From Wang Rui, added osgParticle serializers
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#include <osgParticle/FluidFrictionOperator>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgParticleFluidFrictionOperator,
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new osgParticle::FluidFrictionOperator,
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osgParticle::FluidFrictionOperator,
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"osg::Object osgParticle::Operator osgParticle::FluidFrictionOperator" )
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{
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ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _density
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ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _viscosity
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ADD_VEC3_SERIALIZER( Wind, osg::Vec3() ); // _wind
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ADD_FLOAT_SERIALIZER( OverrideRadius, 0.0f ); // _ovr_rad
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}
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