Added bool paramter to MatrixManipulator::setHomePosition(,,,bool) to allow

the autocomputehomeposition to be controlled.
This commit is contained in:
Robert Osfield
2004-09-01 10:18:46 +00:00
parent 2003c27714
commit da5fa4cbcd
3 changed files with 16 additions and 11 deletions

View File

@@ -10,8 +10,7 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setAutoComputeHomePosition(_autoComputeHomePosition);
_current->setHomePosition(_homeEye,_homeCenter,_homeUp);
_current->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
_current->setNode(0);
_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
_current->setByMatrix(getMatrix());
@@ -36,8 +35,7 @@ void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
if (itr!=_manips.end())
{
itr->second.second->setAutoComputeHomePosition(_autoComputeHomePosition);
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp);
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
if (_current.valid())
{
@@ -66,14 +64,14 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
}
}
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
{
MatrixManipulator::setHomePosition(eye, center, up);
MatrixManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setHomePosition(eye, center, up);
itr->second.second->setHomePosition(eye, center, up, autoComputeHomePosition);
}
}