From Cedric Pinson, "Here a list of changes:

Bone now inherit from MatrixTransform. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry has been refactored so now it works when you save and
reload RigGeometry because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry as source for a RigGeometry.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"
This commit is contained in:
Robert Osfield
2010-01-27 12:24:55 +00:00
parent 0abf08b806
commit db4d58b01d
65 changed files with 1967 additions and 862 deletions

View File

@@ -29,6 +29,7 @@
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor>
#include <sstream>
@@ -43,6 +44,15 @@ osg::ref_ptr<osg::Program> program;
// show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{
void operator()(osgAnimation::RigGeometry& geom)
{
if (_needInit)
if (!init(geom))
return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
@@ -56,7 +66,9 @@ struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
return false;
}
osgAnimation::Bone::BoneMap bm = geom.getSkeleton()->getBoneMap();
osgAnimation::BoneMapVisitor mapVisitor;
geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
return false;
@@ -136,8 +148,11 @@ struct SetupRigGeometry : public osg::NodeVisitor
rig->setRigTransformImplementation(new MyRigTransformHardware);
}
#if 0
if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box
geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback);
// geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback);
#endif
}
};

View File

@@ -18,6 +18,7 @@
#include <osg/Geode>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgDB/WriteFile>
#include <osgUtil/SmoothingVisitor>
#include <osg/io_utils>
@@ -25,6 +26,11 @@
#include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/UpdateMatrixTransform>
#include <osgAnimation/UpdateBone>
#include <osgAnimation/StackedTransform>
#include <osgAnimation/StackedTranslateElement>
#include <osgAnimation/StackedRotateAxisElement>
osg::Geode* createAxis()
{
@@ -58,8 +64,9 @@ osg::Geode* createAxis()
osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
{
osgAnimation::RigGeometry* geometry = new osgAnimation::RigGeometry;
osgAnimation::RigGeometry* riggeometry = new osgAnimation::RigGeometry;
osg::Geometry* geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array());
osg::ref_ptr<osg::Vec3Array> colors (new osg::Vec3Array());
geometry->setVertexArray (vertices.get());
@@ -119,7 +126,8 @@ osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
geometry->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, array->size(), &array->front()));
geometry->setUseDisplayList( false );
return geometry;
riggeometry->setSourceGeometry(geometry);
return riggeometry;
}
@@ -163,22 +171,27 @@ int main (int argc, char* argv[])
osg::ref_ptr<osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton;
skelroot->setDefaultUpdateCallback();
osg::ref_ptr<osgAnimation::Bone> root = new osgAnimation::Bone;
{
root->setBindMatrixInBoneSpace(osg::Matrix::identity());
root->setBindMatrixInBoneSpace(osg::Matrix::translate(-1,0,0));
root->setName("root");
root->setDefaultUpdateCallback();
}
root->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(-1,0,0)));
root->setName("root");
osgAnimation::UpdateBone* pRootUpdate = new osgAnimation::UpdateBone("root");
pRootUpdate->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate",osg::Vec3(-1,0,0)));
root->setUpdateCallback(pRootUpdate);
osg::ref_ptr<osgAnimation::Bone> right0 = new osgAnimation::Bone;
right0->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
right0->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(0,0,0)));
right0->setName("right0");
right0->setDefaultUpdateCallback("right0");
osgAnimation::UpdateBone* pRight0Update = new osgAnimation::UpdateBone("right0");
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
right0->setUpdateCallback(pRight0Update);
osg::ref_ptr<osgAnimation::Bone> right1 = new osgAnimation::Bone;
right1->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
right1->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(1,0,0)));
right1->setName("right1");
right1->setDefaultUpdateCallback("right1");
osgAnimation::UpdateBone* pRight1Update = new osgAnimation::UpdateBone("right1");
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
right1->setUpdateCallback(pRight1Update);
root->addChild(right0.get());
right0->addChild(right1.get());
@@ -190,33 +203,27 @@ int main (int argc, char* argv[])
osgAnimation::Animation* anim = new osgAnimation::Animation;
{
osgAnimation::QuatKeyframeContainer* keys0 = new osgAnimation::QuatKeyframeContainer;
osg::Quat rotate;
rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
keys0->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
keys0->push_back(osgAnimation::QuatKeyframe(3,rotate));
keys0->push_back(osgAnimation::QuatKeyframe(6,rotate));
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
osgAnimation::FloatKeyframeContainer* keys0 = new osgAnimation::FloatKeyframeContainer;
keys0->push_back(osgAnimation::FloatKeyframe(0,0));
keys0->push_back(osgAnimation::FloatKeyframe(3,osg::PI_2));
keys0->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2));
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler;
sampler->setKeyframeContainer(keys0);
// osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right0->getUpdateCallback());
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
channel->setName("quaternion");
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler);
channel->setName("rotate");
channel->setTargetName("right0");
anim->addChannel(channel);
}
{
osgAnimation::QuatKeyframeContainer* keys1 = new osgAnimation::QuatKeyframeContainer;
osg::Quat rotate;
rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
keys1->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
keys1->push_back(osgAnimation::QuatKeyframe(3,osg::Quat(0,0,0,1)));
keys1->push_back(osgAnimation::QuatKeyframe(6,rotate));
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
osgAnimation::FloatKeyframeContainer* keys1 = new osgAnimation::FloatKeyframeContainer;
keys1->push_back(osgAnimation::FloatKeyframe(0,0));
keys1->push_back(osgAnimation::FloatKeyframe(3,0));
keys1->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2));
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler;
sampler->setKeyframeContainer(keys1);
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
//osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right1->getUpdateCallback());
channel->setName("quaternion");
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler);
channel->setName("rotate");
channel->setTargetName("right1");
anim->addChannel(channel);
}
@@ -245,7 +252,7 @@ int main (int argc, char* argv[])
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
skelroot->addChild(geode);
osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getSourceGeometry()->getVertexArray());
geom->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
geom->setDataVariance(osg::Object::DYNAMIC);
@@ -260,6 +267,7 @@ int main (int argc, char* argv[])
viewer.frame();
}
osgDB::writeNodeFile(*scene, "skinning.osg");
return 0;
}

View File

@@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -22,7 +22,8 @@
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/Channel>
#include <osgAnimation/UpdateCallback>
#include <osgAnimation/UpdateMatrixTransform>
#include <osgAnimation/StackedTranslateElement>
using namespace osgAnimation;
@@ -74,7 +75,9 @@ int main (int argc, char* argv[])
osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform();
trans->setName("AnimatedNode");
trans->setDataVariance(osg::Object::DYNAMIC);
trans->setUpdateCallback(new osgAnimation::UpdateTransform("AnimatedCallback"));
osgAnimation::UpdateMatrixTransform* updatecb = new osgAnimation::UpdateMatrixTransform("AnimatedCallback");
updatecb->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("position"));
trans->setUpdateCallback(updatecb);
trans->setMatrix(osg::Matrix::identity());
trans->addChild (geode.get());