Added first cut of new primtive shapes support.
This commit is contained in:
@@ -20,6 +20,7 @@ class Node;
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class Drawable;
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class Array;
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class PrimitiveSet;
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class Shape;
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/** Copy Op(erator) used to control the whether shallow or deep copy is used
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* during copy construction and clone operation.*/
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@@ -30,17 +31,18 @@ class SG_EXPORT CopyOp
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enum Options
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{
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SHALLOW_COPY = 0,
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DEEP_COPY_OBJECTS = 1,
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DEEP_COPY_NODES = 2,
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DEEP_COPY_DRAWABLES = 4,
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DEEP_COPY_STATESETS = 8,
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DEEP_COPY_STATEATTRIBUTES = 16,
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DEEP_COPY_TEXTURES = 32,
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DEEP_COPY_IMAGES = 64,
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DEEP_COPY_ARRAYS = 128,
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DEEP_COPY_PRIMITIVES = 256,
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DEEP_COPY_ALL = 0xffffffff
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SHALLOW_COPY = 0,
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DEEP_COPY_OBJECTS = 1,
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DEEP_COPY_NODES = 2,
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DEEP_COPY_DRAWABLES = 4,
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DEEP_COPY_STATESETS = 8,
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DEEP_COPY_STATEATTRIBUTES = 16,
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DEEP_COPY_TEXTURES = 32,
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DEEP_COPY_IMAGES = 64,
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DEEP_COPY_ARRAYS = 128,
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DEEP_COPY_PRIMITIVES = 256,
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DEEP_COPY_SHAPES = 512,
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DEEP_COPY_ALL = 0xffffffff
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};
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typedef unsigned int CopyFlags;
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@@ -58,6 +60,7 @@ class SG_EXPORT CopyOp
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virtual Image* operator() (const Image* image) const;
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virtual Array* operator() (const Array* array) const;
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virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
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virtual Shape* operator() (const Shape* shape) const;
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protected:
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@@ -9,6 +9,7 @@
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#include <osg/State>
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#include <osg/Types>
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#include <osg/NodeVisitor>
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#include <osg/Shape>
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#include <vector>
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#include <map>
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@@ -20,7 +21,6 @@ class Vec2;
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class Vec3;
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class Vec4;
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class UByte4;
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class Node;
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class Geometry;
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// this is define to alter the way display lists are compiled inside the
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@@ -57,6 +57,7 @@ class SG_EXPORT Drawable : public Object
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* Equivalent to dynamic_cast<const Geometry*>(this).*/
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virtual const Geometry* asGeometry() const { return 0; }
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/** A vector of osg::Node pointers which is used to store the parent(s) of drawable.*/
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typedef std::vector<Node*> ParentList;
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@@ -103,6 +104,36 @@ class SG_EXPORT Drawable : public Object
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StateSet* getOrCreateStateSet();
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/** Dirty the bounding box, forcing a computeBound() on the next call
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* to getBound(). Should be called in the internal geometry of the Drawable
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* is modified.*/
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void dirtyBound();
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/** get bounding box of geoset.
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* Note, now made virtual to make it possible to implement user-drawn
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* objects albeit so what crudely, to be improved later.
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*/
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inline const BoundingBox& getBound() const
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{
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if( !_bbox_computed)
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computeBound();
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return _bbox;
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}
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/** Set the Shape of the drawable. The shape can be used to
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* speed up collision detection or as a guide for produral
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* geometry generation - see osg::ProduralGeometry.*/
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inline void setShape(Shape* shape) { _shape = shape; }
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/** Get the Shape of the Drawable.*/
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inline Shape* getShape() { return _shape.get(); }
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/** Get the const Shape of the const Drawable.*/
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inline const Shape* getShape() const { return _shape.get(); }
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/** Set the drawable to it can or cannot be used in conjunction with OpenGL
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* display lists. With set to true, calls to Drawable::setUseDisplayList,
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* whereas when set to false, no display lists can be created and calls
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@@ -126,23 +157,8 @@ class SG_EXPORT Drawable : public Object
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/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
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void dirtyDisplayList();
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/** Dirty the bounding box, forcing a computeBound() on the next call
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* to getBound(). Should be called in the internal geometry of the Drawable
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* is modified.*/
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void dirtyBound();
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/** get bounding box of geoset.
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* Note, now made virtual to make it possible to implement user-drawn
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* objects albeit so what crudely, to be improved later.
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*/
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inline const BoundingBox& getBound() const
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{
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if( !_bbox_computed)
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computeBound();
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return _bbox;
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}
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/** draw OpenGL primitives.
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* If the drawable has _useDisplayList set to true then use an OpenGL display
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@@ -315,15 +331,17 @@ class SG_EXPORT Drawable : public Object
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ref_ptr<StateSet> _stateset;
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mutable BoundingBox _bbox;
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mutable bool _bbox_computed;
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ref_ptr<Shape> _shape;
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bool _supportsDisplayList;
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bool _useDisplayList;
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typedef std::vector<uint> GLObjectList;
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mutable GLObjectList _globjList;
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mutable BoundingBox _bbox;
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mutable bool _bbox_computed;
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ref_ptr<AppCallback> _appCallback;
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ref_ptr<DrawCallback> _drawCallback;
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ref_ptr<CullCallback> _cullCallback;
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150
include/osg/ProceduralGeometry
Normal file
150
include/osg/ProceduralGeometry
Normal file
@@ -0,0 +1,150 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_ProceduralGeometry
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#define OSG_ProceduralGeometry 1
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#include <osg/Drawable>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Array>
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#include <osg/PrimitiveSet>
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namespace osg {
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class TessellationHints : public Object
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{
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public:
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TessellationHints():
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_TessellationMode(USE_SHAPE_DEFAULTS),
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_targetNumFaces(100),
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_createFrontFace(true),
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_createBackFace(false),
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_createNormals(true),
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_createTextureCoords(false),
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_createTop(true),
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_createBody(true),
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_createBottom(true) {}
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TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(tess,copyop),
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_TessellationMode(tess._TessellationMode),
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_targetNumFaces(tess._targetNumFaces),
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_createFrontFace(tess._createFrontFace),
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_createBackFace(tess._createBackFace),
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_createNormals(tess._createNormals),
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_createTextureCoords(tess._createTextureCoords),
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_createTop(tess._createTop),
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_createBody(tess._createBody),
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_createBottom(tess._createBottom) {}
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META_Object(osg,TessellationHints)
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enum TessellationMode
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{
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USE_SHAPE_DEFAULTS,
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USE_TARGET_NUM_FACES
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};
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inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
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inline TessellationMode getTessellationMode() const { return _TessellationMode; }
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inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
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inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
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inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
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inline bool getCreateFrontFace() const { return _createFrontFace; }
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inline void setCreateBackFace(bool on) { _createFrontFace=on; }
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inline bool getCreateBackFace() const { return _createFrontFace; }
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inline void setCreateNormals(bool on) { _createNormals=on; }
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inline bool getCreateNormals() const { return _createNormals; }
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inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
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inline bool getCreateTextureCoords() const { return _createTextureCoords; }
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inline void setCreateTop(bool on) { _createTop=on; }
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inline bool getCreateTop() const { return _createTop; }
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inline void setCreateBody(bool on) { _createBody=on; }
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inline bool getCreateBody() const { return _createBody; }
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inline void setCreateBottom(bool on) { _createBottom=on; }
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inline bool getCreateBottom() const { return _createBottom; }
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protected:
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~TessellationHints() {}
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TessellationMode _TessellationMode;
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unsigned int _targetNumFaces;
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bool _createFrontFace;
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bool _createBackFace;
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bool _createNormals;
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bool _createTextureCoords;
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bool _createTop;
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bool _createBody;
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bool _createBottom;
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};
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class SG_EXPORT ProceduralGeometry : public Drawable
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{
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public:
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ProceduralGeometry();
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ProceduralGeometry(Shape* shape);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ProceduralGeometry(const ProceduralGeometry& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual Object* cloneType() const { return osgNew ProceduralGeometry(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew ProceduralGeometry(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ProceduralGeometry*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "ProceduralGeometry"; }
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void setTessellationHints(TessellationHints* hints) { _tessellationHints = hints; }
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TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
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const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
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/** draw ProceduralGeometry directly ignoring an OpenGL display list which could be attached.
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* This is the internal draw method which does the drawing itself,
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* and is the method to override when deriving from ProceduralGeometry for user-drawn objects.
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*/
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virtual void drawImmediateMode(State& state);
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/** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
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virtual void accept(AttributeFunctor& af);
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/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
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virtual void accept(PrimitiveFunctor& pf);
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protected:
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ProceduralGeometry& operator = (const ProceduralGeometry&) { return *this;}
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virtual ~ProceduralGeometry();
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virtual bool computeBound() const;
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ref_ptr<TessellationHints> _tessellationHints;
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};
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}
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#endif
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517
include/osg/Shape
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517
include/osg/Shape
Normal file
@@ -0,0 +1,517 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_SHAPE
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#define OSG_SHAPE 1
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osg/Quat>
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#include <osg/Plane>
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#include <osg/Array>
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namespace osg {
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// forward decare visitors.
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class ShapeVisitor;
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class ConstShapeVisitor;
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/** META_StateAttribute macro define the standard clone, isSameKindAs,
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* className and getType methods.
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* Use when subclassing from Object to make it more convinient to define
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* the standard pure virtual methods which are required for all Object
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* subclasses.*/
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#define META_Shape(library,name) \
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virtual osg::Object* cloneType() const { return osgNew name(); } \
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return osgNew name (*this,copyop); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* libraryName() const { return #library; } \
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virtual const char* className() const { return #name; } \
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virtual void accept(osg::ShapeVisitor& sv) { sv.apply(*this); } \
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virtual void accept(osg::ConstShapeVisitor& csv) const { csv.apply(*this); }
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/** Base class for all shape types.
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* Shapes are used to either for culling and collision detection or
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* to define the geometric shape of procedurally generate Geometry.
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*/
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class SG_EXPORT Shape : public Object
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{
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public:
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Shape() {}
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Shape(const Shape& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(sa,copyop) {}
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/** Clone the type of an attribute, with Object* return type.
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Must be defined by derived classes.*/
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virtual Object* cloneType() const = 0;
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/** Clone an attribute, with Object* return type.
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Must be defined by derived classes.*/
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virtual Object* clone(const CopyOp&) const = 0;
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/** return true if this and obj are of the same kind of object.*/
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Shape*>(obj)!=NULL; }
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/** return the name of the attribute's library.*/
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virtual const char* libraryName() const { return "osg"; }
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/** return the name of the attribute's class type.*/
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virtual const char* className() const { return "Shape"; }
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/** accept a non const shape visitor which can be used on non const shape objects.
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Must be defined by derived classes.*/
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virtual void accept(ShapeVisitor&)=0;
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/** accept a const shape visitor which can be used on const shape objects.
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Must be defined by derived classes.*/
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virtual void accept(ConstShapeVisitor&) const =0;
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};
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// forward declartions of Shape types.
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class Sphere;
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class Box;
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class Cone;
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class Cylinder;
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class InfinitePlane;
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class TriangleMesh;
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class ConvexHull;
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class HeightField;
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class CompositeShape;
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class ShapeVisitor
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{
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public:
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ShapeVisitor() {}
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virtual void apply(Sphere&) {}
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virtual void apply(Box&) {}
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virtual void apply(Cone&) {}
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virtual void apply(Cylinder&) {}
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virtual void apply(InfinitePlane&) {}
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virtual void apply(TriangleMesh&) {}
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virtual void apply(ConvexHull&) {}
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virtual void apply(HeightField&) {}
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virtual void apply(CompositeShape&) {}
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};
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class ConstShapeVisitor
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{
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public:
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ConstShapeVisitor() {}
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virtual void apply(const Sphere&) {}
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virtual void apply(const Box&) {}
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virtual void apply(const Cone&) {}
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virtual void apply(const Cylinder&) {}
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virtual void apply(const InfinitePlane&) {}
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virtual void apply(const TriangleMesh&) {}
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virtual void apply(const ConvexHull&) {}
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virtual void apply(const HeightField&) {}
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virtual void apply(const CompositeShape&) {}
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};
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class Sphere : public Shape
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{
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public:
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Sphere():
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_center(0.0f,0.0f,0.0f),
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_radius(1.0f) {}
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Sphere(const osg::Vec3& center,float radius):
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_center(center),
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_radius(radius) {}
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Sphere(const Sphere& sphere,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Shape(sphere,copyop),
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_center(sphere._center),
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_radius(sphere._radius) {}
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META_Shape(osg, Sphere)
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inline bool valid() const { return _radius>=0.0f; }
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inline void set(const Vec3& center,float radius)
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{
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_center = center;
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_radius = radius;
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}
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inline void setCenter(const Vec3& center) { _center = center; }
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inline const Vec3& getCenter() const { return _center; }
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inline void setRadius(float radius) { _radius = radius; }
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inline float getRadius() const { return _radius; }
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protected:
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virtual ~Sphere() {}
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Vec3 _center;
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float _radius;
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};
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class Box : public Shape
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{
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public:
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Box():
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_center(0.0f,0.0f,0.0f),
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_halfLengths(0.5f,0.5f,0.5f) {}
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Box(const osg::Vec3& center,float width):
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_center(center),
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_halfLengths(width*0.5f,width*0.5f,width*0.5f) {}
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Box(const osg::Vec3& center,float lengthX,float lengthY, float lengthZ):
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_center(center),
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_halfLengths(lengthX*0.5f,lengthY*0.5f,lengthZ*0.5f) {}
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Box(const Box& box,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Shape(box,copyop),
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_center(box._center),
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_halfLengths(box._halfLengths),
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_rotation(box._rotation) {}
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META_Shape(osg, Box)
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inline bool valid() const { return _halfLengths.x()>=0.0f; }
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||||
|
||||
inline void set(const Vec3& center,const Vec3& halfLengths)
|
||||
{
|
||||
_center = center;
|
||||
_halfLengths = halfLengths;
|
||||
}
|
||||
|
||||
inline void setCenter(const Vec3& center) { _center = center; }
|
||||
inline const Vec3& getCenter() const { return _center; }
|
||||
|
||||
inline void setHalfLengths(const Vec3& halfLengths) { _halfLengths = halfLengths; }
|
||||
inline const Vec3& getHalfLengths() const { return _halfLengths; }
|
||||
|
||||
inline void setRotation(const Quat& quat) { _rotation = quat; }
|
||||
inline const Quat& getRotation() const { return _rotation; }
|
||||
inline Matrix getRotationMatrix() const { Matrix matrix; _rotation.get(matrix); return matrix; }
|
||||
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Box() {}
|
||||
|
||||
Vec3 _center;
|
||||
Vec3 _halfLengths;
|
||||
Quat _rotation;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Cone : public Shape
|
||||
{
|
||||
public:
|
||||
|
||||
Cone():
|
||||
_center(0.0f,0.0f,0.0f),
|
||||
_radius(1.0f),
|
||||
_height(1.0f) {}
|
||||
|
||||
Cone(const osg::Vec3& center,float radius,float height):
|
||||
_center(center),
|
||||
_radius(radius),
|
||||
_height(height) {}
|
||||
|
||||
Cone(const Cone& cone,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Shape(cone,copyop),
|
||||
_center(cone._center),
|
||||
_radius(cone._radius),
|
||||
_height(cone._height),
|
||||
_rotation(cone._rotation) {}
|
||||
|
||||
META_Shape(osg, Cone)
|
||||
|
||||
inline bool valid() const { return _radius>=0.0f; }
|
||||
|
||||
inline void set(const Vec3& center,float radius, float height)
|
||||
{
|
||||
_center = center;
|
||||
_radius = radius;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
inline void setCenter(const Vec3& center) { _center = center; }
|
||||
inline const Vec3& getCenter() const { return _center; }
|
||||
|
||||
inline void setRadius(float radius) { _radius = radius; }
|
||||
inline float getRadius() const { return _radius; }
|
||||
|
||||
inline void setHeight(float height) { _height = height; }
|
||||
inline float getHeight() const { return _height; }
|
||||
|
||||
inline void setRotation(const Quat& quat) { _rotation = quat; }
|
||||
inline const Quat& getRotation() const { return _rotation; }
|
||||
inline Matrix getRotationMatrix() const { Matrix matrix; _rotation.get(matrix); return matrix; }
|
||||
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
|
||||
|
||||
inline float getBaseOffsetFactor() const { return 0.25f; }
|
||||
inline float getBaseOffset() const { return -getBaseOffsetFactor()*getHeight(); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Cone() {}
|
||||
|
||||
Vec3 _center;
|
||||
float _radius;
|
||||
float _height;
|
||||
|
||||
Quat _rotation;
|
||||
};
|
||||
|
||||
class Cylinder : public Shape
|
||||
{
|
||||
public:
|
||||
|
||||
Cylinder():
|
||||
_center(0.0f,0.0f,0.0f),
|
||||
_radius(-1.0f),
|
||||
_height(0.0f) {}
|
||||
|
||||
Cylinder(const osg::Vec3& center,float radius,float height):
|
||||
_center(center),
|
||||
_radius(radius),
|
||||
_height(height) {}
|
||||
|
||||
Cylinder(const Cylinder& cylinder,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Shape(cylinder,copyop),
|
||||
_center(cylinder._center),
|
||||
_radius(cylinder._radius),
|
||||
_height(cylinder._height),
|
||||
_rotation(cylinder._rotation) {}
|
||||
|
||||
META_Shape(osg, Cylinder)
|
||||
|
||||
inline bool valid() const { return _radius>=0.0f; }
|
||||
|
||||
inline void set(const Vec3& center,float radius, float height)
|
||||
{
|
||||
_center = center;
|
||||
_radius = radius;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
inline void setCenter(const Vec3& center) { _center = center; }
|
||||
inline const Vec3& getCenter() const { return _center; }
|
||||
|
||||
inline void setRadius(float radius) { _radius = radius; }
|
||||
inline float getRadius() const { return _radius; }
|
||||
|
||||
inline void setHeight(float height) { _height = height; }
|
||||
inline float getHeight() const { return _height; }
|
||||
|
||||
inline void setRotation(const Quat& quat) { _rotation = quat; }
|
||||
inline const Quat& getRotation() const { return _rotation; }
|
||||
inline Matrix getRotationMatrix() const { Matrix matrix; _rotation.get(matrix); return matrix; }
|
||||
bool zeroRotation() const { return _rotation.zeroRotation(); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Cylinder() {}
|
||||
|
||||
Vec3 _center;
|
||||
float _radius;
|
||||
float _height;
|
||||
|
||||
Quat _rotation;
|
||||
};
|
||||
|
||||
class InfinitePlane : public Shape, public Plane
|
||||
{
|
||||
public:
|
||||
|
||||
};
|
||||
|
||||
class TriangleMesh : public Shape
|
||||
{
|
||||
public:
|
||||
|
||||
TriangleMesh() {}
|
||||
|
||||
TriangleMesh(const TriangleMesh& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Shape(mesh,copyop),
|
||||
_vertices(mesh._vertices),
|
||||
_indices(mesh._indices) {}
|
||||
|
||||
META_Shape(osg, TriangleMesh)
|
||||
|
||||
|
||||
void setVertices(Vec3Array* vertices) { _vertices = vertices; }
|
||||
Vec3Array* getVertices() { return _vertices.get(); }
|
||||
const Vec3Array* getVertices() const { return _vertices.get(); }
|
||||
|
||||
|
||||
void setIndices(IndexArray* indices) { _indices = indices; }
|
||||
IndexArray* getIndices() { return _indices.get(); }
|
||||
const IndexArray* getIndices() const { return _indices.get(); }
|
||||
|
||||
protected:
|
||||
|
||||
~TriangleMesh() {}
|
||||
|
||||
ref_ptr<Vec3Array> _vertices;
|
||||
ref_ptr<IndexArray> _indices;
|
||||
|
||||
};
|
||||
|
||||
class ConvexHull : public TriangleMesh
|
||||
{
|
||||
public:
|
||||
|
||||
ConvexHull() {}
|
||||
|
||||
ConvexHull(const ConvexHull& hull,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
TriangleMesh(hull,copyop) {}
|
||||
|
||||
META_Shape(osg, TriangleMesh)
|
||||
|
||||
protected:
|
||||
|
||||
~ConvexHull() {}
|
||||
};
|
||||
|
||||
class HeightField : public Shape
|
||||
{
|
||||
public:
|
||||
|
||||
HeightField() {}
|
||||
|
||||
HeightField(const HeightField& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Shape(mesh,copyop),
|
||||
_zeroRotation(true),
|
||||
_columns(0),
|
||||
_rows(0),
|
||||
_origin(0.0f,0.0f,0.0f),
|
||||
_dx(1.0f),
|
||||
_dy(1.0f) {}
|
||||
|
||||
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const HeightField*>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osg"; }
|
||||
virtual const char* className() const { return "HeightFiled"; }
|
||||
virtual void accept(osg::ShapeVisitor& sv) { sv.apply(*this); }
|
||||
virtual void accept(osg::ConstShapeVisitor& csv) const { csv.apply(*this); }
|
||||
|
||||
virtual void setNumColumnsAndRows(unsigned int col,unsigned int rows) = 0;
|
||||
|
||||
inline unsigned int getNumColumns() const { return _columns; }
|
||||
inline unsigned int getNumRows() const { return _rows; }
|
||||
|
||||
inline void setOrigin(const osg::Vec3& origin) { _origin = origin; }
|
||||
inline const osg::Vec3& getOrigin() const { return _origin; }
|
||||
|
||||
inline void setXInterval(float dx) { _dx = dx; }
|
||||
inline float getXInterval() const { return _dx; }
|
||||
|
||||
inline void setYInterval(float dy) { _dy = dy; }
|
||||
inline float getYInterval() const { return _dy; }
|
||||
|
||||
virtual void setHeight(unsigned int c,unsigned int r) const = 0;
|
||||
virtual float getHeight(unsigned int c,unsigned int r) const = 0;
|
||||
|
||||
virtual void setNormal(unsigned int c,unsigned int r,const osg::Vec3& normal) const = 0;
|
||||
virtual Vec3 getNormal(unsigned int c,unsigned int r) const = 0;
|
||||
|
||||
inline Vec3 getVertex(unsigned int c,unsigned int r) const
|
||||
{
|
||||
return Vec3(_origin.x()+_dx*(float)c,
|
||||
_origin.y()+_dy*(float)r,
|
||||
_origin.z()+getHeight(c,r));
|
||||
}
|
||||
|
||||
inline void setRotation(const Quat& quat) { _rotation = quat; }
|
||||
inline const Quat& getRotation() const { return _rotation; }
|
||||
inline Matrix getRotationMatrix() const { Matrix matrix; _rotation.get(matrix); return matrix; }
|
||||
inline bool zeroRotation() const { return _rotation.zeroRotation(); }
|
||||
|
||||
protected:
|
||||
|
||||
~HeightField() {}
|
||||
|
||||
bool _zeroRotation;
|
||||
|
||||
unsigned int _columns,_rows;
|
||||
|
||||
osg::Vec3 _origin;
|
||||
float _dx;
|
||||
float _dy;
|
||||
|
||||
Quat _rotation;
|
||||
|
||||
};
|
||||
|
||||
class CompositeShape : public Shape
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::vector< ref_ptr<Shape> > ChildList;
|
||||
|
||||
CompositeShape();
|
||||
|
||||
CompositeShape(const CompositeShape& cs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Shape(cs,copyop),
|
||||
_children(cs._children) {}
|
||||
|
||||
META_Shape(osg, CompositeShape)
|
||||
|
||||
/** Set the shape that encloses all of the children.*/
|
||||
void setShape(Shape* shape) { _shape = shape; }
|
||||
|
||||
/** Get the shape that encloses all of the children.*/
|
||||
Shape* getShape() { return _shape.get(); }
|
||||
|
||||
/** Get the const shape that encloses all of the children.*/
|
||||
const Shape* getShape() const { return _shape.get(); }
|
||||
|
||||
/** Get the number of children of this composite shape.*/
|
||||
unsigned int getNumChildren() const { return _children.size(); }
|
||||
|
||||
/** Get a child.*/
|
||||
Shape* getChild(unsigned int i) { return _children[i].get(); }
|
||||
|
||||
/** Get a const child.*/
|
||||
const Shape* getChild(unsigned int i) const { return _children[i].get(); }
|
||||
|
||||
/** Add a child to the list.*/
|
||||
void addChild(Shape* shape) { _children.push_back(shape); }
|
||||
|
||||
/** remove a child from the list.*/
|
||||
void removeChild(unsigned int i) { _children.erase(_children.begin()+i); }
|
||||
|
||||
/** find the index number of child, if child is not found then it returns getNumChildren(),
|
||||
* so should be used in similar sytle of STL's result!=end().*/
|
||||
unsigned int findChildNo(Shape* shape);
|
||||
|
||||
protected:
|
||||
|
||||
~CompositeShape() {}
|
||||
|
||||
ref_ptr<Shape> _shape;
|
||||
ChildList _children;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user