Added bool paramter to MatrixManipulator::setHomePosition(,,,bool) to allow
the autocomputehomeposition to be controlled.
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@@ -109,7 +109,7 @@ public:
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virtual osg::Node* getNode() { return _current->getNode(); }
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up);
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false);
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virtual void setAutoComputeHomePosition(bool flag);
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@@ -114,24 +114,30 @@ public:
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/** Return node if attached.*/
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virtual osg::Node* getNode() { return NULL; }
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
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/** Manually set the home position, and set the automatic compute of home position. */
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false)
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{
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setAutoComputeHomePosition(autoComputeHomePosition);
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_homeEye = eye;
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_homeCenter = center;
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_homeUp = up;
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}
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/** Get the mnaully set home position. */
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virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
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{
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eye = _homeEye;
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center = _homeCenter;
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up = _homeUp;
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}
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/** Set whether the automatic compute of the home position is enabled.*/
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virtual void setAutoComputeHomePosition(bool flag) { _autoComputeHomePosition = flag; }
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/** Get whether the automatic compute of the home position is enabled.*/
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bool getAutoComputeHomePosition() const { return _autoComputeHomePosition; }
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/** Compute the home position.*/
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virtual void computeHomePosition()
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{
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if(getNode())
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@@ -140,7 +146,8 @@ public:
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setHomePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
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boundingSphere._center,
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osg::Vec3(0.0f,0.0f,1.0f));
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osg::Vec3(0.0f,0.0f,1.0f),
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_autoComputeHomePosition);
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}
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}
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