Reorganised the managment of margins around glyphs so that is done entirely
with src/osgText/Font.cpp rather than the font plugins or Text.cpp
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@@ -338,8 +338,8 @@ String::iterator Text::computeLastCharacterOnLine(osg::Vec2& cursor, String::ite
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if (glyph)
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{
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float width = (float)(glyph->s()-2*activefont->getGlyphImageMargin()) * wr;
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//float height = (float)(glyph->t()-2*activefont->getGlyphImageMargin()) * hr;
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float width = (float)(glyph->s()) * wr;
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//float height = (float)(glyph->t()) * hr;
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#ifdef TREES_CODE_FOR_MAKING_SPACES_EDITABLE
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if (width == 0.0f) width = glyph->getHorizontalAdvance() * wr;
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//if (height == 0.0f) height = glyph->getVerticalAdvance() * hr;
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@@ -598,9 +598,9 @@ void Text::computeGlyphRepresentation()
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Font::Glyph* glyph = activefont->getGlyph(charcode);
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if (glyph)
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{
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float width = (float)(glyph->s()) * wr;
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float height = (float)(glyph->t()) * hr;
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float width = (float)(glyph->s()-2*activefont->getGlyphImageMargin()) * wr;
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float height = (float)(glyph->t()-2*activefont->getGlyphImageMargin()) * hr;
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#ifdef TREES_CODE_FOR_MAKING_SPACES_EDITABLE
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if (width == 0.0f) width = glyph->getHorizontalAdvance() * wr;
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if (height == 0.0f) height = glyph->getVerticalAdvance() * hr;
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@@ -1465,7 +1465,11 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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unsigned int contextID = state.getContextID();
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state.applyMode(GL_BLEND,true);
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#if 1
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state.applyTextureMode(0,GL_TEXTURE_2D,true);
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#else
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state.applyTextureMode(0,GL_TEXTURE_2D,false);
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#endif
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state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
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if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
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