From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel.

This commit is contained in:
Robert Osfield
2010-06-14 15:20:47 +00:00
parent 7f7cc83f3f
commit da60a3c615
9 changed files with 207 additions and 59 deletions

View File

@@ -35,7 +35,34 @@
namespace osg {
/** Encapsulates OpenGL blend/transparency state. */
/** Encapsulates OpenGL blend/transparency state.
*
* Blending combines incoming fragment with a fragment
* already present in the target buffer.
*
* OpenGL 1.1 supports following source and destination blending factors:
* GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
* GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
* GL_ZERO, GL_ONE.
*
* Moreover, there are three source-only blending factors:
* GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA_SATURATE
* and two destination-only blending factors:
* GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR.
* OpenGL 1.4 allowed to use these five blending factors
* as both - source and destination blending factors.
*
* Following four source and destination blending factors
* were added by Imaging subset of OpenGL 1.2
* and made mandatory by OpenGL 1.4:
* GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
* GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA
*
* OpenGL 1.4 further provides glBlendFuncSeparate
* (promoted from GL_EXT_blend_func_separate).
* It makes possible to set blending functions for RGB and Alpha separately.
* Before, it was possible to set just one blending function for RGBA.
*/
class OSG_EXPORT BlendFunc : public StateAttribute
{
public :

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@@ -188,6 +188,7 @@ class Vec3d
/** Normalize the vector so that it has length unity.
* Returns the previous length of the vector.
* If the vector is zero length, it is left unchanged and zero is returned.
*/
inline value_type normalize()
{