From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform. It simplify a lot the update of Bone matrix. It helps to have the bone system more generic. eg it's now possible to have animation data with precomputed bind matrix. The other benefit, is now the collada plugin will be able to use osgAnimation to display skinned mesh. Michael Plating did a great work to improve this aspect, he is working on the collada plugin and should be able to submit a new version soon. The RigGeometry has been refactored so now it works when you save and reload RigGeometry because the source is not touched anymore. The benefit with this update is that it should be now possible to use a MorphGeometry as source for a RigGeometry. The bad news is that the format has changed, so i have rebuild osg-data related to osgAnimation data, updated the blender exporter to export to the new format. The fbx plugin could be touched about this commit, i dont compile it so i can't give more information about it. The bvh plugin has been updated by Wang rui so this one is fixed with the new code of osgAnimation. The examples has been updated to work with the new code too... The example osg-data/example.osg should be remove, it's an old example that does not work. For people using blender the blender exporter up to date is here: http://hg.plopbyte.net/osgexport2/ it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the modification will be push in the trunk. "
This commit is contained in:
72
include/osgAnimation/AnimationUpdateCallback
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72
include/osgAnimation/AnimationUpdateCallback
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@@ -0,0 +1,72 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION_UPDATE_CALLBACK
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#define OSGANIMATION_ANIMATION_UPDATE_CALLBACK 1
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#include <osg/Object>
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#include <osgAnimation/Channel>
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#include <osgAnimation/Animation>
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#include <string>
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namespace osgAnimation
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{
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class AnimationUpdateCallbackBase : public virtual osg::Object
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{
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public:
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virtual bool link(Channel* channel) = 0;
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virtual int link(Animation* animation) = 0;
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};
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template <class T>
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class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
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{
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public:
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AnimationUpdateCallback() {}
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AnimationUpdateCallback(const std::string& name) { T::setName(name);}
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop): T(apc, copyop) {}
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META_Object(osgAnimation, AnimationUpdateCallback<T>);
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const std::string& getName() const { return T::getName(); }
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bool link(Channel* channel) { return 0; }
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int link(Animation* animation)
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{
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if (T::getName().empty())
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{
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osg::notify(osg::WARN) << "An update callback has no name, it means it could link only with \"\" named Target, often an error, discard" << std::endl;
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return 0;
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}
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int nbLinks = 0;
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for (ChannelList::iterator it = animation->getChannels().begin();
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it != animation->getChannels().end();
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++it)
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{
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std::string targetName = (*it)->getTargetName();
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if (targetName == T::getName())
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{
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AnimationUpdateCallbackBase* a = this;
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a->link((*it).get());
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nbLinks++;
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}
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}
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return nbLinks;
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}
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};
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}
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#endif
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@@ -16,38 +16,20 @@
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* Michael Platings <mplatings@pixelpower.com>
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*/
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#ifndef OSGANIMATION_BONE_H
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#define OSGANIMATION_BONE_H
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#ifndef OSGANIMATION_BONE
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#define OSGANIMATION_BONE 1
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#include <osg/Transform>
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#include <osg/Quat>
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#include <osg/Vec3>
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#include <osg/Node>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/NodeVisitor>
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#include <osg/MatrixTransform>
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#include <osgAnimation/Export>
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#include <osgAnimation/Target>
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#include <osgAnimation/Sampler>
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#include <osgAnimation/Channel>
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#include <osgAnimation/Keyframe>
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#include <osgAnimation/UpdateCallback>
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#include <osgAnimation/Animation>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/VertexInfluence>
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namespace osgAnimation
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{
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// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
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// makes no sense. You can share the entire hierarchy but not only a part of it.
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class OSGANIMATION_EXPORT Bone : public osg::Transform
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class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform
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{
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public:
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typedef osg::ref_ptr<Bone> PointerType;
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typedef std::map<std::string, PointerType > BoneMap;
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typedef osg::Matrix MatrixType;
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META_Node(osgAnimation, Bone);
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@@ -56,128 +38,24 @@ namespace osgAnimation
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void setDefaultUpdateCallback(const std::string& name = "");
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class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _position;
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osg::ref_ptr<osgAnimation::QuatTarget> _quaternion;
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osg::ref_ptr<osgAnimation::Vec3Target> _scale;
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public:
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META_Object(osgAnimation, UpdateBone);
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UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
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UpdateBone(const std::string& name = "") : AnimationUpdateCallback <osg::NodeCallback>(name)
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{
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setName(name);
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_quaternion = new osgAnimation::QuatTarget;
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_position = new osgAnimation::Vec3Target;
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_scale = new osgAnimation::Vec3Target;
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}
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void update(osgAnimation::Bone& bone)
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{
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bone.setTranslation(_position->getValue());
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bone.setRotation(_quaternion->getValue());
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bone.setScale(_scale->getValue());
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bone.dirtyBound();
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}
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osgAnimation::QuatTarget* getQuaternion() {return _quaternion.get();}
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osgAnimation::Vec3Target* getPosition() {return _position.get();}
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osgAnimation::Vec3Target* getScale() {return _scale.get();}
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bool needLink() const
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{
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// the idea is to return true if nothing is linked
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return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
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}
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/** Link channel*/
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bool link(osgAnimation::Channel* channel);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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};
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
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Bone* getBoneParent();
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const Bone* getBoneParent() const;
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void setTranslation(const osg::Vec3& trans) { _position = trans;}
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void setRotation(const osg::Quat& quat) { _rotation = quat;}
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void setScale(const osg::Vec3& scale) { _scale = scale;}
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const osg::Vec3& getTranslation() const { return _position;}
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const osg::Quat& getRotation() const { return _rotation;}
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const osg::Vec3& getScale() const { return _scale;}
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osg::Matrix getMatrixInBoneSpace() const { return (osg::Matrix(getRotation())) * osg::Matrix::translate(getTranslation()) * _bindInBoneSpace;}
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const osg::Matrix& getBindMatrixInBoneSpace() const { return _bindInBoneSpace; }
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const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();}
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const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
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const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
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void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
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void setBindMatrixInBoneSpace(const osg::Matrix& matrix)
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{
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_bindInBoneSpace = matrix;
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_needToRecomputeBindMatrix = true;
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}
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inline bool needToComputeBindMatrix() { return _needToRecomputeBindMatrix;}
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virtual void computeBindMatrix();
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void setNeedToComputeBindMatrix(bool state) { _needToRecomputeBindMatrix = state; }
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/** Add Node to Group.
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* If node is not NULL and is not contained in Group then increment its
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* reference count, add it to the child list and dirty the bounding
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* sphere to force it to recompute on next getBound() and return true for success.
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* Otherwise return false. Scene nodes can't be added as child nodes.
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*/
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virtual bool addChild( Node *child );
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BoneMap getBoneMap();
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void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; }
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protected:
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osg::Vec3 _position;
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osg::Quat _rotation;
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osg::Vec3 _scale;
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// flag to recompute bind pose
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bool _needToRecomputeBindMatrix;
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// bind data
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osg::Matrix _bindInBoneSpace;
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osg::Matrix _invBindInSkeletonSpace;
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// bone updated
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osg::Matrix _boneInSkeletonSpace;
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};
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inline bool Bone::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_RF)
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matrix.preMult(getMatrixInBoneSpace());
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else
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matrix = getMatrixInBoneSpace();
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return true;
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}
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inline bool Bone::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_RF)
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matrix.postMult(osg::Matrix::inverse(getMatrixInBoneSpace()));
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else
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matrix = osg::Matrix::inverse(getMatrixInBoneSpace());
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return true;
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}
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typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
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}
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#endif
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@@ -15,8 +15,8 @@
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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*/
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#ifndef OSGANIMATION_BONEMAP_VISITOR_H
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#define OSGANIMATION_BONEMAP_VISITOR_H 1
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#ifndef OSGANIMATION_BONEMAP_VISITOR
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#define OSGANIMATION_BONEMAP_VISITOR 1
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#include <osgAnimation/Export>
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#include <osgAnimation/Bone>
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@@ -32,10 +32,10 @@ namespace osgAnimation
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void apply(osg::Node&);
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void apply(osg::Transform& node);
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const Bone::BoneMap& getBoneMap() const;
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const BoneMap& getBoneMap() const;
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protected:
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Bone::BoneMap _map;
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BoneMap _map;
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};
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}
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@@ -172,6 +172,7 @@ namespace osgAnimation
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typedef TemplateChannel<Vec3LinearSampler> Vec3LinearChannel;
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typedef TemplateChannel<Vec4LinearSampler> Vec4LinearChannel;
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typedef TemplateChannel<QuatSphericalLinearSampler> QuatSphericalLinearChannel;
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typedef TemplateChannel<MatrixLinearSampler> MatrixLinearChannel;
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typedef TemplateChannel<FloatCubicBezierSampler> FloatCubicBezierChannel;
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typedef TemplateChannel<DoubleCubicBezierSampler> DoubleCubicBezierChannel;
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@@ -1,43 +0,0 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
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* (at your option) any later version. The full license is in LICENSE file
|
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* included with this distribution, and on the openscenegraph.org website.
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*
|
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* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
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#ifndef COMPUTE_BIND_MATRIX_VISITOR_H
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#define COMPUTE_BIND_MATRIX_VISITOR_H 1
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#include <osg/NodeVisitor>
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#include <osgAnimation/Bone>
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namespace osgAnimation
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{
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class ComputeBindMatrixVisitor : public osg::NodeVisitor
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{
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public:
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ComputeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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void apply(osg::Node& node) { return; }
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void apply(osg::Transform& node)
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{
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osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
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if (!bone)
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return;
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if (bone->needToComputeBindMatrix())
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bone->computeBindMatrix();
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traverse(node);
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}
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};
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||||
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}
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#endif
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@@ -12,60 +12,61 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
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||||
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#ifndef OSGANIMATION_CUBIC_BEZIER_H
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#define OSGANIMATION_CUBIC_BEZIER_H
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#ifndef OSGANIMATION_CUBIC_BEZIER
|
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#define OSGANIMATION_CUBIC_BEZIER 1
|
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|
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#include <osg/Vec2>
|
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#include <osg/Vec3>
|
||||
#include <osg/Vec4>
|
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#include <osg/Quat>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
template <class T>
|
||||
struct TemplateCubicBezier
|
||||
class TemplateCubicBezier
|
||||
{
|
||||
T mPoint[3];
|
||||
const T& getP0() const { return mPoint[0];}
|
||||
const T& getP1() const { return mPoint[1];}
|
||||
const T& getP2() const { return mPoint[2];}
|
||||
TemplateCubicBezier(const T& v0, const T& v1, const T& v2)
|
||||
{
|
||||
mPoint[0] = v0;
|
||||
mPoint[1] = v1;
|
||||
mPoint[2] = v2;
|
||||
}
|
||||
// Constructor with value only
|
||||
TemplateCubicBezier(const T& v0)
|
||||
{
|
||||
mPoint[0] = v0;
|
||||
mPoint[1] = v0;
|
||||
mPoint[2] = v0;
|
||||
}
|
||||
|
||||
public:
|
||||
TemplateCubicBezier() {}
|
||||
|
||||
const T& getPosition() const { return mPoint[0];}
|
||||
const T& getTangentPoint1() const { return mPoint[1];}
|
||||
const T& getTangentPoint2() const { return mPoint[2];}
|
||||
|
||||
// steaming operators.
|
||||
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
|
||||
TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o)
|
||||
{
|
||||
output << vec.mPoint[0] << " "
|
||||
<< vec.mPoint[1] << " "
|
||||
<< vec.mPoint[2];
|
||||
}
|
||||
|
||||
// Constructor with value only
|
||||
TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
|
||||
{
|
||||
}
|
||||
|
||||
const T& getPosition() const { return _position;}
|
||||
const T& getControlPointIn() const { return _controlPointIn;}
|
||||
const T& getControlPointOut() const { return _controlPointOut;}
|
||||
|
||||
T& getPosition() { return _position;}
|
||||
T& getControlPointIn() { return _controlPointIn;}
|
||||
T& getControlPointOut() { return _controlPointOut;}
|
||||
|
||||
void setPosition(const T& v) {_position = v;}
|
||||
void setControlPointIn(const T& v) {_controlPointIn = v;}
|
||||
void setControlPointOut(const T& v) {_controlPointOut = v;}
|
||||
|
||||
// steaming operators.
|
||||
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
|
||||
{
|
||||
output << tcb._position << " "
|
||||
<< tcb._controlPointIn << " "
|
||||
<< tcb._controlPointOut;
|
||||
return output; // to enable cascading
|
||||
}
|
||||
|
||||
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
|
||||
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
|
||||
{
|
||||
input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
|
||||
input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
|
||||
return input;
|
||||
}
|
||||
};
|
||||
|
||||
protected:
|
||||
T _position, _controlPointIn, _controlPointOut;
|
||||
};
|
||||
|
||||
typedef TemplateCubicBezier<float> FloatCubicBezier;
|
||||
typedef TemplateCubicBezier<double> DoubleCubicBezier;
|
||||
|
||||
@@ -313,7 +313,7 @@ namespace osgAnimation {
|
||||
osg::notify(osg::WARN) << "CompositeMotion::getValueInNormalizedRange no Motion in the CompositeMotion, add motion to have result" << std::endl;
|
||||
return;
|
||||
}
|
||||
for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); it++)
|
||||
for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); ++it)
|
||||
{
|
||||
const Motion* motion = static_cast<const Motion*>(it->get());
|
||||
float durationInRange = motion->getDuration() / getDuration();
|
||||
|
||||
@@ -205,8 +205,8 @@ namespace osgAnimation
|
||||
float t2 = t * t;
|
||||
|
||||
TYPE v0 = keyframes[i].getValue().getPosition() * one_minus_t3;
|
||||
TYPE v1 = keyframes[i].getValue().getTangentPoint1() * (3.0 * t * one_minus_t2);
|
||||
TYPE v2 = keyframes[i].getValue().getTangentPoint2() * (3.0 * t2 * one_minus_t);
|
||||
TYPE v1 = keyframes[i].getValue().getControlPointIn() * (3.0 * t * one_minus_t2);
|
||||
TYPE v2 = keyframes[i].getValue().getControlPointOut() * (3.0 * t2 * one_minus_t);
|
||||
TYPE v3 = keyframes[i+1].getValue().getPosition() * (t2 * t);
|
||||
|
||||
result = v0 + v1 + v2 + v3;
|
||||
@@ -228,6 +228,7 @@ namespace osgAnimation
|
||||
typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator;
|
||||
typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<osg::Matrixf, osg::Matrixf> MatrixLinearInterpolator;
|
||||
|
||||
typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator;
|
||||
typedef TemplateCubicBezierInterpolator<double, DoubleCubicBezier> DoubleCubicBezierInterpolator;
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Vec2>
|
||||
#include <osg/Matrixf>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
@@ -114,6 +115,9 @@ namespace osgAnimation
|
||||
typedef TemplateKeyframe<osg::Quat> QuatKeyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Quat> QuatKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<osg::Matrixf> MatrixKeyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Matrixf> MatrixKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec3Packed> Vec3PackedKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec3Packed> Vec3PackedKeyframeContainer;
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
#define OSGANIMATION_MORPHGEOMETRY_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osg/Geometry>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/RigTransform>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <osg/Geometry>
|
||||
|
||||
namespace osgAnimation
|
||||
@@ -28,7 +29,7 @@ namespace osgAnimation
|
||||
public:
|
||||
|
||||
RigGeometry();
|
||||
RigGeometry(const osg::Geometry& b);
|
||||
// RigGeometry(const osg::Geometry& b);
|
||||
RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osgAnimation, RigGeometry);
|
||||
@@ -63,8 +64,15 @@ namespace osgAnimation
|
||||
const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
|
||||
const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
|
||||
|
||||
protected:
|
||||
osg::Geometry* getSourceGeometry();
|
||||
const osg::Geometry* getSourceGeometry() const;
|
||||
void setSourceGeometry(osg::Geometry* geometry);
|
||||
|
||||
void copyFrom(osg::Geometry& from);
|
||||
|
||||
protected:
|
||||
|
||||
osg::ref_ptr<osg::Geometry> _geometry;
|
||||
osg::ref_ptr<RigTransform> _rigTransformImplementation;
|
||||
|
||||
VertexInfluenceSet _vertexInfluenceSet;
|
||||
@@ -104,7 +112,10 @@ namespace osgAnimation
|
||||
geom->getParents()[0]->accept(finder);
|
||||
|
||||
if (!finder._root.valid())
|
||||
{
|
||||
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
|
||||
return;
|
||||
}
|
||||
geom->buildVertexInfluenceSet();
|
||||
geom->setSkeleton(finder._root.get());
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM_H
|
||||
#define OSGANIMATION_RIGTRANSFORM_H
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM
|
||||
#define OSGANIMATION_RIGTRANSFORM 1
|
||||
|
||||
#include <osg/Referenced>
|
||||
|
||||
@@ -25,14 +25,10 @@ namespace osgAnimation
|
||||
class RigTransform : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
RigTransform() : _needInit(true) {}
|
||||
RigTransform() {}
|
||||
virtual ~RigTransform() {}
|
||||
bool needInit() const { return _needInit; }
|
||||
virtual bool init(RigGeometry&) = 0;
|
||||
virtual void update(RigGeometry&) = 0;
|
||||
virtual void operator()(RigGeometry& geometry) {}
|
||||
|
||||
protected:
|
||||
bool _needInit;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE_H
|
||||
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE_H 1
|
||||
#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE
|
||||
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/RigTransform>
|
||||
@@ -32,7 +32,6 @@ namespace osgAnimation
|
||||
public:
|
||||
typedef osg::Matrix MatrixType;
|
||||
typedef osgAnimation::Bone BoneType;
|
||||
typedef Bone::BoneMap BoneMap;
|
||||
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
|
||||
typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
|
||||
|
||||
@@ -48,6 +47,8 @@ namespace osgAnimation
|
||||
};
|
||||
typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
|
||||
|
||||
RigTransformHardware();
|
||||
|
||||
osg::Vec4Array* getVertexAttrib(int index);
|
||||
int getNumVertexAttrib();
|
||||
|
||||
@@ -59,13 +60,13 @@ namespace osgAnimation
|
||||
|
||||
bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
|
||||
|
||||
|
||||
virtual bool init(RigGeometry&);
|
||||
virtual void update(RigGeometry&);
|
||||
|
||||
virtual void operator()(RigGeometry&);
|
||||
void setShader(osg::Shader*);
|
||||
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
|
||||
BoneWeightAttribList createVertexAttribList();
|
||||
osg::Uniform* createVertexUniform();
|
||||
|
||||
@@ -76,6 +77,8 @@ namespace osgAnimation
|
||||
BoneWeightAttribList _boneWeightAttribArrays;
|
||||
osg::ref_ptr<osg::Uniform> _uniformMatrixPalette;
|
||||
osg::ref_ptr<osg::Shader> _shader;
|
||||
|
||||
bool _needInit;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -12,12 +12,14 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIG_TRANSFORM_SOFTWARE_H
|
||||
#define OSGANIMATION_RIG_TRANSFORM_SOFTWARE_H 1
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM_SOFTWARE
|
||||
#define OSGANIMATION_RIGTRANSFORM_SOFTWARE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/RigTransform>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <osg/observer_ptr>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
@@ -29,8 +31,8 @@ namespace osgAnimation
|
||||
{
|
||||
public:
|
||||
|
||||
virtual bool init(RigGeometry&);
|
||||
virtual void update(RigGeometry&);
|
||||
RigTransformSoftware();
|
||||
virtual void operator()(RigGeometry&);
|
||||
|
||||
|
||||
class BoneWeight
|
||||
@@ -156,16 +158,13 @@ namespace osgAnimation
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<osg::Vec3>& getPositionSource() const { return _positionSource;}
|
||||
const std::vector<osg::Vec3>& getNormalSource() const { return _normalSource;}
|
||||
|
||||
protected:
|
||||
|
||||
void initVertexSetFromBones(const Bone::BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
|
||||
|
||||
bool init(RigGeometry&);
|
||||
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
|
||||
std::vector<UniqBoneSetVertexSet> _boneSetVertexSet;
|
||||
std::vector<osg::Vec3> _positionSource;
|
||||
std::vector<osg::Vec3> _normalSource;
|
||||
|
||||
bool _needInit;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -125,6 +125,7 @@ namespace osgAnimation
|
||||
typedef TemplateSampler<Vec3LinearInterpolator> Vec3LinearSampler;
|
||||
typedef TemplateSampler<Vec4LinearInterpolator> Vec4LinearSampler;
|
||||
typedef TemplateSampler<QuatSphericalLinearInterpolator> QuatSphericalLinearSampler;
|
||||
typedef TemplateSampler<MatrixLinearInterpolator> MatrixLinearSampler;
|
||||
|
||||
typedef TemplateSampler<FloatCubicBezierInterpolator> FloatCubicBezierSampler;
|
||||
typedef TemplateSampler<DoubleCubicBezierInterpolator> DoubleCubicBezierSampler;
|
||||
|
||||
@@ -16,12 +16,12 @@
|
||||
#define OSGANIMATION_SKELETON 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT Skeleton : public Bone
|
||||
class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
|
||||
{
|
||||
public:
|
||||
META_Node(osgAnimation, Skeleton);
|
||||
@@ -40,9 +40,8 @@ namespace osgAnimation
|
||||
|
||||
Skeleton();
|
||||
Skeleton(const Skeleton&, const osg::CopyOp&);
|
||||
|
||||
void setDefaultUpdateCallback();
|
||||
void computeBindMatrix();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
54
include/osgAnimation/StackedMatrixElement
Normal file
54
include/osgAnimation/StackedMatrixElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
|
||||
#define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedMatrixElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedMatrixElement);
|
||||
|
||||
StackedMatrixElement();
|
||||
StackedMatrixElement(const StackedMatrixElement&, const osg::CopyOp&);
|
||||
StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
|
||||
StackedMatrixElement(const osg::Matrix& matrix);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
|
||||
osg::Matrix getAsMatrix() const { return _matrix; }
|
||||
const osg::Matrix& getMatrix() const { return _matrix;}
|
||||
void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
|
||||
bool isIdentity() const { return _matrix.isIdentity(); }
|
||||
void update();
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget() {return _target.get();}
|
||||
virtual const Target* getTarget() const {return _target.get();}
|
||||
|
||||
protected:
|
||||
osg::Matrix _matrix;
|
||||
osg::ref_ptr<MatrixTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
54
include/osgAnimation/StackedQuaternionElement
Normal file
54
include/osgAnimation/StackedQuaternionElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_QUATERNION_ELEMENT
|
||||
#define OSGANIMATION_STACKED_QUATERNION_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedQuaternionElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedQuaternionElement);
|
||||
|
||||
StackedQuaternionElement();
|
||||
StackedQuaternionElement(const StackedQuaternionElement&, const osg::CopyOp&);
|
||||
StackedQuaternionElement(const std::string&, const osg::Quat& q = osg::Quat(0,0,0,1));
|
||||
StackedQuaternionElement(const osg::Quat&);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
|
||||
const osg::Quat& getQuaternion() const;
|
||||
void setQuaternion(const osg::Quat&);
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Quat _quaternion;
|
||||
osg::ref_ptr<QuatTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
59
include/osgAnimation/StackedRotateAxisElement
Normal file
59
include/osgAnimation/StackedRotateAxisElement
Normal file
@@ -0,0 +1,59 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
|
||||
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
#include <osg/Vec3>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedRotateAxisElement);
|
||||
|
||||
StackedRotateAxisElement();
|
||||
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
|
||||
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
|
||||
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const { return (_angle == 0); }
|
||||
void update();
|
||||
|
||||
const osg::Vec3& getAxis() const;
|
||||
const double getAngle() const;
|
||||
void setAxis(const osg::Vec3&);
|
||||
void setAngle(const double&);
|
||||
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget() {return _target.get();}
|
||||
virtual const Target* getTarget() const {return _target.get();}
|
||||
|
||||
protected:
|
||||
osg::Vec3 _axis;
|
||||
double _angle;
|
||||
osg::ref_ptr<FloatTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
56
include/osgAnimation/StackedScaleElement
Normal file
56
include/osgAnimation/StackedScaleElement
Normal file
@@ -0,0 +1,56 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_SCALE_ELEMENT
|
||||
#define OSGANIMATION_STACKED_SCALE_ELEMENT 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedScaleElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedScaleElement)
|
||||
|
||||
StackedScaleElement();
|
||||
StackedScaleElement(const StackedScaleElement&, const osg::CopyOp&);
|
||||
StackedScaleElement(const std::string& name, const osg::Vec3& scale = osg::Vec3(1,1,1));
|
||||
StackedScaleElement(const osg::Vec3& scale);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
const osg::Vec3& getScale() const;
|
||||
void setScale(const osg::Vec3& scale);
|
||||
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Vec3 _scale;
|
||||
osg::ref_ptr<Vec3Target> _target;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
42
include/osgAnimation/StackedTransform
Normal file
42
include/osgAnimation/StackedTransform
Normal file
@@ -0,0 +1,42 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSFORM
|
||||
#define OSGANIMATION_STACKED_TRANSFORM 1
|
||||
|
||||
#include <osg/MixinVector>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedTransform : public osg::MixinVector<osg::ref_ptr<StackedTransformElement> >
|
||||
{
|
||||
public:
|
||||
StackedTransform();
|
||||
StackedTransform(const StackedTransform&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
void update();
|
||||
const osg::Matrix& getMatrix() const;
|
||||
|
||||
protected:
|
||||
osg::Matrix _matrix;
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
42
include/osgAnimation/StackedTransformElement
Normal file
42
include/osgAnimation/StackedTransformElement
Normal file
@@ -0,0 +1,42 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
|
||||
#define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/Object>
|
||||
#include <osg/Matrix>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class Target;
|
||||
class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object
|
||||
{
|
||||
public:
|
||||
StackedTransformElement() {}
|
||||
StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {}
|
||||
virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
|
||||
virtual osg::Matrix getAsMatrix() const = 0;
|
||||
virtual bool isIdentity() const = 0;
|
||||
virtual void update() = 0;
|
||||
virtual Target* getOrCreateTarget() {return 0;}
|
||||
virtual Target* getTarget() {return 0;}
|
||||
virtual const Target* getTarget() const {return 0;}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
54
include/osgAnimation/StackedTranslateElement
Normal file
54
include/osgAnimation/StackedTranslateElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSLATE_ELEMENT
|
||||
#define OSGANIMATION_STACKED_TRANSLATE_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedTranslateElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedTranslateElement);
|
||||
|
||||
StackedTranslateElement();
|
||||
StackedTranslateElement(const StackedTranslateElement&, const osg::CopyOp&);
|
||||
StackedTranslateElement(const std::string&, const osg::Vec3& translate = osg::Vec3(0,0,0));
|
||||
StackedTranslateElement(const osg::Vec3& translate);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
|
||||
const osg::Vec3& getTranslate() const;
|
||||
void setTranslate(const osg::Vec3& );
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Vec3 _translate;
|
||||
osg::ref_ptr<Vec3Target> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -121,6 +121,7 @@ namespace osgAnimation
|
||||
_target *= 1.0/sqrt(len2);
|
||||
}
|
||||
|
||||
typedef TemplateTarget<osg::Matrixf> MatrixTarget;
|
||||
typedef TemplateTarget<osg::Quat> QuatTarget;
|
||||
typedef TemplateTarget<osg::Vec3> Vec3Target;
|
||||
typedef TemplateTarget<osg::Vec4> Vec4Target;
|
||||
|
||||
36
include/osgAnimation/UpdateBone
Normal file
36
include/osgAnimation/UpdateBone
Normal file
@@ -0,0 +1,36 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_BONE
|
||||
#define OSGANIMATION_UPDATE_BONE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateBone : public UpdateMatrixTransform
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateBone);
|
||||
|
||||
UpdateBone(const std::string& name = "");
|
||||
UpdateBone(const UpdateBone&,const osg::CopyOp&);
|
||||
void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,121 +0,0 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_CALLBACK_H
|
||||
#define OSGANIMATION_UPDATE_CALLBACK_H
|
||||
|
||||
#include <osg/Vec3>
|
||||
#include <osg/NodeCallback>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/Material>
|
||||
#include <osg/observer_ptr>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
#include <osgAnimation/Export>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class AnimationUpdateCallbackBase : public virtual osg::Object
|
||||
{
|
||||
public:
|
||||
virtual bool link(osgAnimation::Channel* channel) = 0;
|
||||
virtual int link(osgAnimation::Animation* animation) = 0;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
|
||||
{
|
||||
public:
|
||||
AnimationUpdateCallback() {}
|
||||
AnimationUpdateCallback(const std::string& name) { T::setName(name);}
|
||||
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
|
||||
T(apc, copyop) {}
|
||||
|
||||
META_Object(osgAnimation, AnimationUpdateCallback<T>);
|
||||
|
||||
const std::string& getName() const { return T::getName(); }
|
||||
bool link(osgAnimation::Channel* channel) { return 0; }
|
||||
int link(osgAnimation::Animation* animation)
|
||||
{
|
||||
if (T::getName().empty())
|
||||
osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
|
||||
int nbLinks = 0;
|
||||
for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
|
||||
it != animation->getChannels().end();
|
||||
it++)
|
||||
{
|
||||
std::string targetName = (*it)->getTargetName();
|
||||
if (targetName == T::getName())
|
||||
{
|
||||
AnimationUpdateCallbackBase* a = this;
|
||||
a->link((*it).get());
|
||||
nbLinks++;
|
||||
}
|
||||
}
|
||||
return nbLinks;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback<osg::NodeCallback>
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<osgAnimation::Vec3Target> _euler;
|
||||
osg::ref_ptr<osgAnimation::Vec3Target> _position;
|
||||
osg::ref_ptr<osgAnimation::Vec3Target> _scale;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateTransform);
|
||||
|
||||
UpdateTransform(const std::string& name = "");
|
||||
UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
void update(osg::MatrixTransform& mat);
|
||||
void update(osg::PositionAttitudeTransform& pat);
|
||||
bool link(osgAnimation::Channel* channel);
|
||||
|
||||
osgAnimation::Vec3Target* getEuler() {return _euler.get();}
|
||||
osgAnimation::Vec3Target* getPosition() {return _position.get();}
|
||||
osgAnimation::Vec3Target* getScale() {return _scale.get();}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<osgAnimation::Vec4Target> _diffuse;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateMaterial);
|
||||
|
||||
UpdateMaterial(const std::string& name = "");
|
||||
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
|
||||
void update(osg::Material& material);
|
||||
bool link(osgAnimation::Channel* channel);
|
||||
osgAnimation::Vec4Target* getDiffuse();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
46
include/osgAnimation/UpdateMaterial
Normal file
46
include/osgAnimation/UpdateMaterial
Normal file
@@ -0,0 +1,46 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_MATERIAL
|
||||
#define OSGANIMATION_UPDATE_MATERIAL 1
|
||||
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/Material>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<Vec4Target> _diffuse;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateMaterial);
|
||||
|
||||
UpdateMaterial(const std::string& name = "");
|
||||
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
|
||||
void update(osg::Material& material);
|
||||
bool link(Channel* channel);
|
||||
Vec4Target* getDiffuse();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
48
include/osgAnimation/UpdateMatrixTransform
Normal file
48
include/osgAnimation/UpdateMatrixTransform
Normal file
@@ -0,0 +1,48 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
|
||||
#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osgAnimation/StackedTransform>
|
||||
#include <osg/NodeCallback>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateMatrixTransform);
|
||||
|
||||
UpdateMatrixTransform(const std::string& name = "");
|
||||
UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
// Callback method called by the NodeVisitor when visiting a node.
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
virtual bool link(osgAnimation::Channel* channel);
|
||||
|
||||
StackedTransform& getStackedTransforms() { return _transforms;}
|
||||
const StackedTransform& getStackedTransforms() const { return _transforms;}
|
||||
|
||||
protected:
|
||||
StackedTransform _transforms;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user