Added getNumLayers method
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@@ -239,6 +239,8 @@ public:
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return _layerGeode;
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return _layerGeode;
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}
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}
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inline unsigned int getNumLayerLavels() const { return _numLayerLevels; }
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// default value to use when setting up textures.
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// default value to use when setting up textures.
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void setMaxAnisotropy(float anisotropy)
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void setMaxAnisotropy(float anisotropy)
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{
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{
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