=0;i<program->getNumShaders();++i)
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if(program->getShader(i)->getType()==osg::Shader::VERTEX){
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vertexshader=program->getShader(i);
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program->removeShader(vertexshader);
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}
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}else {
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program = new osg::Program;
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program->setName("HardwareSkinning");
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}
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//set default source if _shader is not user setted
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if (!vertexshader.valid()){
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if (!_shader.valid())
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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else vertexshader=_shader;
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}
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if (!vertexshader.valid()) {
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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// replace max matrix by the value from uniform
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{
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std::string str = vertexshader->getShaderSource();
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std::string toreplace = std::string("MAX_MATRIX");
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std::size_t start = str.find(toreplace);
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if (std::string::npos != start) {
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std::stringstream ss;
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ss << getMatrixPaletteUniform()->getNumElements();
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str.replace(start, toreplace.size(), ss.str());
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vertexshader->setShaderSource(str);
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}
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else
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{
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OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
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}
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OSG_INFO << "Shader " << str << std::endl;
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}
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unsigned int attribIndex = 11;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
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OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
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geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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program->addShader(vertexshader.get());
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stateset->removeUniform("matrixPalette");
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stateset->addUniform(getMatrixPaletteUniform());
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stateset->removeUniform("nbBonesPerVertex");
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stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
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stateset->removeAttribute(osg::StateAttribute::PROGRAM);
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if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
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stateset->setAttributeAndModes(program.get());
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_needInit = false;
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return true;
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}
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void RigTransformHardware::operator()(RigGeometry& geom)
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{
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@@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -34,87 +35,6 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
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}
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BoneWeightList;
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// sort by name and weight
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struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
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{
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bool operator()(const RigTransformSoftware::BonePtrWeight& b0,
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const RigTransformSoftware::BonePtrWeight& b1) const
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{
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if (b0.getBoneName() < b1.getBoneName())
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return true;
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else if (b0.getBoneName() > b1.getBoneName())
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return false;
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if (b0.getWeight() < b1.getWeight())
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return true;
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return false;
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}
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};
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struct SortByBoneWeightList : public std::less<BoneWeightList>
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{
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bool operator()(const BoneWeightList& b0,
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const BoneWeightList& b1) const
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{
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if (b0.size() < b1.size())
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return true;
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else if (b0.size() > b1.size())
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return false;
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int size = b0.size();
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for (int i = 0; i < size; i++)
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{
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bool result = SortByNameAndWeight()(b0[i], b1[i]);
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if (result)
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return true;
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else if (SortByNameAndWeight()(b1[i], b0[i]))
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return false;
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}
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return false;
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}
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};
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bool RigTransformSoftware::init(RigGeometry& geom)
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{
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if (!geom.getSkeleton())
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return false;
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BoneMapVisitor mapVisitor;
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geom.getSkeleton()->accept(mapVisitor);
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BoneMap bm = mapVisitor.getBoneMap();
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initVertexSetFromBones(bm, geom.getVertexInfluenceSet().getUniqVertexGroupList());
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if (geom.getSourceGeometry())
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geom.copyFrom(*geom.getSourceGeometry());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getNormalArray());
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getVertexArray());
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if(!(positionSrc) || positionSrc->empty() )
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return false;
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if(normalSrc&& normalSrc->size()!=positionSrc->size())
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return false;
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geom.setVertexArray(new osg::Vec3Array);
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osg::Vec3Array* positionDst =new osg::Vec3Array;
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geom.setVertexArray(positionDst);
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*positionDst=*positionSrc;
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positionDst->setDataVariance(osg::Object::DYNAMIC);
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if(normalSrc){
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osg::Vec3Array* normalDst =new osg::Vec3Array;
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*normalDst=*normalSrc;
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geom.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
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normalDst->setDataVariance(osg::Object::DYNAMIC);
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}
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_needInit = false;
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return true;
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}
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void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ){
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///1 Create Index2Vec<BoneWeight>
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@@ -172,29 +92,19 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
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///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
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///in order to minimize weighted matrices computation on update
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typedef std::map<BoneWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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_uniqInfluenceSet2VertIDList.clear();
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vertexID=0;
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for (std::vector<BoneWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
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{
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BoneWeightList& bones = *it;
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// sort the vector to have a consistent key
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std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
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std::sort(bones.begin(), bones.end());
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
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if (result == unifyBuffer.end())
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unifyBuffer[bones].getBoneWeights()=bones;
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unifyBuffer[bones].getVertexes().push_back(vertexID);
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VertexGroupSet::iterator result = _uniqInfluenceSet2VertIDList.find(bones);
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if (result == _uniqInfluenceSet2VertIDList.end())
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_uniqInfluenceSet2VertIDList[bones].getBoneWeights()=bones;
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_uniqInfluenceSet2VertIDList[bones].getVertexes().push_back(vertexID);
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}
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if(_vertex2Bones.size()==unifyBuffer.size()) {
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OSG_WARN << "RigTransformSoftware::build mapping is useless no duplicate VertexGroup : too much " <<_vertex2Bones.size()<<"=="<<unifyBuffer.size()<< std::endl;
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}
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_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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_uniqInfluenceSet2VertIDList.push_back(it->second);
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OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
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}
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@@ -290,48 +200,3 @@ void RigTransformSoftware::operator()(RigGeometry& geom)
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}
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}
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///convert BoneWeight to BonePtrWeight using bonemap
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void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& vertexgroups)
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{
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_uniqInfluenceSet2VertIDList.clear();
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int size = vertexgroups.size();
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_uniqInfluenceSet2VertIDList.resize(size);
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//for (VertexInfluenceSet::UniqVertexGroupList::const_iterator vgit=vertexgroups.begin(); vgit!=vertexgroups.end();vgit++)
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for(int i = 0; i < size; i++)
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{
|
||||
const VertexInfluenceSet::VertexGroup& vg = vertexgroups[i];
|
||||
int nbBones = vg.getBones().size();
|
||||
BonePtrWeightList& boneList = _uniqInfluenceSet2VertIDList[i].getBoneWeights();
|
||||
|
||||
double sumOfWeight = 0;
|
||||
for (int b = 0; b < nbBones; b++)
|
||||
{
|
||||
const std::string& bname = vg.getBones()[b].getBoneName();
|
||||
float weight = vg.getBones()[b].getWeight();
|
||||
BoneMap::const_iterator it = map.find(bname);
|
||||
if (it == map.end() )
|
||||
{
|
||||
if (_invalidInfluence.find(bname) != _invalidInfluence.end()) {
|
||||
_invalidInfluence[bname] = true;
|
||||
OSG_WARN << "RigTransformSoftware Bone " << bname << " not found, skip the influence group " <<bname << std::endl;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
Bone* bone = it->second.get();
|
||||
boneList.push_back(BonePtrWeight(bone->getName(), weight, bone));
|
||||
sumOfWeight += weight;
|
||||
}
|
||||
// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
|
||||
// so we check it and renormalize the all weight bone
|
||||
const double threshold = 1e-4;
|
||||
if (!vg.getBones().empty() &&
|
||||
(sumOfWeight < 1.0 - threshold || sumOfWeight > 1.0 + threshold))
|
||||
{
|
||||
for (int b = 0; b < (int)boneList.size(); b++)
|
||||
boneList[b].setWeight(boneList[b].getWeight() / sumOfWeight);
|
||||
}
|
||||
_uniqInfluenceSet2VertIDList[i].getVertexes() = vg.getVertexes();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user