Ran dos2unx of CMakeLists.txt files
This commit is contained in:
@@ -1,299 +1,299 @@
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# FIXME: For OS X, need flag for Framework or dylib
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osg)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/AlphaFunc
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${HEADER_PATH}/AnimationPath
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${HEADER_PATH}/ApplicationUsage
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${HEADER_PATH}/ArgumentParser
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${HEADER_PATH}/Array
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${HEADER_PATH}/AutoTransform
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${HEADER_PATH}/Billboard
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${HEADER_PATH}/BlendColor
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${HEADER_PATH}/BlendEquation
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${HEADER_PATH}/BlendFunc
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${HEADER_PATH}/BoundingBox
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${HEADER_PATH}/BoundingSphere
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${HEADER_PATH}/BoundsChecking
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${HEADER_PATH}/BufferObject
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${HEADER_PATH}/Camera
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${HEADER_PATH}/CameraNode
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${HEADER_PATH}/CameraView
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${HEADER_PATH}/ClampColor
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${HEADER_PATH}/ClearNode
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${HEADER_PATH}/ClipNode
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${HEADER_PATH}/ClipPlane
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${HEADER_PATH}/ClusterCullingCallback
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${HEADER_PATH}/CollectOccludersVisitor
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${HEADER_PATH}/ColorMask
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${HEADER_PATH}/ColorMatrix
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${HEADER_PATH}/ComputeBoundsVisitor
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${HEADER_PATH}/ConvexPlanarOccluder
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${HEADER_PATH}/ConvexPlanarPolygon
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${HEADER_PATH}/CoordinateSystemNode
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${HEADER_PATH}/CopyOp
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${HEADER_PATH}/CullFace
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${HEADER_PATH}/CullSettings
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${HEADER_PATH}/CullStack
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${HEADER_PATH}/CullingSet
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${HEADER_PATH}/DeleteHandler
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${HEADER_PATH}/Depth
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${HEADER_PATH}/DisplaySettings
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${HEADER_PATH}/DrawPixels
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${HEADER_PATH}/Drawable
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${HEADER_PATH}/Endian
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${HEADER_PATH}/Export
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${HEADER_PATH}/Fog
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${HEADER_PATH}/FragmentProgram
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${HEADER_PATH}/FrameBufferObject
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${HEADER_PATH}/FrameStamp
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${HEADER_PATH}/FrontFace
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${HEADER_PATH}/GL
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${HEADER_PATH}/GL2Extensions
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${HEADER_PATH}/GLExtensions
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${HEADER_PATH}/GLU
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${HEADER_PATH}/Geode
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${HEADER_PATH}/Geometry
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${HEADER_PATH}/GraphicsContext
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${HEADER_PATH}/GraphicsThread
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${HEADER_PATH}/Group
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${HEADER_PATH}/Image
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${HEADER_PATH}/ImageStream
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${HEADER_PATH}/LOD
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${HEADER_PATH}/Light
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${HEADER_PATH}/LightModel
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${HEADER_PATH}/LightSource
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${HEADER_PATH}/LineSegment
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${HEADER_PATH}/LineStipple
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${HEADER_PATH}/LineWidth
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${HEADER_PATH}/LogicOp
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${HEADER_PATH}/Material
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${HEADER_PATH}/Math
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${HEADER_PATH}/Matrix
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${HEADER_PATH}/MatrixTransform
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${HEADER_PATH}/Matrixd
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${HEADER_PATH}/Matrixf
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${HEADER_PATH}/Multisample
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${HEADER_PATH}/Node
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${HEADER_PATH}/NodeCallback
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${HEADER_PATH}/NodeTrackerCallback
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${HEADER_PATH}/NodeVisitor
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${HEADER_PATH}/Notify
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${HEADER_PATH}/Object
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/PagedLOD
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${HEADER_PATH}/Plane
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${HEADER_PATH}/Point
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${HEADER_PATH}/PointSprite
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${HEADER_PATH}/PolygonMode
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${HEADER_PATH}/PolygonOffset
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${HEADER_PATH}/PolygonStipple
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${HEADER_PATH}/Polytope
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${HEADER_PATH}/PositionAttitudeTransform
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${HEADER_PATH}/PrimitiveSet
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${HEADER_PATH}/Program
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${HEADER_PATH}/Projection
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${HEADER_PATH}/ProxyNode
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${HEADER_PATH}/Quat
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${HEADER_PATH}/Referenced
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${HEADER_PATH}/RenderInfo
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${HEADER_PATH}/Scissor
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${HEADER_PATH}/Sequence
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${HEADER_PATH}/ShadeModel
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${HEADER_PATH}/Shader
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${HEADER_PATH}/ShadowVolumeOccluder
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${HEADER_PATH}/Shape
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${HEADER_PATH}/ShapeDrawable
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${HEADER_PATH}/State
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${HEADER_PATH}/StateAttribute
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${HEADER_PATH}/StateSet
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${HEADER_PATH}/Stats
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${HEADER_PATH}/Stencil
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${HEADER_PATH}/Switch
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${HEADER_PATH}/TexEnv
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${HEADER_PATH}/TexEnvCombine
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${HEADER_PATH}/TexEnvFilter
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${HEADER_PATH}/TexGen
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${HEADER_PATH}/TexGenNode
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${HEADER_PATH}/TexMat
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${HEADER_PATH}/Texture
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${HEADER_PATH}/Texture1D
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${HEADER_PATH}/Texture2D
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${HEADER_PATH}/Texture3D
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${HEADER_PATH}/TextureCubeMap
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${HEADER_PATH}/TextureRectangle
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${HEADER_PATH}/Timer
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${HEADER_PATH}/Transform
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${HEADER_PATH}/TriangleFunctor
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${HEADER_PATH}/TriangleIndexFunctor
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${HEADER_PATH}/Uniform
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${HEADER_PATH}/Vec2
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${HEADER_PATH}/Vec2b
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${HEADER_PATH}/Vec2d
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${HEADER_PATH}/Vec2f
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${HEADER_PATH}/Vec2s
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${HEADER_PATH}/Vec3
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${HEADER_PATH}/Vec3b
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${HEADER_PATH}/Vec3d
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${HEADER_PATH}/Vec3f
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${HEADER_PATH}/Vec3s
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${HEADER_PATH}/Vec4
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${HEADER_PATH}/Vec4b
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${HEADER_PATH}/Vec4d
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${HEADER_PATH}/Vec4f
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${HEADER_PATH}/Vec4s
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${HEADER_PATH}/Vec4ub
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${HEADER_PATH}/Version
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${HEADER_PATH}/VertexProgram
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${HEADER_PATH}/View
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${HEADER_PATH}/Viewport
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${HEADER_PATH}/buffered_value
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${HEADER_PATH}/fast_back_stack
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${HEADER_PATH}/io_utils
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${HEADER_PATH}/observer_ptr
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${HEADER_PATH}/ref_ptr
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)
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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AlphaFunc.cpp
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AnimationPath.cpp
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ApplicationUsage.cpp
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ArgumentParser.cpp
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Array.cpp
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AutoTransform.cpp
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Billboard.cpp
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BlendColor.cpp
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BlendEquation.cpp
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BlendFunc.cpp
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BoundingBox.cpp
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BoundingSphere.cpp
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BufferObject.cpp
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Camera.cpp
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CameraView.cpp
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ClampColor.cpp
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ClearNode.cpp
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ClipNode.cpp
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ClipPlane.cpp
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ClusterCullingCallback.cpp
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CollectOccludersVisitor.cpp
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ColorMask.cpp
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ColorMatrix.cpp
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ComputeBoundsVisitor.cpp
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ConvexPlanarOccluder.cpp
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ConvexPlanarPolygon.cpp
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CoordinateSystemNode.cpp
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CopyOp.cpp
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CullFace.cpp
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CullSettings.cpp
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CullStack.cpp
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CullingSet.cpp
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DeleteHandler.cpp
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Depth.cpp
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DisplaySettings.cpp
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DrawPixels.cpp
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Drawable.cpp
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Fog.cpp
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FragmentProgram.cpp
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FrameBufferObject.cpp
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FrameStamp.cpp
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FrontFace.cpp
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GLExtensions.cpp
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Geode.cpp
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Geometry.cpp
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GraphicsContext.cpp
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GraphicsThread.cpp
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Group.cpp
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Image.cpp
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ImageStream.cpp
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LOD.cpp
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Light.cpp
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LightModel.cpp
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LightSource.cpp
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LineSegment.cpp
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LineStipple.cpp
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LineWidth.cpp
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LogicOp.cpp
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Material.cpp
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MatrixDecomposition.cpp
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MatrixTransform.cpp
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# We don't build this one
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# Matrix_implementation.cpp
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Matrixd.cpp
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Matrixf.cpp
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Multisample.cpp
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Node.cpp
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NodeCallback.cpp
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NodeTrackerCallback.cpp
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NodeVisitor.cpp
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Notify.cpp
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Object.cpp
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OccluderNode.cpp
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PagedLOD.cpp
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Point.cpp
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PointSprite.cpp
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PolygonMode.cpp
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PolygonOffset.cpp
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PolygonStipple.cpp
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PositionAttitudeTransform.cpp
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PrimitiveSet.cpp
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Program.cpp
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Projection.cpp
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ProxyNode.cpp
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Quat.cpp
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Referenced.cpp
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Scissor.cpp
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Sequence.cpp
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ShadeModel.cpp
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Shader.cpp
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ShadowVolumeOccluder.cpp
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Shape.cpp
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ShapeDrawable.cpp
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State.cpp
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StateAttribute.cpp
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StateSet.cpp
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Stats.cpp
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Stencil.cpp
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StencilTwoSided.cpp
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Switch.cpp
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TexEnv.cpp
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TexEnvCombine.cpp
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TexEnvFilter.cpp
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TexGen.cpp
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TexGenNode.cpp
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TexMat.cpp
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Texture.cpp
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Texture1D.cpp
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Texture2D.cpp
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Texture3D.cpp
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TextureCubeMap.cpp
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TextureRectangle.cpp
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Timer.cpp
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Transform.cpp
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Uniform.cpp
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Version.cpp
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VertexProgram.cpp
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View.cpp
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Viewport.cpp
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dxtctool.cpp
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dxtctool.h
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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# This file should not be built, but should be in the project file
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LIST(APPEND LIB_PUBLIC_HEADERS Matrix_implementation.cpp)
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INCLUDE(ModuleInstall OPTIONAL)
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# FIXME: For OS X, need flag for Framework or dylib
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osg)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/AlphaFunc
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${HEADER_PATH}/AnimationPath
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${HEADER_PATH}/ApplicationUsage
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${HEADER_PATH}/ArgumentParser
|
||||
${HEADER_PATH}/Array
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||||
${HEADER_PATH}/AutoTransform
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||||
${HEADER_PATH}/Billboard
|
||||
${HEADER_PATH}/BlendColor
|
||||
${HEADER_PATH}/BlendEquation
|
||||
${HEADER_PATH}/BlendFunc
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||||
${HEADER_PATH}/BoundingBox
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||||
${HEADER_PATH}/BoundingSphere
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||||
${HEADER_PATH}/BoundsChecking
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||||
${HEADER_PATH}/BufferObject
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||||
${HEADER_PATH}/Camera
|
||||
${HEADER_PATH}/CameraNode
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||||
${HEADER_PATH}/CameraView
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||||
${HEADER_PATH}/ClampColor
|
||||
${HEADER_PATH}/ClearNode
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||||
${HEADER_PATH}/ClipNode
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||||
${HEADER_PATH}/ClipPlane
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||||
${HEADER_PATH}/ClusterCullingCallback
|
||||
${HEADER_PATH}/CollectOccludersVisitor
|
||||
${HEADER_PATH}/ColorMask
|
||||
${HEADER_PATH}/ColorMatrix
|
||||
${HEADER_PATH}/ComputeBoundsVisitor
|
||||
${HEADER_PATH}/ConvexPlanarOccluder
|
||||
${HEADER_PATH}/ConvexPlanarPolygon
|
||||
${HEADER_PATH}/CoordinateSystemNode
|
||||
${HEADER_PATH}/CopyOp
|
||||
${HEADER_PATH}/CullFace
|
||||
${HEADER_PATH}/CullSettings
|
||||
${HEADER_PATH}/CullStack
|
||||
${HEADER_PATH}/CullingSet
|
||||
${HEADER_PATH}/DeleteHandler
|
||||
${HEADER_PATH}/Depth
|
||||
${HEADER_PATH}/DisplaySettings
|
||||
${HEADER_PATH}/DrawPixels
|
||||
${HEADER_PATH}/Drawable
|
||||
${HEADER_PATH}/Endian
|
||||
${HEADER_PATH}/Export
|
||||
${HEADER_PATH}/Fog
|
||||
${HEADER_PATH}/FragmentProgram
|
||||
${HEADER_PATH}/FrameBufferObject
|
||||
${HEADER_PATH}/FrameStamp
|
||||
${HEADER_PATH}/FrontFace
|
||||
${HEADER_PATH}/GL
|
||||
${HEADER_PATH}/GL2Extensions
|
||||
${HEADER_PATH}/GLExtensions
|
||||
${HEADER_PATH}/GLU
|
||||
${HEADER_PATH}/Geode
|
||||
${HEADER_PATH}/Geometry
|
||||
${HEADER_PATH}/GraphicsContext
|
||||
${HEADER_PATH}/GraphicsThread
|
||||
${HEADER_PATH}/Group
|
||||
${HEADER_PATH}/Image
|
||||
${HEADER_PATH}/ImageStream
|
||||
${HEADER_PATH}/LOD
|
||||
${HEADER_PATH}/Light
|
||||
${HEADER_PATH}/LightModel
|
||||
${HEADER_PATH}/LightSource
|
||||
${HEADER_PATH}/LineSegment
|
||||
${HEADER_PATH}/LineStipple
|
||||
${HEADER_PATH}/LineWidth
|
||||
${HEADER_PATH}/LogicOp
|
||||
${HEADER_PATH}/Material
|
||||
${HEADER_PATH}/Math
|
||||
${HEADER_PATH}/Matrix
|
||||
${HEADER_PATH}/MatrixTransform
|
||||
${HEADER_PATH}/Matrixd
|
||||
${HEADER_PATH}/Matrixf
|
||||
${HEADER_PATH}/Multisample
|
||||
${HEADER_PATH}/Node
|
||||
${HEADER_PATH}/NodeCallback
|
||||
${HEADER_PATH}/NodeTrackerCallback
|
||||
${HEADER_PATH}/NodeVisitor
|
||||
${HEADER_PATH}/Notify
|
||||
${HEADER_PATH}/Object
|
||||
${HEADER_PATH}/OccluderNode
|
||||
${HEADER_PATH}/PagedLOD
|
||||
${HEADER_PATH}/Plane
|
||||
${HEADER_PATH}/Point
|
||||
${HEADER_PATH}/PointSprite
|
||||
${HEADER_PATH}/PolygonMode
|
||||
${HEADER_PATH}/PolygonOffset
|
||||
${HEADER_PATH}/PolygonStipple
|
||||
${HEADER_PATH}/Polytope
|
||||
${HEADER_PATH}/PositionAttitudeTransform
|
||||
${HEADER_PATH}/PrimitiveSet
|
||||
${HEADER_PATH}/Program
|
||||
${HEADER_PATH}/Projection
|
||||
${HEADER_PATH}/ProxyNode
|
||||
${HEADER_PATH}/Quat
|
||||
${HEADER_PATH}/Referenced
|
||||
${HEADER_PATH}/RenderInfo
|
||||
${HEADER_PATH}/Scissor
|
||||
${HEADER_PATH}/Sequence
|
||||
${HEADER_PATH}/ShadeModel
|
||||
${HEADER_PATH}/Shader
|
||||
${HEADER_PATH}/ShadowVolumeOccluder
|
||||
${HEADER_PATH}/Shape
|
||||
${HEADER_PATH}/ShapeDrawable
|
||||
${HEADER_PATH}/State
|
||||
${HEADER_PATH}/StateAttribute
|
||||
${HEADER_PATH}/StateSet
|
||||
${HEADER_PATH}/Stats
|
||||
${HEADER_PATH}/Stencil
|
||||
${HEADER_PATH}/Switch
|
||||
${HEADER_PATH}/TexEnv
|
||||
${HEADER_PATH}/TexEnvCombine
|
||||
${HEADER_PATH}/TexEnvFilter
|
||||
${HEADER_PATH}/TexGen
|
||||
${HEADER_PATH}/TexGenNode
|
||||
${HEADER_PATH}/TexMat
|
||||
${HEADER_PATH}/Texture
|
||||
${HEADER_PATH}/Texture1D
|
||||
${HEADER_PATH}/Texture2D
|
||||
${HEADER_PATH}/Texture3D
|
||||
${HEADER_PATH}/TextureCubeMap
|
||||
${HEADER_PATH}/TextureRectangle
|
||||
${HEADER_PATH}/Timer
|
||||
${HEADER_PATH}/Transform
|
||||
${HEADER_PATH}/TriangleFunctor
|
||||
${HEADER_PATH}/TriangleIndexFunctor
|
||||
${HEADER_PATH}/Uniform
|
||||
${HEADER_PATH}/Vec2
|
||||
${HEADER_PATH}/Vec2b
|
||||
${HEADER_PATH}/Vec2d
|
||||
${HEADER_PATH}/Vec2f
|
||||
${HEADER_PATH}/Vec2s
|
||||
${HEADER_PATH}/Vec3
|
||||
${HEADER_PATH}/Vec3b
|
||||
${HEADER_PATH}/Vec3d
|
||||
${HEADER_PATH}/Vec3f
|
||||
${HEADER_PATH}/Vec3s
|
||||
${HEADER_PATH}/Vec4
|
||||
${HEADER_PATH}/Vec4b
|
||||
${HEADER_PATH}/Vec4d
|
||||
${HEADER_PATH}/Vec4f
|
||||
${HEADER_PATH}/Vec4s
|
||||
${HEADER_PATH}/Vec4ub
|
||||
${HEADER_PATH}/Version
|
||||
${HEADER_PATH}/VertexProgram
|
||||
${HEADER_PATH}/View
|
||||
${HEADER_PATH}/Viewport
|
||||
${HEADER_PATH}/buffered_value
|
||||
${HEADER_PATH}/fast_back_stack
|
||||
${HEADER_PATH}/io_utils
|
||||
${HEADER_PATH}/observer_ptr
|
||||
${HEADER_PATH}/ref_ptr
|
||||
)
|
||||
|
||||
ADD_LIBRARY(${LIB_NAME}
|
||||
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
|
||||
${LIB_PUBLIC_HEADERS}
|
||||
AlphaFunc.cpp
|
||||
AnimationPath.cpp
|
||||
ApplicationUsage.cpp
|
||||
ArgumentParser.cpp
|
||||
Array.cpp
|
||||
AutoTransform.cpp
|
||||
Billboard.cpp
|
||||
BlendColor.cpp
|
||||
BlendEquation.cpp
|
||||
BlendFunc.cpp
|
||||
BoundingBox.cpp
|
||||
BoundingSphere.cpp
|
||||
BufferObject.cpp
|
||||
Camera.cpp
|
||||
CameraView.cpp
|
||||
ClampColor.cpp
|
||||
ClearNode.cpp
|
||||
ClipNode.cpp
|
||||
ClipPlane.cpp
|
||||
ClusterCullingCallback.cpp
|
||||
CollectOccludersVisitor.cpp
|
||||
ColorMask.cpp
|
||||
ColorMatrix.cpp
|
||||
ComputeBoundsVisitor.cpp
|
||||
ConvexPlanarOccluder.cpp
|
||||
ConvexPlanarPolygon.cpp
|
||||
CoordinateSystemNode.cpp
|
||||
CopyOp.cpp
|
||||
CullFace.cpp
|
||||
CullSettings.cpp
|
||||
CullStack.cpp
|
||||
CullingSet.cpp
|
||||
DeleteHandler.cpp
|
||||
Depth.cpp
|
||||
DisplaySettings.cpp
|
||||
DrawPixels.cpp
|
||||
Drawable.cpp
|
||||
Fog.cpp
|
||||
FragmentProgram.cpp
|
||||
FrameBufferObject.cpp
|
||||
FrameStamp.cpp
|
||||
FrontFace.cpp
|
||||
GLExtensions.cpp
|
||||
Geode.cpp
|
||||
Geometry.cpp
|
||||
GraphicsContext.cpp
|
||||
GraphicsThread.cpp
|
||||
Group.cpp
|
||||
Image.cpp
|
||||
ImageStream.cpp
|
||||
LOD.cpp
|
||||
Light.cpp
|
||||
LightModel.cpp
|
||||
LightSource.cpp
|
||||
LineSegment.cpp
|
||||
LineStipple.cpp
|
||||
LineWidth.cpp
|
||||
LogicOp.cpp
|
||||
Material.cpp
|
||||
MatrixDecomposition.cpp
|
||||
MatrixTransform.cpp
|
||||
# We don't build this one
|
||||
# Matrix_implementation.cpp
|
||||
Matrixd.cpp
|
||||
Matrixf.cpp
|
||||
Multisample.cpp
|
||||
Node.cpp
|
||||
NodeCallback.cpp
|
||||
NodeTrackerCallback.cpp
|
||||
NodeVisitor.cpp
|
||||
Notify.cpp
|
||||
Object.cpp
|
||||
OccluderNode.cpp
|
||||
PagedLOD.cpp
|
||||
Point.cpp
|
||||
PointSprite.cpp
|
||||
PolygonMode.cpp
|
||||
PolygonOffset.cpp
|
||||
PolygonStipple.cpp
|
||||
PositionAttitudeTransform.cpp
|
||||
PrimitiveSet.cpp
|
||||
Program.cpp
|
||||
Projection.cpp
|
||||
ProxyNode.cpp
|
||||
Quat.cpp
|
||||
Referenced.cpp
|
||||
Scissor.cpp
|
||||
Sequence.cpp
|
||||
ShadeModel.cpp
|
||||
Shader.cpp
|
||||
ShadowVolumeOccluder.cpp
|
||||
Shape.cpp
|
||||
ShapeDrawable.cpp
|
||||
State.cpp
|
||||
StateAttribute.cpp
|
||||
StateSet.cpp
|
||||
Stats.cpp
|
||||
Stencil.cpp
|
||||
StencilTwoSided.cpp
|
||||
Switch.cpp
|
||||
TexEnv.cpp
|
||||
TexEnvCombine.cpp
|
||||
TexEnvFilter.cpp
|
||||
TexGen.cpp
|
||||
TexGenNode.cpp
|
||||
TexMat.cpp
|
||||
Texture.cpp
|
||||
Texture1D.cpp
|
||||
Texture2D.cpp
|
||||
Texture3D.cpp
|
||||
TextureCubeMap.cpp
|
||||
TextureRectangle.cpp
|
||||
Timer.cpp
|
||||
Transform.cpp
|
||||
Uniform.cpp
|
||||
Version.cpp
|
||||
VertexProgram.cpp
|
||||
View.cpp
|
||||
Viewport.cpp
|
||||
dxtctool.cpp
|
||||
dxtctool.h
|
||||
)
|
||||
|
||||
TARGET_LINK_LIBRARIES(${LIB_NAME}
|
||||
${OPENTHREADS_LIBRARY}
|
||||
${OPENGL_LIBRARIES}
|
||||
)
|
||||
|
||||
# This file should not be built, but should be in the project file
|
||||
LIST(APPEND LIB_PUBLIC_HEADERS Matrix_implementation.cpp)
|
||||
|
||||
INCLUDE(ModuleInstall OPTIONAL)
|
||||
|
||||
Reference in New Issue
Block a user